<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="19">
  <CheatEntries>
    <CheatEntry>
      <ID>53</ID>
      <Description>"Player Scripts"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(player,DBXV2.exe,48 8B C7 48 83 C4 48 5F 5B C3 83)
alloc(newmem,$1000,player)
globalalloc(player_ptr,8)
globalalloc(battle_ptr,8)

label(code)
label(return)

newmem:
  mov rax,player_ptr
  mov [rax],rdi
  mov rax,battle_ptr
  mov [rax],rbx
code:
  mov rax,rdi
  add rsp,48
  jmp return

player:
  jmp newmem
  nop
  nop
return:
registersymbol(player)

[DISABLE]
player:
  db 48 8B C7 48 83 C4 48
unregistersymbol(player)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+1D2B07

"DBXV2.exe"+1D2AED: 83 F8 07                       -  cmp eax,07
"DBXV2.exe"+1D2AF0: 72 0B                          -  jb DBXV2.exe+1D2AFD
"DBXV2.exe"+1D2AF2: 33 FF                          -  xor edi,edi
"DBXV2.exe"+1D2AF4: 8B C7                          -  mov eax,edi
"DBXV2.exe"+1D2AF6: 48 83 C4 48                    -  add rsp,48
"DBXV2.exe"+1D2AFA: 5F                             -  pop rdi
"DBXV2.exe"+1D2AFB: 5B                             -  pop rbx
"DBXV2.exe"+1D2AFC: C3                             -  ret 
"DBXV2.exe"+1D2AFD: 48 98                          -  cdqe 
"DBXV2.exe"+1D2AFF: 48 8B BC C3 48 0F 00 00        -  mov rdi,[rbx+rax*8+00000F48]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+1D2B07: 48 8B C7                       -  mov rax,rdi
"DBXV2.exe"+1D2B0A: 48 83 C4 48                    -  add rsp,48
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+1D2B0E: 5F                             -  pop rdi
"DBXV2.exe"+1D2B0F: 5B                             -  pop rbx
"DBXV2.exe"+1D2B10: C3                             -  ret 
"DBXV2.exe"+1D2B11: 83 BB 9C 00 00 00 00           -  cmp dword ptr [rbx+0000009C],00
"DBXV2.exe"+1D2B18: 0F 85 83 00 00 00              -  jne DBXV2.exe+1D2BA1
"DBXV2.exe"+1D2B1E: 83 BB AC 00 00 00 00           -  cmp dword ptr [rbx+000000AC],00
"DBXV2.exe"+1D2B25: 75 7A                          -  jne DBXV2.exe+1D2BA1
"DBXV2.exe"+1D2B27: 48 8D 4B 78                    -  lea rcx,[rbx+78]
"DBXV2.exe"+1D2B2B: E8 40 6E F7 FF                 -  call DBXV2.exe+149970
"DBXV2.exe"+1D2B30: 83 F8 07                       -  cmp eax,07
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>43</ID>
          <Description>"Unlimited Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(health,DBXV2.exe,0F 57 DB F3 0F 5F CB)
alloc(newmem,$1000,health)

label(code)
label(return)

newmem:
  mov rax,player_ptr
  cmp rcx,[rax]
  jne code
  xorps xmm1,xmm1
code:
  xorps xmm3,xmm3
  maxss xmm1,xmm3
  jmp return

health:
  jmp newmem
  nop
  nop
return:
registersymbol(health)

[DISABLE]
health:
  db 0F 57 DB F3 0F 5F CB
unregistersymbol(health)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+16F4A7

"DBXV2.exe"+16F48B: CC                       -  int 3 
"DBXV2.exe"+16F48C: CC                       -  int 3 
"DBXV2.exe"+16F48D: CC                       -  int 3 
"DBXV2.exe"+16F48E: CC                       -  int 3 
"DBXV2.exe"+16F48F: CC                       -  int 3 
"DBXV2.exe"+16F490: 8B 41 4C                 -  mov eax,[rcx+4C]
"DBXV2.exe"+16F493: 83 C0 FE                 -  add eax,-02
"DBXV2.exe"+16F496: 83 F8 01                 -  cmp eax,01
"DBXV2.exe"+16F499: 0F 86 87 00 00 00        -  jbe DBXV2.exe+16F526
"DBXV2.exe"+16F49F: F3 0F 10 81 F8 00 00 00  -  movss xmm0,[rcx+000000F8]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+16F4A7: 0F 57 DB                 -  xorps xmm3,xmm3
"DBXV2.exe"+16F4AA: F3 0F 5F CB              -  maxss xmm1,xmm3
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+16F4AE: 33 C0                    -  xor eax,eax
"DBXV2.exe"+16F4B0: F3 0F 5C C1              -  subss xmm0,xmm1
"DBXV2.exe"+16F4B4: F3 0F 11 81 F8 00 00 00  -  movss [rcx+000000F8],xmm0
"DBXV2.exe"+16F4BC: 45 85 C9                 -  test r9d,r9d
"DBXV2.exe"+16F4BF: 74 06                    -  je DBXV2.exe+16F4C7
"DBXV2.exe"+16F4C1: 89 81 00 01 00 00        -  mov [rcx+00000100],eax
"DBXV2.exe"+16F4C7: 0F 2F C3                 -  comiss xmm0,xmm3
"DBXV2.exe"+16F4CA: 73 0E                    -  jae DBXV2.exe+16F4DA
"DBXV2.exe"+16F4CC: 89 81 F8 00 00 00        -  mov [rcx+000000F8],eax
"DBXV2.exe"+16F4D2: 89 81 00 01 00 00        -  mov [rcx+00000100],eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Unlimited Ki"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(ki,DBXV2.exe,F3 0F 5C C1 0F 2F C2 F3 0F 11 81 04)
alloc(newmem,$1000,ki)

label(code)
label(return)

newmem:
  push rax
  mov rax,player_ptr
  cmp rcx,[rax]
  pop rax
  jne code
  xorps xmm1,xmm1
code:
  subss xmm0,xmm1
  comiss xmm0,xmm2
  jmp return

ki:
  jmp newmem
  nop
  nop
return:
registersymbol(ki)

