<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"WarZ SCRiPT"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//-------TACTiCAL OVERVIEW---------//
Registersymbol(enable_TacticalOverview)
Registersymbol(restore_TacticalOverview)
alloc(newmem_TacticalOverview,2048)
alloc(enable_TacticalOverview,4)
alloc(restore_TacticalOverview,4)
label(returnhere_TacticalOverview)
label(originalcode_TacticalOverview)
label(exit_TacticalOverview)
label(_TacticalOverview)
label(_RestoreTacticalOverview)
//-------TACTiCAL OVERVIEW---------//


//-------iNFiNITE SPRiNT---------//
Registersymbol(enable_Sprint)
alloc(enable_Sprint,4)
alloc(newmem_Sprint,2048)
label(returnhere_Sprint)
label(originalcode_Sprint)
label(exit_Sprint)
 //-------iNFiNITE SPRiNT---------//


 //-------ENABLE NiGHTViSiON---------//
Registersymbol(enable_NightVision)
Registersymbol(disable_NightVision)
alloc(newmem_NightVision,2048)
alloc(enable_NightVision,4)
alloc(disable_NightVision,4)
label(returnhere_NightVision)
label(originalcode_NightVision)
label(exit_NightVision)
label(NightVision)
label(RestoreNightVision)
//-------ENABLE NiGHTViSiON---------//


 //-------SUPER JUMP---------//
Registersymbol(enable_SuperJump)
alloc(newmem_SuperJump,2048)
alloc(enable_SuperJump,4)
label(returnhere_SuperJump)
label(originalcode_SuperJump)
label(exit_SuperJump)
label(SuperJump)
 //-------SUPER JUMP-------

 //-------SHOOT IN SAFE ZONE---------//
Registersymbol(enable_ShootInSafeZone)
alloc(enable_ShootInSafeZone,4)
alloc(newmem_ShootInSafeZone,2048)
label(returnhere_ShootInSafeZone)
label(originalcode_ShootInSafeZone)
label(exit_ShootInSafeZone)
label(ShootInSafeZone)
//-------SHOOT IN SAFE ZONE---------//

//-------DAYTiME---------//
Registersymbol(enable_DayTime)
alloc(newmem_DayTime,2048)
alloc(enable_DayTime,4)
label(returnhere_DayTime)
label(originalcode_DayTime)
label(exit_DayTime)
//-------DAYTiME---------//

//-------DAYTiME---------//
"WarZ.exe"+4DFED:
jmp newmem_DayTime
nop
nop
nop
returnhere_DayTime:

newmem_DayTime:
pushad
cmp byte ptr [enable_DayTime],1
jne originalcode_DayTime
mov [WarZ.exe+D48180],(float)12

originalcode_DayTime:
popad
movss xmm0,[WarZ.exe+D48180]

exit_DayTime:
jmp returnhere_DayTime

//-------DAYTiME---------//

 //-------SHOOT IN SAFE ZONE---------//
WarZ.exe+3E5A8:
jmp newmem_ShootInSafeZone
nop
nop
returnhere_ShootInSafeZone:

newmem_ShootInSafeZone:
cmp byte ptr [enable_ShootInSafeZone],1
jne originalcode_ShootInSafeZone

ShootInSafeZone:
mov byte ptr [ebx+0000045C],0


originalcode_ShootInSafeZone:
test byte ptr [ebx+0000045C],01

exit_ShootInSafeZone:
jmp returnhere_ShootInSafeZone
//-------SHOOT IN SAFE ZONE---------//



 //-------SUPER JUMP---------//
WarZ.exe+99865:
jmp newmem_SuperJump
nop
nop
nop
returnhere_SuperJump:

newmem_SuperJump:


cmp byte ptr [enable_SuperJump],1
je SuperJump
jmp originalcode_SuperJump

SuperJump:
mov byte ptr [enable_SuperJump],0
mov [ebp+00000e44],(float)20
jmp originalcode_SuperJump

originalcode_SuperJump:
movss xmm0,[ebp+00000e44]

exit_SuperJump:
jmp returnhere_SuperJump
//-------SUPER JUMP---------//

//-------ENABLE NiGHTViSiON---------//
"WarZ.exe"+7A115:
jmp newmem_NightVision
nop
returnhere_NightVision:

newmem_NightVision:
cmp byte ptr [enable_NightVision],1
je NightVision
cmp byte ptr [disable_NightVision],1
je RestoreNightVision
jmp originalcode_NightVision



NightVision:
mov byte ptr [enable_NightVision],0
mov byte ptr [eax+00000184],1
jmp originalcode_NightVision



RestoreNightVision:
mov byte ptr [enable_NightVision],0
mov byte ptr [disable_NightVision],0
mov byte ptr [eax+00000184],0
jmp originalcode_NightVision

originalcode_NightVision:
mov eax,[eax+00000184]

exit_NightVision:
jmp returnhere_NightVision
//-------ENABLE NiGHTViSiON---------//


