<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <Forms>
    <UDF1>3D8E5D0B82301486A73337B28FBFE06597DA7D9069A3C04862D15DA0B872A44ED60AFAD7FD84FCECEAE53D9CF39C67AC014023E220EA6F899085710E886B84ECA6E04233778CDF3305BF005251E9D7D185A72A836B0D6F78C00F2265689AA4A766878AE606F971A5B828CD1633F173CE4AF587585D1F20B32896751D5018E0DA218C1396E33E3B11DDED3DF479AB413A0D7DF5FF6665423DD8C7E64FDBB53AAA2F722131689994174CE23E5DBC2F1593EF3887CE0B1DCB7688A0E72D01003F</UDF1>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"AA1"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"AA2"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <LuaScript>function AA1()
local AA1= addresslist_getMemoryRecordByDescription(getAddressList(), "AA1")
memoryrecord_freeze(AA1)
timer_setEnabled(UDF1_CETimer1,true)
end
createHotkey(AA1, VK_1) --the button 1 will call AA1, change it to what you want...

function AA2()
timer_setEnabled(UDF1_CETimer1,false)
local AA2= addresslist_getMemoryRecordByDescription(getAddressList(), "AA2")
memoryrecord_freeze(AA2)
end

</LuaScript>
</CheatTable>