[DISABLE]

ki:
  db F3 0F 5C C1 0F 2F C2

unregistersymbol(ki)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+17C814

"DBXV2.exe"+17C7F0: 0F 57 D2                       -  xorps xmm2,xmm2
"DBXV2.exe"+17C7F3: 0F 2F CA                       -  comiss xmm1,xmm2
"DBXV2.exe"+17C7F6: 72 5D                          -  jb DBXV2.exe+17C855
"DBXV2.exe"+17C7F8: 8B 41 4C                       -  mov eax,[rcx+4C]
"DBXV2.exe"+17C7FB: 83 C0 FE                       -  add eax,-02
"DBXV2.exe"+17C7FE: 83 F8 01                       -  cmp eax,01
"DBXV2.exe"+17C801: 76 52                          -  jna DBXV2.exe+17C855
"DBXV2.exe"+17C803: F7 41 54 00 00 02 00           -  test [rcx+54],20000
"DBXV2.exe"+17C80A: 75 49                          -  jne DBXV2.exe+17C855
"DBXV2.exe"+17C80C: F3 0F 10 81 04 01 00 00        -  movss xmm0,[rcx+00000104]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+17C814: F3 0F 5C C1                    -  subss xmm0,xmm1
"DBXV2.exe"+17C818: 0F 2F C2                       -  comiss xmm0,xmm2
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+17C81B: F3 0F 11 81 04 01 00 00        -  movss [rcx+00000104],xmm0
"DBXV2.exe"+17C823: 73 30                          -  jae DBXV2.exe+17C855
"DBXV2.exe"+17C825: 4C 8B 89 A8 04 00 00           -  mov r9,[rcx+000004A8]
"DBXV2.exe"+17C82C: C7 81 04 01 00 00 00 00 00 00  -  mov [rcx+00000104],00000000
"DBXV2.exe"+17C836: 4D 85 C9                       -  test r9,r9
"DBXV2.exe"+17C839: 74 1A                          -  je DBXV2.exe+17C855
"DBXV2.exe"+17C83B: 44 8B 81 D0 08 00 00           -  mov r8d,[rcx+000008D0]
"DBXV2.exe"+17C842: 8B 91 CC 08 00 00              -  mov edx,[rcx+000008CC]
"DBXV2.exe"+17C848: 49 8B C9                       -  mov rcx,r9
"DBXV2.exe"+17C84B: 49 8B 01                       -  mov rax,[r9]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>48</ID>
          <Description>"Unlimited Stamina"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(stamina,DBXV2.exe,F3 0F 5C C1 0F 2F C2 F3 0F 11 81 64)
alloc(newmem,$1000,stamina)

label(code)
label(return)

newmem:
  push rax
  mov rax,player_ptr
  cmp rcx,[rax]
  pop rax
  jne code
  xorps xmm1,xmm1
code:
  subss xmm0,xmm1
  comiss xmm0,xmm2
  jmp return

stamina:
  jmp newmem
  nop
  nop
return:
registersymbol(stamina)

[DISABLE]
stamina:
  db F3 0F 5C C1 0F 2F C2
unregistersymbol(stamina)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+170DCA

"DBXV2.exe"+170D9B: 0F 57 D2                       -  xorps xmm2,xmm2
"DBXV2.exe"+170D9E: 0F 2F 91 4C 12 00 00           -  comiss xmm2,[rcx+0000124C]
"DBXV2.exe"+170DA5: 73 09                          -  jae DBXV2.exe+170DB0
"DBXV2.exe"+170DA7: 0F 2F 91 50 12 00 00           -  comiss xmm2,[rcx+00001250]
"DBXV2.exe"+170DAE: 72 35                          -  jb DBXV2.exe+170DE5
"DBXV2.exe"+170DB0: F6 41 54 40                    -  test byte ptr [rcx+54],40
"DBXV2.exe"+170DB4: F3 0F 5F CA                    -  maxss xmm1,xmm2
"DBXV2.exe"+170DB8: 74 08                          -  je DBXV2.exe+170DC2
"DBXV2.exe"+170DBA: F3 0F 59 0D 42 7A 9F 00        -  mulss xmm1,[DBXV2.exe+B68804]
"DBXV2.exe"+170DC2: F3 0F 10 81 64 01 00 00        -  movss xmm0,[rcx+00000164]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+170DCA: F3 0F 5C C1                    -  subss xmm0,xmm1
"DBXV2.exe"+170DCE: 0F 2F C2                       -  comiss xmm0,xmm2
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+170DD1: F3 0F 11 81 64 01 00 00        -  movss [rcx+00000164],xmm0
"DBXV2.exe"+170DD9: 73 0A                          -  jae DBXV2.exe+170DE5
"DBXV2.exe"+170DDB: C7 81 64 01 00 00 00 00 00 00  -  mov [rcx+00000164],00000000
"DBXV2.exe"+170DE5: B8 01 00 00 00                 -  mov eax,00000001
"DBXV2.exe"+170DEA: C3                             -  ret 
"DBXV2.exe"+170DEB: CC                             -  int 3 
"DBXV2.exe"+170DEC: CC                             -  int 3 
"DBXV2.exe"+170DED: CC                             -  int 3 
"DBXV2.exe"+170DEE: CC                             -  int 3 
"DBXV2.exe"+170DEF: CC                             -  int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"One-Hit Kills"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(onehit,DBXV2.exe,33 C0 F3 0F 5C C1)
alloc(newmem,$1000,onehit)

label(code)
label(return)

newmem:
  mov rax,player_ptr
  cmp rcx,[rax]
  je code
  xorps xmm0,xmm0
code:
  xor eax,eax
  subss xmm0,xmm1
  jmp return

onehit:
  jmp newmem
  nop
return:
registersymbol(onehit)

