Joined: 01 Feb 2016
|Posted: Tue Jun 26, 2018 3:56 am Post subject:
|seems to be movsd [edi],xmm0 moving double floating point value. (hopefully not graphical value)
since the instruction accessing bunch of addresses, then you have 5 ways to do it:
see what addresses this instruction accesses:
- compare register states for 3-5 addresses
- open the addresses in dissect data structure
- use structure compare
- structure spider
- use pointer in your script
way 6 (exceptional)
if the previous subroutine is used only for the player, then you can prevent the call.
using pointer in script example:
|mov [ebx+00000480],eax |
this is my script for ce tut first step, just an example to provide ... for using pointers in script to compare.
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
|STN wrote: |
|i am a sweetheart. |