<?xml version="1.0"?>
<CheatTable CheatEngineTableVersion="12">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"CurrentCharacter Pointer1"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>0018D460</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"CurrentCharacter Pointer2"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>0018D238</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"CurrentCharacter MaxHealth"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>0018D460</Address>
      <Offsets>
        <Offset>254</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"CurrentCharacter Health"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>0018D238</Address>
      <Offsets>
        <Offset>24C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"CurrentCharacter PositionX"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>0018D460</Address>
      <Offsets>
        <Offset>90</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"CurrentCharacter PositionY"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>0018D460</Address>
      <Offsets>
        <Offset>94</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"CurrentCharacter Mana"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>0018D460</Address>
      <Offsets>
        <Offset>250</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"CurrentCharacter MaxMana"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>0018D460</Address>
      <Offsets>
        <Offset>258</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>22</ID>
      <Description>"Object1 Pointer"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>54443EF0</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>23</ID>
      <Description>"Object1 Health"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>54443EF0</Address>
      <Offsets>
        <Offset>24C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>24</ID>
      <Description>"Object2 Pointer"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>5442183C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Object2 Health"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>5442183C</Address>
      <Offsets>
        <Offset>24C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>30</ID>
      <Description>"Object3 Pointer"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>5443740C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>31</ID>
      <Description>"Object3 Health"</Description>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>5443740C</Address>
      <Offsets>
        <Offset>24C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"MapPointer Startadress?"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>543D0000</Address>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>CurrentCharacter:
A pointer to the focused object (Not target) the controlled unit.

Objects:
Some examples on objects at the map, they are not static or binded in any way to a specific object.
The object can be a player, monster, building etc..

MapPointer Startadress:
I think it's there the data from the array of gameobjects starts.

When a adress writes to a pointer to a object:
It moves adress+3F0 Maybe each pointer object have 1008 bytes?

Offsets:
MaxHp 254
Hp 24C
PosX 90
PosY 94
Mp 250
Mp 258</Comments>
</CheatTable>