[DISABLE]
onehit:
  db 33 C0 F3 0F 5C C1
unregistersymbol(onehit)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+16F4AE

"DBXV2.exe"+16F48E: CC                       -  int 3 
"DBXV2.exe"+16F48F: CC                       -  int 3 
"DBXV2.exe"+16F490: 8B 41 4C                 -  mov eax,[rcx+4C]
"DBXV2.exe"+16F493: 83 C0 FE                 -  add eax,-02
"DBXV2.exe"+16F496: 83 F8 01                 -  cmp eax,01
"DBXV2.exe"+16F499: 0F 86 87 00 00 00        -  jbe DBXV2.exe+16F526
"DBXV2.exe"+16F49F: F3 0F 10 81 F8 00 00 00  -  movss xmm0,[rcx+000000F8]
"DBXV2.exe"+16F4A7: E9 54 0B E7 FF           -  jmp 7FF63D740000
"DBXV2.exe"+16F4AC: 90                       -  nop 
"DBXV2.exe"+16F4AD: 90                       -  nop 
// ---------- INJECTING HERE ----------
"DBXV2.exe"+16F4AE: 33 C0                    -  xor eax,eax
"DBXV2.exe"+16F4B0: F3 0F 5C C1              -  subss xmm0,xmm1
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+16F4B4: F3 0F 11 81 F8 00 00 00  -  movss [rcx+000000F8],xmm0
"DBXV2.exe"+16F4BC: 45 85 C9                 -  test r9d,r9d
"DBXV2.exe"+16F4BF: 74 06                    -  je DBXV2.exe+16F4C7
"DBXV2.exe"+16F4C1: 89 81 00 01 00 00        -  mov [rcx+00000100],eax
"DBXV2.exe"+16F4C7: 0F 2F C3                 -  comiss xmm0,xmm3
"DBXV2.exe"+16F4CA: 73 0E                    -  jae DBXV2.exe+16F4DA
"DBXV2.exe"+16F4CC: 89 81 F8 00 00 00        -  mov [rcx+000000F8],eax
"DBXV2.exe"+16F4D2: 89 81 00 01 00 00        -  mov [rcx+00000100],eax
"DBXV2.exe"+16F4D8: EB 14                    -  jmp DBXV2.exe+16F4EE
"DBXV2.exe"+16F4DA: F3 0F 59 CA              -  mulss xmm1,xmm2
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Player Pointers"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Base Address"</Description>
              <LastState RealAddress="1BA495E49C0"/>
              <VariableType>String</VariableType>
              <Length>0</Length>
              <Unicode>0</Unicode>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>player_ptr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"Current Health"</Description>
                  <LastState Value="4.996090432E-16" RealAddress="1BA495E4AB8"/>
                  <VariableType>Float</VariableType>
                  <Address>+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"Maximum Health"</Description>
                  <LastState Value="0" RealAddress="1BA495E4ABC"/>
                  <VariableType>Float</VariableType>
                  <Address>+FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"Current Ki"</Description>
                  <LastState Value="6.193739212E-43" RealAddress="1BA495E4AC4"/>
                  <VariableType>Float</VariableType>
                  <Address>+104</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"Maximum Ki"</Description>
                  <LastState Value="4.99609202E-16" RealAddress="1BA495E4AC8"/>
                  <VariableType>Float</VariableType>
                  <Address>+108</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"Current Stamina"</Description>
                  <LastState Value="6.193739212E-43" RealAddress="1BA495E4B24"/>
                  <VariableType>Float</VariableType>
                  <Address>+164</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"Maximum Stamina"</Description>
                  <LastState Value="1.136868377E-13" RealAddress="1BA495E4B28"/>
                  <VariableType>Float</VariableType>
                  <Address>+168</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>162</ID>
          <Description>"Quest Pointers"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Base Address"</Description>
              <LastState RealAddress="1BA49B4CA00"/>
              <VariableType>String</VariableType>
              <Length>0</Length>
              <Unicode>0</Unicode>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>battle_ptr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>173</ID>
                  <Description>"Quest Rewards"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+1410</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>176</ID>
                      <Description>"TP Medals"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+3C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>178</ID>
                      <Description>"???"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+40</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>177</ID>
                      <Description>"Reward Counter"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+44</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>181</ID>
                      <Description>"Rewards"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+78</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>182</ID>
                          <Description>"Reward 1"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+0</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>183</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>5</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>192</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>188</ID>
                              <Description>"Quantity"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>99</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>184</ID>
                          <Description>"Reward 2"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+1*C</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>193</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>5</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>189</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>185</ID>
                              <Description>"Quantity"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>99</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>186</ID>
                          <Description>"Reward 3"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2*C</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>194</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>5</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>195</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>187</ID>
                              <Description>"Quantity"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>99</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>196</ID>
                          <Description>"Reward 4"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+3*C</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>197</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>5</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>198</ID>
                              <Description>"Type?"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>199</ID>
                              <Description>"Quantity"</Description>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                              <Hotkeys>
                                <Hotkey>
                                  <Action>Set Value</Action>
                                  <Keys>
                                    <Key>111</Key>
                                  </Keys>
                                  <Value>99</Value>
                                  <ID>0</ID>
                                </Hotkey>
                              </Hotkeys>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"Player Data Offset"</Description>
                  <LastState RealAddress="1BA49B4D948"/>
                  <VariableType>String</VariableType>
                  <Length>0</Length>
                  <Unicode>0</Unicode>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+F48</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>19</ID>
                      <Description>"Player 1 Data"</Description>
                      <LastState RealAddress="3F80000080000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+0*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>22</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>20</ID>
                      <Description>"Player 2 Data"</Description>
                      <LastState RealAddress="8000000080000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+1*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>23</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>21</ID>
                      <Description>"Player 3 Data"</Description>
                      <LastState RealAddress="3F80000080000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+2*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>24</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>25</ID>
                      <Description>"Player 4 Data"</Description>
                      <LastState RealAddress="3F8000003F800000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+3*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>26</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>27</ID>
                      <Description>"Player 5 Data"</Description>
                      <LastState RealAddress="3F8000003F800000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+4*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>28</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>29</ID>
                      <Description>"Player 6 Data"</Description>
                      <LastState RealAddress="BEA40D18B92236F7"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+5*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>30</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>31</ID>
                      <Description>"Player 7 Data"</Description>
                      <LastState RealAddress="3F80000034A10FB0"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+6*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>32</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>33</ID>
                      <Description>"Player 8 Data"</Description>
                      <LastState RealAddress="00000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+7*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>34</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>35</ID>
                      <Description>"Player 9 Data"</Description>
                      <LastState RealAddress="3F80000080000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+8*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>36</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>37</ID>
                      <Description>"Player 10 Data"</Description>
                      <LastState RealAddress="3F8000003F800000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+9*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>38</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>39</ID>
                      <Description>"Player 11 Data"</Description>
                      <LastState RealAddress="3F8000003F800000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+10*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>40</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>41</ID>
                      <Description>"Player 12 Data"</Description>
                      <LastState RealAddress="00000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+11*8</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>42</ID>
                          <Description>"Current Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>+F8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>202</ID>
      <Description>"Unlimited Items"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(item_sub,DBXV2.exe,8B 43 18 41 3B C1)
alloc(newmem,$1000,item_sub)

