<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"AA script (edit, and then freeze)"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(hp)
registersymbol(hp)
aobscan(master_hp, *aob here*)

master_hp:
hp:
db 64 //erm lets just set it to 100
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(hp)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"First character HP"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>hp+98</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Second character HP"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>hp+98+108</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Third character HP"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>hp+98+108+108</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Forth character HP"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>hp+98+108+108+108</Address>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
