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How do I cheat?
Reputation: 1
Joined: 08 Oct 2006
Posts: 4

PostPosted: Mon Jan 15, 2007 2:53 am    Post subject:

Well, I'm interested in making something like the Memory Dissector (for mapping out classes and structures) in CE, but a bit more advanced. I've started writing it in C++, but if I could access some CE features, such as scanning etc that would be handy, and may make it worth converting to a CE plugin. What would be even better is if you could create some kind of CE GUI components that we could use. For example a tree or list which the plugin can add elements to (specifying a tag and the address) and then CE handles updating the the values of each element in the tree.

My program is basically designed to map out all the data structures and classes in a program, so that you can trace from a class/pointer, through all it's data and look at all the current values of each parameter. It makes educated guesses, and then the user can over-ride anything they think has been guessed incorrectly. It can then export to a C++ header file so that you can access all the data via an injected DLL or whatever. It can also import these header files. Although not possible yet, the hope is that eventually you could import the header files from a program, and use these to view all the programs data in real time while the program is running.

Being able to access CEs debugger functions would also be very handy I'm sure...
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