FreeER Grandmaster Cheater Supreme Reputation: 53 Joined: 09 Aug 2013 Posts: 1091
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Posted: Wed May 17, 2017 6:39 am Post subject: |
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The new information is in the main.lua file but no I don't think there's really any list of the actual changes/new features anywhere. Generally if you used to do x_y(x_object, ...) you can now do x_object.y(...).
chemOne wrote: | isee, there is still no way to freeze values via lua without a real-time timer which checks every stuff. | There are two ways (that I know of) to freeze values, the basic way CE provides is to use a timer to constantly write a value, the other is to write a script that changes the code that writes to that value so that it doesn't write to it anymore, effectively freezing it. Obviously the second method is more difficult since you much find, understand, and then change the all of the code that is writing it (if there are 20 different instructions that change it then you'd have to change all 20 to truly freeze it). There is a third related to these two where you simply hook an instruction that runs a lot (like some display code that's constantly reading health to show on the screen) and write to it there instead of an actual "timer"...
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