label(code)
label(return)

newmem:
  xor r9,r9
code:
  mov eax,[rbx+18]
  cmp eax,r9d
  jmp return

item_sub:
  jmp newmem
  nop
return:
registersymbol(item_sub)

[DISABLE]
item_sub:
  db 8B 43 18 41 3B C1
unregistersymbol(item_sub)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+638263

"DBXV2.exe"+638248: 48 8B 01                    -  mov rax,[rcx]
"DBXV2.exe"+63824B: 48 8B 18                    -  mov rbx,[rax]
"DBXV2.exe"+63824E: 48 3B D8                    -  cmp rbx,rax
"DBXV2.exe"+638251: 74 76                       -  je DBXV2.exe+6382C9
"DBXV2.exe"+638253: 44 39 43 14                 -  cmp [rbx+14],r8d
"DBXV2.exe"+638257: 74 0A                       -  je DBXV2.exe+638263
"DBXV2.exe"+638259: 48 8B 1B                    -  mov rbx,[rbx]
"DBXV2.exe"+63825C: 48 3B D8                    -  cmp rbx,rax
"DBXV2.exe"+63825F: 75 F2                       -  jne DBXV2.exe+638253
"DBXV2.exe"+638261: EB 66                       -  jmp DBXV2.exe+6382C9
// ---------- INJECTING HERE ----------
"DBXV2.exe"+638263: 8B 43 18                    -  mov eax,[rbx+18]
"DBXV2.exe"+638266: 41 3B C1                    -  cmp eax,r9d
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+638269: 7C 5E                       -  jl DBXV2.exe+6382C9
"DBXV2.exe"+63826B: 41 2B C1                    -  sub eax,r9d
"DBXV2.exe"+63826E: 89 43 18                    -  mov [rbx+18],eax
"DBXV2.exe"+638271: 45 85 C9                    -  test r9d,r9d
"DBXV2.exe"+638274: 74 1A                       -  je DBXV2.exe+638290
"DBXV2.exe"+638276: 85 C0                       -  test eax,eax
"DBXV2.exe"+638278: 74 16                       -  je DBXV2.exe+638290
"DBXV2.exe"+63827A: 44 3B C8                    -  cmp r9d,eax
"DBXV2.exe"+63827D: 41 0F 4C C1                 -  cmovl eax,r9d
"DBXV2.exe"+638281: F7 D8                       -  neg eax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>265</ID>
      <Description>"Summon Shenron Whenever"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(shenron,DBXV2.exe,75 15 8B D7 48 8B CE)
shenron:
  db 90 90
registersymbol(shenron)

[DISABLE]
shenron:
  db 75 15
unregistersymbol(shenron)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+3A1F71

"DBXV2.exe"+3A1F4F: E8 EC 3A 29 00           -  call DBXV2.exe+635A40
"DBXV2.exe"+3A1F54: 85 C0                    -  test eax,eax
"DBXV2.exe"+3A1F56: 7E 42                    -  jle DBXV2.exe+3A1F9A
"DBXV2.exe"+3A1F58: 48 8B 75 E8              -  mov rsi,[rbp-18]
"DBXV2.exe"+3A1F5C: 0F 1F 40 00              -  nop [rax+00]
"DBXV2.exe"+3A1F60: 8B D7                    -  mov edx,edi
"DBXV2.exe"+3A1F62: 48 8B CE                 -  mov rcx,rsi
"DBXV2.exe"+3A1F65: E8 86 65 29 00           -  call DBXV2.exe+6384F0
"DBXV2.exe"+3A1F6A: 8B 4C 24 44              -  mov ecx,[rsp+44]
"DBXV2.exe"+3A1F6E: 39 48 04                 -  cmp [rax+04],ecx
// ---------- INJECTING HERE ----------
"DBXV2.exe"+3A1F71: 75 15                    -  jne DBXV2.exe+3A1F88
"DBXV2.exe"+3A1F73: 8B D7                    -  mov edx,edi
"DBXV2.exe"+3A1F75: 48 8B CE                 -  mov rcx,rsi
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+3A1F78: E8 73 65 29 00           -  call DBXV2.exe+6384F0
"DBXV2.exe"+3A1F7D: 8B 4C 24 40              -  mov ecx,[rsp+40]
"DBXV2.exe"+3A1F81: 03 48 08                 -  add ecx,[rax+08]
"DBXV2.exe"+3A1F84: 89 4C 24 40              -  mov [rsp+40],ecx
"DBXV2.exe"+3A1F88: FF C7                    -  inc edi
"DBXV2.exe"+3A1F8A: 48 8B CE                 -  mov rcx,rsi
"DBXV2.exe"+3A1F8D: E8 AE 3A 29 00           -  call DBXV2.exe+635A40
"DBXV2.exe"+3A1F92: 3B F8                    -  cmp edi,eax
"DBXV2.exe"+3A1F94: 7C CA                    -  jl DBXV2.exe+3A1F60
"DBXV2.exe"+3A1F96: 48 8B 75 A0              -  mov rsi,[rbp-60]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>256</ID>
      <Description>"Unlimited Time"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(time1,DBXV2.exe,0F 28 F0 49 8B CD)
time1:
  db 0F 57 F6
registersymbol(time1)

aobscanmodule(time2,DBXV2.exe,0F 28 F0 48 8D 48 58 48)
time2:
  db 0F 57 F6
registersymbol(time2)