//-------iNFiNITE SPRiNT---------//
"WarZ.exe"+121A62A:
jmp newmem_Sprint
nop
nop
nop
returnhere_Sprint:

newmem_Sprint:
cmp byte ptr [enable_Sprint],1
jne originalcode_Sprint
mov [ebp+00000DE4],(float)45


originalcode_Sprint:
addss xmm0,[ebp+00000DE4]

exit_Sprint:
jmp returnhere_Sprint
//-------iNFiNITE SPRiNT---------//

 //-------TACTiCAL OVERVIEW---------//
WarZ.exe+98D3A:
jmp newmem_TacticalOverview
nop
nop
nop
returnhere_TacticalOverview:

newmem_TacticalOverview:
cmp byte ptr [enable_TacticalOverview],1
je _TacticalOverview
cmp byte ptr [restore_TacticalOverview],1
je _RestoreTacticalOverview

jmp originalcode_TacticalOverview


_TacticalOverview:
mov byte ptr [enable_TacticalOverview],0
mov [ebx+00000de0],(float)45
jmp originalcode_TacticalOverview


_RestoreTacticalOverview:
mov byte ptr [enable_TacticalOverview],0
mov byte ptr [restore_TacticalOverview],0
mov [ebx+00000de0],(float)1.7
jmp originalcode_TacticalOverview


originalcode_TacticalOverview:
movss xmm0,[ebx+00000de0]

exit_TacticalOverview:
jmp returnhere_TacticalOverview
//-------TACTiCAL OVERVIEW---------//



enable_Sprint:
dd 0
enable_NightVision:
dd 0
enable_SuperJump:
dd 0
enable_NightVision:
dd 0
disable_NightVision:
dd 0
enable_ShootInSafeZone:
dd 0
enable_DayTime:
dd 0

[DISABLE]

//-------TACTiCAL OVERVIEW---------//
Unregistersymbol(enable_TacticalOverview)
Unregistersymbol(restore_TacticalOverview)
dealloc(newmem_TacticalOverview)
dealloc(enable_TacticalOverview)
dealloc(restore_TacticalOverview)
WarZ.exe+98D3A:
movss xmm0,[ebx+00000de0]
//-------TACTiCAL OVERVIEW---------//


//-------iNFiNITE SPRiNT---------//
Unregistersymbol(enable_Sprint)
dealloc(enable_Sprint)
dealloc(newmem_Sprint)
"WarZ.exe"+121A62A:
addss xmm0,[ebp+00000DE4]
//-------iNFiNITE SPRiNT---------//


//-------ENABLE NiGHTViSiON---------//
Unregistersymbol(enable_NightVision)
Unregistersymbol(disable_NightVision)
dealloc(newmem_NightVision)
dealloc(enable_NightVision)
"WarZ.exe"+7A115:
mov eax,[eax+00000184]
//-------ENABLE NiGHTViSiON---------//

//-------SUPER JUMP---------//
Unregistersymbol(enable_SuperJump)
dealloc(newmem_SuperJump)
dealloc(enable_SuperJump)
WarZ.exe+99865:
movss xmm0,[ebp+00000e44]
//-------SUPER JUMP---------//

//-------SHOOT IN SAFE ZONE---------//
Unregistersymbol(enable_ShootInSafeZone)
dealloc(enable_ShootInSafeZone)
dealloc(newmem_ShootInSafeZone)
WarZ.exe+3E5A8:
test byte ptr [ebx+0000045C],01
//Alt: db F6 83 5C 04 00 00 01
//-------SHOOT IN SAFE ZONE---------//

//-------DAYTiME---------//
Unregistersymbol(enable_DayTime)
dealloc(newmem_DayTime)
dealloc(enable_DayTime)
"WarZ.exe"+4DFED:
movss xmm0,[WarZ.exe+D48180]
//Alt: db F3 0F 10 05 80 81 F9 00
//-------DAYTiME---------//
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"RESTORE TACTiCAL OVERViEW"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>restore_TacticalOverview</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>106</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>36</Key>
          </Keys>
          <Value>1</Value>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"ENABLE TACTiCAL OVERViEW"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>enable_TacticalOverview</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>111</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"ENABLE SUPER JUMP"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>enable_SuperJump</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>107</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"ENABLE NiGHTViSiON"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>enable_NightVision</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>78</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"DiSABLE NiGHTViSiON"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>disable_NightVision</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>36</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"ACTiVATE iNFiNiTE SPRiNT"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>enable_Sprint</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>36</Key>
          </Keys>
          <Value>0</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>25</ID>
      <Description>"SHOOT IN SAFE ZONE"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>enable_ShootInSafeZone</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>36</Key>
          </Keys>
          <Value>0</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>26</ID>
      <Description>"DAYTiME = 12"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>enable_DayTime</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>120</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>36</Key>
          </Keys>
          <Value>0</Value>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
