<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>16323</ID>
      <Description>"Enable Screenshotting (by Jim2point0)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>804000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//"sekiro.exe"+114AE32
//F3 0F 10 88 x x x x F3 0F 59 88 x x x x 48 8D 3D
//"sekiro.exe"+E0189E
//0F B6 40 09 84 C0 0F 94 C0 48 83 C4 28

[ENABLE]
/////// GET SOME AOBS OUT OF THE WAY
aobscanmodule(timescaleAOB,sekiro.exe,F3 0F 10 88 x x x x F3 0F 59 88 x x x x 48 8D 3D)
aobscanmodule(hudAOB,sekiro.exe,0F B6 40 09 84 C0 0F 94 C0 48 83 C4 28)
aobscanmodule(playerBaseAOB,sekiro.exe,89 83 x x x x E8 x x x x 48 8B CE)
aobscanmodule(NOPAOB1,sekiro.exe,0F 29 03 80 BE x x x x 00 0F 84)
aobscanmodule(NOPAOB2,sekiro.exe,0F 29 A6 x x x x EB 1C F3 0F 10 8E)
aobscanmodule(NOPAOB3,sekiro.exe,F3 0F 11 8E x x x x 44 0F 2F D9 76 06)
aobscanmodule(NOPAOB4,sekiro.exe,F3 0F 11 86 x x x x F3 0F 10 85)
aobscanmodule(NOPAOB5,sekiro.exe,F3 0F 11 86 x x x x E9 x x x x F3 0F)
aobscanmodule(NOPAOB6,sekiro.exe,44 0F 29 00 4D 85 E4 0F 84)
aobscanmodule(NOPAOB7,sekiro.exe,0F 29 18 48 8B C8 E8 x x x x 41 8B)

/////// LABELS AND SYMBOLS

alloc(getTimescale,2048,"sekiro.exe")
label(returnhereTime)
label(exitTime)

label(getHUD)
label(returnhereHUD)
label(exitHUD)

label(timescaleBase)
registersymbol(timescaleBase)
label(hudPointer)
registersymbol(hudPointer)

registersymbol(timescaleAOB)
registersymbol(hudAOB)
registersymbol(playerBaseAOB)
registersymbol(NOPAOB1)
registersymbol(NOPAOB2)
registersymbol(NOPAOB3)
registersymbol(NOPAOB4)
registersymbol(NOPAOB5)
registersymbol(NOPAOB6)
registersymbol(NOPAOB7)

label(playerBaseCode)
label(returnherePlayer)
label(exitPlayer)

label(playerPointer)
registersymbol(playerPointer)
label(playerBase)
registersymbol(playerBase)

/////// CUSTOM SCRIPTS

getTimescale:
mov [timescaleBase],rax
movss xmm1,[rax+00000360]
jmp exitTime

exitTime:
jmp returnhereTime

///////////////

getHUD:
mov [hudPointer], rax
movzx eax,byte ptr [rax+09]
test al,al
jmp exitHUD

exitHUD:
jmp returnhereHUD

///////////////////

playerBaseCode:
mov [rbx+00000130],eax
cmp dword [rbx+0000018],00000000
jne exitPlayer
push rcx
lea rcx,[rbx+FD0]
mov [playerPointer],rcx
pop rcx
mov [playerBase],rbx
jmp exitPlayer

exitPlayer:
jmp returnherePlayer

/////// SYMBOL DEFAULTS

timescaleBase:
dq 0
hudPointer:
dq 0
playerBase:
dq 0
playerPointer:
dq 0

/////// HOOKS

timescaleAOB:
jmp getTimescale
nop
nop
nop
returnhereTime:

hudAOB:
jmp getHUD
nop
returnhereHUD:

playerBaseAOB:
jmp playerBaseCode
nop
returnherePlayer:

[DISABLE]
dealloc(getTimescale)
timescaleAOB:
movss xmm1,[rax+00000360]
hudAOB:
movzx eax,byte ptr [rax+09]
test al,al
playerBaseAOB:
mov [rbx+00000130],eax
unregistersymbol(timescaleBase)
unregistersymbol(hudPointer)
unregistersymbol(playerPointer)
unregistersymbol(playerBase)
unregistersymbol(hudAOB)
unregistersymbol(timescaleAOB)
unregistersymbol(playerBaseAOB)
unregistersymbol(NOPAOB1)
unregistersymbol(NOPAOB2)
unregistersymbol(NOPAOB3)
unregistersymbol(NOPAOB4)
unregistersymbol(NOPAOB5)
unregistersymbol(NOPAOB6)
unregistersymbol(NOPAOB7)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"F1 = Toggle Camera"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF00FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"F3 = Hide HUD, F4 = Show HUD"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF00FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"F5 = Enemy Freeze"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF00FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>10355</ID>
          <Description>"Num0 = Freeze Game, Num . = resume"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF00FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>10344</ID>
          <Description>"Camera"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(camCoordsAOB,sekiro.exe,66 0F 7F 86 x x x x 0F 28 0B 66 0F 7F 8E)
aobscanmodule(fovWriteAOB,sekiro.exe,F3 0F 11 4E 50 F3 0F 10 33 F3 45 0F 10 86)

