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mgr.inz.Player
I post too much
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Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Thu Sep 10, 2015 2:04 pm    Post subject: playing MP3 files with CE [extended playSound function]

Default playSound function:
Code:
playSound(stream, waittilldone OPTIONAL): Plays the given memorystream containing a .WAV formatted memory object. If waittilldone is true the script will stop executing till the sound has stopped

playSound(tablefile, waittilldone OPTIONAL) : Takes the memorystream from the tablefile and plays it.


Usage:
playSound( findTableFile('mysoundtest.wav').Stream )
playSound( findTableFile('mysoundtest.wav') )


Extended playSound function:
Code:
playSound(tablefile, waittilldone OPTIONAL): -//- (and mp3)

playSound(stream, waittilldone OPTIONAL): -//-  (and mp3)

playSound('mysoundtest.wav', waittilldone OPTIONAL): Takes the memorystream from the tablefile from the name and plays it

playSound('mysoundtest.mp3', waittilldone OPTIONAL): also mp3



Usage:
playSound( findTableFile('mysoundtest.wav') )
playSound( findTableFile('mysoundtest.mp3') )
playSound( findTableFile('mysoundtest.wav').Stream )
playSound( findTableFile('mysoundtest.mp3').Stream )
playSound( 'mysoundtest.wav' )
playSound( 'mysoundtest.mp3' )



The script:
Code:
-- fix CE6.4 MemoryStream write, and add other useful methods
if oldcreateMemoryStream==nil then oldcreateMemoryStream = createMemoryStream end
function createMemoryStream()
  local obj = oldcreateMemoryStream()
  local oldwrite=obj.write

  obj.write = function (t,n)  -- override default write
              local count=0
              for _,v in ipairs(t) do
                if count==n then break end
                oldwrite({v},1)
                count=count+1
              end
            end

  obj.writeDword = function (v) obj.write(dwordToByteTable(v)) end
  obj.writeWord = function (v) obj.write(wordToByteTable(v)) end

  return obj
end


--convertMP3ToRIFFMP3(stream)
function convertMP3ToRIFFMP3(stream)
  local riffmp3 = createMemoryStream()

  local header = {
  0x46464952,0x00000000,0x45564157,0x20746D66,0x0000001E,0x00020055,
  0x0000AC44,0x00000000,0x00000001,0x0001000C,0x00000002,0x00010001,
  0x61660571,0x00047463,0x2FF80000,0x61640014
  } -- default is 44100Hz , Stereo

  local rateTable = {[0] = {11025,12000,8000},   --mpeg ver2.5
                     [2] = {22050,24000,16000},  --mpeg ver2
                     [3] = {44100,48000,32000}}  --mpeg ver1

  local bitrateTable = {[1]={32,64,96,128,160,192,224,256,288,320,352,384,416,448},
                        [2]={32,48,56, 64, 80, 96,112,128,160,192,224,256,320,384},
                        [3]={32,40,48, 56, 64, 80, 96,112,128,160,192,224,256,320},
                        [4]={32,48,56, 64, 80, 96,112,128,144,160,176,192,224,256},
                        [5]={ 8,16,24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160}}

  for i,v in ipairs(header) do riffmp3.writeDword(v) end
  riffmp3.writeWord(0x6174)
  riffmp3.writeDword(stream.Size)

  stream.Position = 0
  riffmp3.copyFrom(stream,stream.Size)
  riffmp3.Position = 0x4; riffmp3.writeDword(stream.Size+0x24)

  stream.Position = 0
  local chunk = stream.read( math.min(65536,stream.Size) )
  local DWORD = byteTableToDword( {chunk[4],chunk[3],chunk[2],chunk[1]} )

--[[ looking for MPEG Audio frame header
  bits 31 through 21 must all be set; Frame sync
  bit 18 and bit 17, at least one set; Layer
  bits 15 through 12, at least one clear; bitrate index
  bits 11 through 10, at least one clear; sample rate index
  also use above to find a header

  bit 20 and 19; MPEG audio id
  bit 7 and 6; channel mode
  ]]
  local i=0x1
  while (i<=#chunk-4) do


    if (bAnd(DWORD,0xFFE00000)==0xFFE00000) and
       (bAnd(DWORD,0x60000)~=0) and
       (bAnd(DWORD,0xF000)~=0xF000) and
       (bAnd(DWORD,0xC00)~=0xC00)
    then
       --probably MPEG Audio Layer I/II/III frame header
       local channels    =(bAnd(bShr(DWORD, 6), 3) == 3) and 1 or 2
       local layer       = 3 - bAnd(bShr(DWORD,17), 3) + 1;
       local mpegaudioid = bAnd(bShr(DWORD,19), 3)

       local rateindex   = bAnd(bShr(DWORD,10), 3)
       local bitrateindex= bAnd(bShr(DWORD,12),15)

       local samplerate  = rateTable[mpegaudioid][rateindex+1]

       local row
       if     mpegaudioid==3 then row=layer -- mpeg ver1
       elseif layer==1       then row=4     -- mpeg ver2 and ver2.5, Layer 1
       else                       row=5     -- mpeg ver2 and ver2.5, Layer 2 and 3
       end

       local bitrate = bitrateTable[row][bitrateindex]

       riffmp3.Position = 0x16;
       riffmp3.writeWord(channels)
       riffmp3.writeDword(samplerate)
       riffmp3.writeDword(math.floor(bitrate*1000/8))
       break
    end

    if (bAnd(DWORD,0xFFFFFF00)==0x49443300) and
       (bAnd(DWORD,0xFF)<0xFF)
    --ID3 tag found
    then
       local size = bOr(bShl(chunk[i+6],7),chunk[i+7])
             size = bOr(bShl(size,7),chunk[i+8])
             size = bOr(bShl(size,7),chunk[i+9])
             i=i+size
    end


    DWORD = bOr( bShl(DWORD,8) , chunk[i+4] ) % 0x100000000
    i=i+1
  end
  chunk = nil



  riffmp3.Position = riffmp3.Size - 1
  return riffmp3
end

function sound_prepare(track)
  if track==nil then return nil end
  if knownStreams==nil then knownStreams = {} end

  local stream,streamID

  -- set stream variable
  if type(track)=='string' then
    if knownStreams[track]~=nil then return track end -- check name as StreamID
    if findTableFile(track) then stream=findTableFile(track).Stream else return nil end
  elseif track.ClassName=='TMemoryStream' then
    stream=track else stream=track.Stream
  end

  streamID=userDataToInteger(stream)
  if knownStreams[streamID]~=nil then return streamID end

  stream.Position = 0
  if table.concat(stream.read(4),'-')=='82-73-70-70' then
    -- RIFF format (wave file, etc.)
    knownStreams[streamID]=stream
  else
    -- probably mp3 file, converting
    -- convertMP3ToRIFFMP3(stream)
    local riffmp3 = convertMP3ToRIFFMP3(stream)
    knownStreams[streamID]=riffmp3
  end

  -- if string, use it as streamID too
  if type(track)=='string' then knownStreams[track]=knownStreams[streamID] end

  return streamID
end


if oldplaySound==nil then oldplaySound=playSound end

function playSound(track, ...)
  local ID=sound_prepare(track)
  if ID then oldplaySound(knownStreams[ID], ...)
  else print('track not found') end
end


Append above script to any lua file inside autorun folder, or create new lua file inside autorun, or append it to "cheat table lua script"


From now on, you can play any mp3 file with playSound function.
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Post reviews:   Approve 1
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ByTransient
Review: Approve
Post reference:
ReviewPosted: Thu Dec 10, 2020 10:34 am

For this master encoding, again +1 is yours.
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