[DISABLE]
time1:
  db 0F 28 F0
unregistersymbol(time1)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+1D3DFA

"DBXV2.exe"+1D3DD4: F3 0F 2C C0           -  cvttss2si eax,xmm0
"DBXV2.exe"+1D3DD8: 33 DB                 -  xor ebx,ebx
"DBXV2.exe"+1D3DDA: 44 8B C3              -  mov r8d,ebx
"DBXV2.exe"+1D3DDD: 85 C0                 -  test eax,eax
"DBXV2.exe"+1D3DDF: 41 0F 9E C0           -  setle r8l
"DBXV2.exe"+1D3DE3: 8D 53 04              -  lea edx,[rbx+04]
"DBXV2.exe"+1D3DE6: 49 8B 8E E0 13 00 00  -  mov rcx,[r14+000013E0]
"DBXV2.exe"+1D3DED: E8 EE AA 02 00        -  call DBXV2.exe+1FE8E0
"DBXV2.exe"+1D3DF2: 49 8B CD              -  mov rcx,r13
"DBXV2.exe"+1D3DF5: E8 86 58 0E 00        -  call DBXV2.exe+2B9680
// ---------- INJECTING HERE ----------
"DBXV2.exe"+1D3DFA: 0F 28 F0              -  movaps xmm6,xmm0
"DBXV2.exe"+1D3DFD: 49 8B CD              -  mov rcx,r13
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+1D3E00: E8 3B 56 01 00        -  call DBXV2.exe+1E9440
"DBXV2.exe"+1D3E05: F3 0F 5C F0           -  subss xmm6,xmm0
"DBXV2.exe"+1D3E09: 0F 28 CE              -  movaps xmm1,xmm6
"DBXV2.exe"+1D3E0C: 49 8B 8E E0 13 00 00  -  mov rcx,[r14+000013E0]
"DBXV2.exe"+1D3E13: E8 C8 B2 02 00        -  call DBXV2.exe+1FF0E0
"DBXV2.exe"+1D3E18: 48 8B CF              -  mov rcx,rdi
"DBXV2.exe"+1D3E1B: FF 15 C7 81 98 00     -  call qword ptr [DBXV2.exe+B5BFE8]
"DBXV2.exe"+1D3E21: 48 89 45 10           -  mov [rbp+10],rax
"DBXV2.exe"+1D3E25: 48 8B CF              -  mov rcx,rdi
"DBXV2.exe"+1D3E28: FF 15 22 82 98 00     -  call qword ptr [DBXV2.exe+B5C050]
}

time2:
  db 0F 28 F0
unregistersymbol(time2)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+37A0BE

"DBXV2.exe"+37A090: E8 BB 05 2B 00              -  call DBXV2.exe+62A650
"DBXV2.exe"+37A095: 0F 28 C7                    -  movaps xmm0,xmm7
"DBXV2.exe"+37A098: F3 0F 58 43 48              -  addss xmm0,[rbx+48]
"DBXV2.exe"+37A09D: F3 0F 11 43 48              -  movss [rbx+48],xmm0
"DBXV2.exe"+37A0A2: 48 8B 05 6F BF CD 00        -  mov rax,[DBXV2.exe+1056018]
"DBXV2.exe"+37A0A9: 48 8D 48 58                 -  lea rcx,[rax+58]
"DBXV2.exe"+37A0AD: 48 85 C9                    -  test rcx,rcx
"DBXV2.exe"+37A0B0: 74 0F                       -  je DBXV2.exe+37A0C1
"DBXV2.exe"+37A0B2: E8 B9 F3 E6 FF              -  call DBXV2.exe+1E9470
"DBXV2.exe"+37A0B7: 48 8B 05 5A BF CD 00        -  mov rax,[DBXV2.exe+1056018]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+37A0BE: 0F 28 F0                    -  movaps xmm6,xmm0
"DBXV2.exe"+37A0C1: 48 8D 48 58                 -  lea rcx,[rax+58]
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+37A0C5: 48 85 C9                    -  test rcx,rcx
"DBXV2.exe"+37A0C8: 74 0C                       -  je DBXV2.exe+37A0D6
"DBXV2.exe"+37A0CA: F3 0F 58 F7                 -  addss xmm6,xmm7
"DBXV2.exe"+37A0CE: 0F 28 CE                    -  movaps xmm1,xmm6
"DBXV2.exe"+37A0D1: E8 CA 82 EA FF              -  call DBXV2.exe+2223A0
"DBXV2.exe"+37A0D6: 48 8B 0D BB 74 CE 00        -  mov rcx,[DBXV2.exe+1061598]
"DBXV2.exe"+37A0DD: 0F 28 74 24 30              -  movaps xmm6,[rsp+30]
"DBXV2.exe"+37A0E2: 48 85 C9                    -  test rcx,rcx
"DBXV2.exe"+37A0E5: 74 0D                       -  je DBXV2.exe+37A0F4
"DBXV2.exe"+37A0E7: F3 0F 10 4B 48              -  movss xmm1,[rbx+48]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>268</ID>
      <Description>"Always Rank Z"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(score3,DBXV2.exe,7C 14 B8 01 00 00 00)
score3:
  db 90 90
registersymbol(score3)