alloc(camX,2048,"sekiro.exe")
label(returnhereX)
label(exitX)

label(cameraPointer)
registersymbol(cameraPointer)

registersymbol(camCoordsAOB)
registersymbol(fovWriteAOB)

camX:
mov [cameraPointer],rsi
movdqa [rsi+000000C0],xmm0
jmp exitX

exitX:
jmp returnhereX

///////////////

cameraPointer:
dq 0
///

camCoordsAOB:
jmp camX
nop
nop
nop
returnhereX:

//FOV Write
fovWriteAOB:
db 90 90 90 90 90

NOPAOB1:
db 90 90 90

NOPAOB2:
db 90 90 90 90 90 90 90

NOPAOB3:
db 90 90 90 90 90 90 90 90

NOPAOB4:
db 90 90 90 90 90 90 90 90

NOPAOB5:
db 90 90 90 90 90 90 90 90

//Disable Orbit Cam
NOPAOB6:
db 90 90 90 90

//camera clipping
NOPAOB7:
db 90 90 90

[DISABLE]
dealloc(camX)
camCoordsAOB:
movdqa [rsi+000000C0],xmm0
//
NOPAOB1:
movaps [rbx],xmm0
//
fovWriteAOB:
movss [rsi+50],xmm1
//
NOPAOB2:
movaps [rsi+00000170],xmm4
//
NOPAOB3:
movss [rsi+00000150],xmm1
//
NOPAOB4:
movss [rsi+00000170],xmm0
//
NOPAOB5:
movss [rsi+00000174],xmm0
//
Disable Orbit Cam:
NOPAOB6:
movaps [rax],xmm8
test r12,r12
//
//camera clipping
NOPAOB7:
movaps [rax],xmm3
mov rcx,rax
//
unregistersymbol(cameraPointer)
unregistersymbol(camCoordsAOB)
unregistersymbol(fovWriteAOB)
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Activate</Action>
              <Keys>
                <Key>112</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>113</Key>
              </Keys>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>10283</ID>
              <Description>"Z = U/O"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF00FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>10284</ID>
              <Description>"Y = K/I"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF00FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>10285</ID>
              <Description>"X = J/L"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF00FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>10293</ID>
              <Description>"FOV = Numpad -\+"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF00FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>10279</ID>
              <Description>"X"</Description>
              <VariableType>Float</VariableType>
              <Address>cameraPointer</Address>
              <Offsets>
                <Offset>B0</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>76</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>74</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>1</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>76</Key>
                  </Keys>
                  <Value>2</Value>
                  <ID>2</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>74</Key>
                  </Keys>
                  <Value>2</Value>
                  <ID>3</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>190</Key>
                    <Key>74</Key>
                  </Keys>
                  <Value>0.05</Value>
                  <ID>4</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>190</Key>
                    <Key>76</Key>
                  </Keys>
                  <Value>0.05</Value>
                  <ID>5</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>10278</ID>
              <Description>"Z"</Description>
              <VariableType>Float</VariableType>
              <Address>cameraPointer</Address>
              <Offsets>
                <Offset>B4</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>79</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>85</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>1</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>79</Key>
                  </Keys>
                  <Value>2</Value>
                  <ID>2</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>85</Key>
                  </Keys>
                  <Value>2</Value>
                  <ID>3</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>89</Key>
                  </Keys>
                  <Value>0.01</Value>
                  <ID>4</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>89</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>5</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>190</Key>
                    <Key>79</Key>
                  </Keys>
                  <Value>0.05</Value>
                  <ID>6</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>190</Key>
                    <Key>85</Key>
                  </Keys>
                  <Value>0.05</Value>
                  <ID>7</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>10280</ID>
              <Description>"Y"</Description>
              <VariableType>Float</VariableType>
              <Address>cameraPointer</Address>
              <Offsets>
                <Offset>B8</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>75</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>73</Key>
                  </Keys>
                  <Value>0.1</Value>
                  <ID>1</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>75</Key>
                  </Keys>
                  <Value>2</Value>
                  <ID>2</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>73</Key>
                  </Keys>
                  <Value>2</Value>
                  <ID>3</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>190</Key>
                    <Key>73</Key>
                  </Keys>
                  <Value>0.03</Value>
                  <ID>4</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>190</Key>
                    <Key>75</Key>
                  </Keys>
                  <Value>0.03</Value>
                  <ID>5</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>10292</ID>
              <Description>"FOV"</Description>
              <VariableType>Float</VariableType>
              <Address>cameraPointer</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>107</Key>
                  </Keys>
                  <Value>0.05</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>109</Key>
                  </Keys>
                  <Value>0.05</Value>
                  <ID>1</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>107</Key>
                  </Keys>
                  <Value>0.01</Value>
                  <ID>2</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>109</Key>
                  </Keys>
                  <Value>0.01</Value>
                  <ID>3</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16325</ID>
          <Description>"Hud Enabled"</Description>
          <VariableType>Byte</VariableType>
          <Address>hudPointer</Address>
          <Offsets>
            <Offset>09</Offset>
          </Offsets>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>18</Key>
              </Keys>
              <Value>0</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>115</Key>
              </Keys>
              <Value>1</Value>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>16324</ID>
          <Description>"TimeScale"</Description>
          <VariableType>Float</VariableType>
          <Address>timescaleBase</Address>
          <Offsets>
            <Offset>360</Offset>
          </Offsets>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>96</Key>
              </Keys>
              <Value>0.00001</Value>
              <ID>2</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>110</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>80</Key>
              </Keys>
              <Value>0.2</Value>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>10272</ID>
          <Description>"PlayersOnly"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>//"sekiro.exe"+B2EC67
//F3 0F 10 83 x x x x F3 0F 59 83 x x x x F3 0F 59 D0