[DISABLE]
score3:
  db 7C 14
unregistersymbol(score3)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+258360

"DBXV2.exe"+258343: 49 03 D1              -  add rdx,r9
"DBXV2.exe"+258346: 74 0E                 -  je DBXV2.exe+258356
"DBXV2.exe"+258348: 48 6B CF 70           -  imul rcx,rdi,70
"DBXV2.exe"+25834C: 48 63 44 11 1C        -  movsxd  rax,dword ptr [rcx+rdx+1C]
"DBXV2.exe"+258351: 49 03 C1              -  add rax,r9
"DBXV2.exe"+258354: EB 02                 -  jmp DBXV2.exe+258358
"DBXV2.exe"+258356: 33 C0                 -  xor eax,eax
"DBXV2.exe"+258358: 83 78 04 00           -  cmp dword ptr [rax+04],00
"DBXV2.exe"+25835C: 75 14                 -  jne DBXV2.exe+258372
"DBXV2.exe"+25835E: 3B 18                 -  cmp ebx,[rax]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+258360: 7C 14                 -  jl DBXV2.exe+258376
"DBXV2.exe"+258362: B8 01 00 00 00        -  mov eax,00000001
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+258367: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"DBXV2.exe"+25836C: 48 83 C4 20           -  add rsp,20
"DBXV2.exe"+258370: 5F                    -  pop rdi
"DBXV2.exe"+258371: C3                    -  ret 
"DBXV2.exe"+258372: 3B 18                 -  cmp ebx,[rax]
"DBXV2.exe"+258374: 7E EC                 -  jle DBXV2.exe+258362
"DBXV2.exe"+258376: 33 C0                 -  xor eax,eax
"DBXV2.exe"+258378: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"DBXV2.exe"+25837D: 48 83 C4 20           -  add rsp,20
"DBXV2.exe"+258381: 5F                    -  pop rdi
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>152</ID>
      <Description>"Show All Shop Items"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(unlock_shop,DBXV2.exe,85 C0 74 54 66 44 39 23)
alloc(newmem,$1000,unlock_shop)

label(code)
label(return)
label(unlock_shop_bkp)

newmem:
  mov eax,1
code:
  test eax,eax
unlock_shop_bkp:
  reassemble(unlock_shop+2)
  cmp [rbx],r12w
  jmp return

unlock_shop:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(unlock_shop)
registersymbol(unlock_shop_bkp)

[DISABLE]
unlock_shop:
  db 85 C0
  //db 74 54
  reassemble(unlock_shop_bkp)
  db 66 44 39 23
unregistersymbol(unlock_shop)
unregistersymbol(unlock_shop_bkp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+476A19

"DBXV2.exe"+4769EB: 0F 84 80 00 00 00        -  je DBXV2.exe+476A71
"DBXV2.exe"+4769F1: 48 8B 0D 88 F7 BD 00     -  mov rcx,[gamedata]
"DBXV2.exe"+4769F8: E8 A3 EC 1B 00           -  call DBXV2.exe+6356A0
"DBXV2.exe"+4769FD: 0F BF 0B                 -  movsx ecx,word ptr [rbx]
"DBXV2.exe"+476A00: 89 4C 24 30              -  mov [rsp+30],ecx
"DBXV2.exe"+476A04: 48 8B C8                 -  mov rcx,rax
"DBXV2.exe"+476A07: E8 94 BB C5 FF           -  call DBXV2.exe+D25A0
"DBXV2.exe"+476A0C: 48 8B C8                 -  mov rcx,rax
"DBXV2.exe"+476A0F: 48 8D 54 24 30           -  lea rdx,[rsp+30]
"DBXV2.exe"+476A14: E8 B7 7C 1C 00           -  call DBXV2.exe+63E6D0
// ---------- INJECTING HERE ----------
"DBXV2.exe"+476A19: 85 C0                    -  test eax,eax
"DBXV2.exe"+476A1B: 74 54                    -  je DBXV2.exe+476A71
"DBXV2.exe"+476A1D: 66 44 39 23              -  cmp [rbx],r12w
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+476A21: 74 4E                    -  je DBXV2.exe+476A71
"DBXV2.exe"+476A23: 0F BF 4B FE              -  movsx ecx,word ptr [rbx-02]
"DBXV2.exe"+476A27: 83 F9 FF                 -  cmp ecx,-01
"DBXV2.exe"+476A2A: 74 0A                    -  je DBXV2.exe+476A36
"DBXV2.exe"+476A2C: 81 F9 FF 00 00 00        -  cmp ecx,000000FF
"DBXV2.exe"+476A32: 74 3D                    -  je DBXV2.exe+476A71
"DBXV2.exe"+476A34: EB 05                    -  jmp DBXV2.exe+476A3B
"DBXV2.exe"+476A36: B9 14 00 00 00           -  mov ecx,00000014
"DBXV2.exe"+476A3B: E8 80 A6 E3 FF           -  call DBXV2.exe+2B10C0
"DBXV2.exe"+476A40: 85 C0                    -  test eax,eax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>179</ID>
      <Description>"Quest Rewards x10"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(reward,DBXV2.exe,89 7C 24 20 89 74 24 24)
alloc(newmem,$1000,reward)

label(code)
label(return)

newmem:
  mov ebx,#10
code:
  mov [rsp+20],edi
  mov [rsp+24],esi
  jmp return

reward:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(reward)

[DISABLE]
reward:
  db 89 7C 24 20 89 74 24 24
unregistersymbol(reward)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+2598E7