//"sekiro.exe"+BBEE24
//89 83 x x x x E8 x x x x 48 8B CE

[ENABLE]
aobscanmodule(entitySpeedAOB,sekiro.exe,F3 0F 10 83 x x x x F3 0F 59 83 x x x x F3 0F 59 D0)

alloc(entitySpeedCode,2048,"sekiro.exe")
label(returnhere)
label(exit)

label(freezeAll)
label(otherSpeed)
registersymbol(otherSpeed)

label(originalCode)
registersymbol(entitySpeedAOB)

entitySpeedCode:
// if player not loaded, use custom speed (default is freeze)
cmp [playerPointer], 0
je freezeAll
push rcx
lea rcx, [rbx+d00]
cmp rcx,[playerPointer]
pop rcx
je originalCode
// not the player, use custom speed (default is freeze)
jmp freezeAll

freezeAll:
// writes a custom speed to all entities not the player
mulss xmm0,[otherSpeed]
jmp exit

originalCode:
// is the player - proceed as usual
movss xmm0,[rbx+00000D00]
jmp exit

exit:
jmp returnhere

//////////////

otherSpeed:
dd (float)0.0

//////////////

// Write Entity Speeds
entitySpeedAOB:
jmp entitySpeedCode
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
entitySpeedAOB:
movss xmm0,[rbx+00000D00]
unregistersymbol(otherSpeed)
unregistersymbol(entitySpeedAOB)
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>116</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
            <Hotkey>
              <Action>Deactivate</Action>
              <Keys>
                <Key>18</Key>
                <Key>116</Key>
              </Keys>
              <ID>1</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>10897</ID>
              <Description>"Player Speed"</Description>
              <VariableType>Float</VariableType>
              <Address>playerBase</Address>
              <Offsets>
                <Offset>FD0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>10078</ID>
              <Description>"NPC Speed [F7 \ F8]"</Description>
              <VariableType>Float</VariableType>
              <Address>otherSpeed</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>119</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>118</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>1</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>10898</ID>
          <Description>"Health - Freeze for God Mode"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>playerBase</Address>
          <Offsets>
            <Offset>130</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>9222</ID>
      <Description>"Invisibility (by ColonelRVH)"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>808000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://www.patreon.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(Check_Stealth_AOB,sekiro.exe,74 0B 48 8B 01 F3) // should be unique
Check_Stealth_AOB:
  db EB 0B
registersymbol(Check_Stealth_AOB)

[DISABLE]

Check_Stealth_AOB:
  db 74 0B
unregistersymbol(Check_Stealth_AOB)

{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+605CCB

"sekiro.exe"+605C9A: 48 3B C2              -  cmp rax,rdx
"sekiro.exe"+605C9D: 75 D1                 -  jne sekiro.exe+605C70
"sekiro.exe"+605C9F: 48 8D 8F 60 90 00 00  -  lea rcx,[rdi+00009060]
"sekiro.exe"+605CA6: F3 0F 10 4E 08        -  movss xmm1,[rsi+08]
"sekiro.exe"+605CAB: E8 40 73 FA FF        -  call sekiro.exe+5ACFF0
"sekiro.exe"+605CB0: 48 8D 8F 40 91 00 00  -  lea rcx,[rdi+00009140]
"sekiro.exe"+605CB7: F3 0F 10 4E 08        -  movss xmm1,[rsi+08]
"sekiro.exe"+605CBC: E8 FF 8F FA FF        -  call sekiro.exe+5AECC0
"sekiro.exe"+605CC1: 48 8B 8F 30 7B 00 00  -  mov rcx,[rdi+00007B30]
"sekiro.exe"+605CC8: 48 85 C9              -  test rcx,rcx
// ---------- INJECTING HERE ----------
"sekiro.exe"+605CCB: 74 0B                 -  je sekiro.exe+605CD8
"sekiro.exe"+605CCD: 48 8B 01              -  mov rax,[rcx]
// ---------- DONE INJECTING  ----------
"sekiro.exe"+605CD0: F3 0F 10 4E 08        -  movss xmm1,[rsi+08]
"sekiro.exe"+605CD5: FF 50 10              -  call qword ptr [rax+10]
"sekiro.exe"+605CD8: 48 8D 8F 50 7B 00 00  -  lea rcx,[rdi+00007B50]
"sekiro.exe"+605CDF: F3 0F 10 4E 08        -  movss xmm1,[rsi+08]
"sekiro.exe"+605CE4: E8 17 C6 FA FF        -  call sekiro.exe+5B2300
"sekiro.exe"+605CE9: 48 8D 8F 60 7D 00 00  -  lea rcx,[rdi+00007D60]
"sekiro.exe"+605CF0: F3 0F 10 4E 08        -  movss xmm1,[rsi+08]
"sekiro.exe"+605CF5: E8 06 C1 FA FF        -  call sekiro.exe+5B1E00
"sekiro.exe"+605CFA: 48 8B 05 EF 20 56 03  -  mov rax,[sekiro.exe+3B67DF0]
"sekiro.exe"+605D01: 48 85 C0              -  test rax,rax
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>18</Key>
            <Key>38</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound>Activate</ActivateSound>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>18</Key>
            <Key>39</Key>
          </Keys>
          <ID>1</ID>
          <DeactivateSound>Deactivate</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>9851</ID>
      <Description>"Unlock Aspect Ratio"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aspectRatio,sekiro.exe,74 47 47 8B 94 C7 1C 02 00 00)
registersymbol(aspectRatio)

aspectRatio:
db EB 47 47 8B 94 C7 1C 02 00 00

 
[DISABLE]
aspectRatio:
db 74 47 47 8B 94 C7 1C 02 00 00
unregistersymbol(aspectRatio)

</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>120</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Entities</Description>
      <AddressString>sekiro.exe+B2EC67</AddressString>
      <Before>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>D0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>83</Byte>
        <Byte>00</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>59</Byte>
        <Byte>83</Byte>
        <Byte>60</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [rbx+00000130],eax</Description>
      <AddressString>sekiro.exe+BBEE24</AddressString>
      <Before>
        <Byte>B2</Byte>
        <Byte>01</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>83</Byte>
        <Byte>30</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>41</Byte>
        <Byte>B3</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm1,[rax+00000360]</Description>
      <AddressString>sekiro.exe+114AE32</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>96</Byte>
        <Byte>14</Byte>
        <Byte>B4</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>88</Byte>
        <Byte>60</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>59</Byte>
        <Byte>88</Byte>
        <Byte>68</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movss xmm0,[rax+00000360]</Description>
      <AddressString>sekiro.exe+A5BD2B</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>9D</Byte>
        <Byte>05</Byte>
        <Byte>23</Byte>
        <Byte>03</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>80</Byte>
        <Byte>60</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>59</Byte>
        <Byte>80</Byte>
        <Byte>6C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rsi+50],xmm1</Description>
      <AddressString>sekiro.exe+739567</AddressString>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>58</Byte>
        <Byte>4E</Byte>
        <Byte>50</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>4E</Byte>
        <Byte>50</Byte>
      </Actual>
      <After>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
        <Byte>33</Byte>
        <Byte>F3</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movaps [rsi+00000170],xmm4</Description>
      <AddressString>sekiro.exe+73AF34</AddressString>
      <Before>
        <Byte>A5</Byte>
        <Byte>80</Byte>
        <Byte>08</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>29</Byte>
        <Byte>A6</Byte>
        <Byte>70</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>EB</Byte>
        <Byte>1C</Byte>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>10</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
</CheatTable>