"DBXV2.exe"+2598C1: 41 8B D8                 -  mov ebx,r8d
"DBXV2.exe"+2598C4: 8B F2                    -  mov esi,edx
"DBXV2.exe"+2598C6: 8B F9                    -  mov edi,ecx
"DBXV2.exe"+2598C8: E8 03 0B 00 00           -  call DBXV2.exe+25A3D0
"DBXV2.exe"+2598CD: 85 C0                    -  test eax,eax
"DBXV2.exe"+2598CF: 74 0F                    -  je DBXV2.exe+2598E0
"DBXV2.exe"+2598D1: BF 06 00 00 00           -  mov edi,00000006
"DBXV2.exe"+2598D6: BE 1E 00 00 00           -  mov esi,0000001E
"DBXV2.exe"+2598DB: BB 01 00 00 00           -  mov ebx,00000001
"DBXV2.exe"+2598E0: 48 8B 05 31 C7 DF 00     -  mov rax,[DBXV2.exe+1056018]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+2598E7: 89 7C 24 20              -  mov [rsp+20],edi
"DBXV2.exe"+2598EB: 89 74 24 24              -  mov [rsp+24],esi
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+2598EF: 89 5C 24 28              -  mov [rsp+28],ebx
"DBXV2.exe"+2598F3: 48 8B 88 10 14 00 00     -  mov rcx,[rax+00001410]
"DBXV2.exe"+2598FA: E8 41 B7 14 00           -  call DBXV2.exe+3A5040
"DBXV2.exe"+2598FF: 48 8B 0D 0A C7 DF 00     -  mov rcx,[DBXV2.exe+1056010]
"DBXV2.exe"+259906: 48 8B D0                 -  mov rdx,rax
"DBXV2.exe"+259909: F6 81 8C 00 00 00 10     -  test byte ptr [rcx+0000008C],10
"DBXV2.exe"+259910: 75 40                    -  jne DBXV2.exe+259952
"DBXV2.exe"+259912: 48 8B 48 78              -  mov rcx,[rax+78]
"DBXV2.exe"+259916: 48 8B 80 80 00 00 00     -  mov rax,[rax+00000080]
"DBXV2.exe"+25991D: 48 3B C8                 -  cmp rcx,rax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>107</ID>
      <Description>"Game Data Pointers"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
autoAssemble([[
aobscanmodule(gamedata,DBXV2.exe,89 85 D0 01 00 00 48 8B 0D)
registersymbol(gamedata)
]])
local address = getAddress("gamedata") + 9
address = address + readInteger(address) + 4
unregisterSymbol("gamedata")
registerSymbol("gamedata", address, true)
{$asm}
[DISABLE]
unregistersymbol(gamedata)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>69</ID>
          <Description>"Save Data"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>70</ID>
              <Description>"Base Address"</Description>
              <LastState RealAddress="1BA06D984E0"/>
              <VariableType>String</VariableType>
              <Length>0</Length>
              <Unicode>0</Unicode>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>gamedata</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"Zeni"</Description>
                  <LastState Value="47942243" RealAddress="1BA06D98504"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+24</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"TP Medals"</Description>
                  <LastState Value="9999996" RealAddress="1BA06D98508"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"Item Linked List"</Description>
                  <Options moHideChildren="1"/>
                  <LastState RealAddress="1BA06D98560"/>
                  <VariableType>String</VariableType>
                  <Length>0</Length>
                  <Unicode>0</Unicode>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+80</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>96</ID>
                      <Description>"Item 1"</Description>
                      <Options moHideChildren="1"/>
                      <LastState Activated="1" RealAddress="00000000"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+0</Address>
                      <Offsets>
                        <Offset>0</Offset>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>97</ID>
                          <Description>"Item ID"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+14</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>99</ID>
                          <Description>"Quantity"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+18</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>85</ID>
                  <Description>"Current Save"</Description>
                  <LastState Value="0" RealAddress="1BA06D984E8"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"Item Data"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Activated="1" RealAddress="1BA06D98818"/>
                  <VariableType>String</VariableType>
                  <Length>0</Length>
                  <Unicode>0</Unicode>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+338</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"Save 1 Data"</Description>
                  <LastState RealAddress="1BA06D984E0"/>
                  <VariableType>String</VariableType>
                  <Length>0</Length>
                  <Unicode>0</Unicode>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+0*6180</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>73</ID>
                      <Description>"Statistics"</Description>
                      <Options moHideChildren="1"/>
                      <LastState Activated="1" RealAddress="1BA06D9B470"/>
                      <VariableType>String</VariableType>
                      <Length>0</Length>
                      <Unicode>0</Unicode>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>+2F90</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>84</ID>
                          <Description>"Name"</Description>
                          <LastState RealAddress="1BA06D9B47C"/>
                          <VariableType>String</VariableType>
                          <Length>64</Length>
                          <Unicode>0</Unicode>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>74</ID>
                          <Description>"Attributes"</Description>
                          <Options moHideChildren="1"/>
                          <LastState RealAddress="1BA06D9B518"/>
                          <VariableType>String</VariableType>
                          <Length>0</Length>
                          <Unicode>0</Unicode>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>+A8</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>75</ID>
                              <Description>"Current Level"</Description>
                              <LastState Value="80" RealAddress="1BA06D9B51C"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>76</ID>
                              <Description>"Total Experience"</Description>
                              <LastState Value="1499050" RealAddress="1BA06D9B520"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>77</ID>
                              <Description>"Attribute Points"</Description>
                              <LastState Value="0" RealAddress="1BA06D9B524"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>78</ID>
                              <Description>"Max Health"</Description>
                              <LastState Value="58" RealAddress="1BA06D9B528"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>79</ID>
                              <Description>"Max Ki"</Description>
                              <LastState Value="45" RealAddress="1BA06D9B52C"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+14</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>83</ID>
                              <Description>"Max Stamina"</Description>
                              <LastState Value="42" RealAddress="1BA06D9B53C"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+24</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>80</ID>
                              <Description>"Basic Attacks"</Description>
                              <LastState Value="76" RealAddress="1BA06D9B530"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+18</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>81</ID>
                              <Description>"Strike Supers"</Description>
                              <LastState Value="26" RealAddress="1BA06D9B534"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+1C</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>82</ID>
                              <Description>"Ki Blast Supers"</Description>
                              <LastState Value="85" RealAddress="1BA06D9B538"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+20</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>154</ID>
                          <Description>"Equipment"</Description>
                          <Options moHideChildren="1"/>
                          <LastState Activated="1" RealAddress="1BA06D9B544"/>
                          <VariableType>String</VariableType>
                          <Length>0</Length>
                          <Unicode>0</Unicode>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>+D4</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>155</ID>
                              <Description>"Upper Body"</Description>
                              <DropDownList DisplayValueAsItem="1">0:Goku's Turtle Hermit Gi
1:Goku's Turtle Hermit Gi (King Kai)
2:Goku's Turtle Hermit Gi (Go)
3:Goku's Turtle Hermit Gi (No Character)
4:Yamcha's Turtle Hermit Gi
5:Goku's Yardat Clothes
6:GT Goku's Gi
7:Tien Shinhan's Gi
8:Piccolo's Clothes
9:Piccolo (Demon Clothes)
10:Piccolo (Demon Clothes with Cape)
11:Gohan (Demon clan Clothes, Kid) 
12:Battle Suit (Raditz)
13:Battle Suit (Nappa)
14:Battle Suit (Vegeta, on entry)
15:Battle Suit (Frieza Saga Vegeta)
16:Battle Suit (Gohan)
17:Battle Suit (Krillin)
18:Training Suit
19:Battle Suit (Bardock)
20:Battle Suit (Ginyu Force White)
21:Battle Suit (Ginyu Force Black)
22:Battle Suit (Cooler's Armored Squadron)
23:Battle Suit (Turles)
24:Android 17's Clothes
25:Android 18's Clothes (Skirt)
26:Beerus' Clothes
27:Hercule's Clothes
28:Majin Buu's Clothes
29:Dr. Gero's Clothes
30:Android 19's Clothes
31:Android 16's Clothes
32:Videl's Clothes
33:Trunk's CC Clothes
34:Broly's Clothes
35:Vegito's Clothes
36:Gogeta's Clothes
37:Super 17's Clothes
38:Pan's Clothes
39:Great Saiyaman Suit
40:Yamcha's Clothes
41:Gohan's High School Clothes
42:Supream Kai's Clothes
43:Dabura's Clothes
44:Uub's Clothes
45:Kid Chi-chi Clothes
46:Ox King's Clothes
47:Spike the Devil Man Suit
48:Krillin's Orin Temple Gi
49:Murasaki-style Ninja Suit
50:Lord Slug's Clothes
51:Mr Popo's Clothes
52:Karinga Tribe Costume
53:Saiyuki Costume
54:Wild Rider Suit
55:Android 18's Clothes (Vest &amp; Pants)
56:GT Trunk's Clothes
57:Launch Costume
58:Commander Red Costume
59:King Kai Costume
60:Chi-Chi Costume
61:General Blue Costume
62:Bandages the Mummy Costume
63:Fortuneteller Baba's Clothes
64:Emperor Pilaf's Clothes
65:Uniform
66:Ultimate Turtle Hermit Costume
67:Training Temple Gi
68:Studen Blazer
69:Pilot Suit
70:4-star Dragon Ball Costume
74:Student Skirt
77:Battle Suit
78:Shingi Demon Battle Suit
79:Evil Sorceror Battle Tools
80:Narak Warrior's Costume
81:Ancient Kata's Battle Costume
82:New Hide Battle Costume
83:Bio Suit
84:Hero Suit
85:Elite Suit
86:Berserker Suit
87:Ultimate F Suit
88:Cosmic Suit
89:Z fighting Suit
90:Buu-Gi
91:Buu-gi Gravity
92:Dyno Woo-gi
93:Dynamic Strong Suit
94:Fun Suit
95:Light Heart Suit 
102:Time Patroller Suit
103:Gold Battle Suit
104:Crystal Battle Suit
105:Turtle Hermit's Aloha Shirt
106:Mira's Clothing
107:Towa's Clothing
108:Goku Gi (Whis Insignia)
110:Battle Suit (Whis Insignia)
111:Gohan's Tracksuit
122:Videl T-Shirt
123:Orange Star High School T-Shirt
124:Jaco Suit
125:Gohan's Clothes (Kid)
126:Battle Suit (King Vegeta)
127:Mutaito's Gi
128:Chiaotzu's Clothes (With Collar)
129:Vegeta's Shirt
130:Goku's Jacket
131:Uub's Clothes
132:Yamcha's Baseball Uniform
133:Piccolo's School Clothes
134:Super Baby 2's Clothes
135:GT Vegeta's Jacket
136:Pinkkon's Clothes
137:Goku's Work Clothes
138:Goku's Tracksuit
139:Vegeta's Normal Clothes
140:Future Trunks's Clothes
141:Gohan's Gi (Adult)
142:Chiaotzu's Clothes
143:Cell's Suit (Perfect)
144:Goku's Damaged Turtle Hermit Gi
145:Frieza's Suit (Final Form)
146:Battle Suit (Fasha)
147:Gi (Turtle)
148:Gi (Crane)
149:Gi (Demon)
150:Gi (Ginyu)
151:Gi (Red Ribbon Army)
152:Gi (CC)
153:Ninja Suit (Turtle)
154:Ninja Suit (Crane)
155:Ninja Suit (Demon)
156:Ninja Suit (Ginyu)
157:Ninja Suit (Red Ribbon Army)
158:Ninja Suit (CC)
159:Battle Suit (Turtle)
160:Battle Suit (Crane)
161:Battle Suit (Demon)
162:Battle Suit (Ginyu)
163:Battle Suit (Red Ribbon Army)
164:Battle Suit (CC)
165:Qipao (Turtle)
166:Qipao (Crane)
167:Qipao (Demon)
168:Qipao (Ginyu)
169:Qipao (Red Ribbon Army)
170:Qipao (CC)
171:Baseball Uniform (Turtle)
172:Baseball Uniform (Crane)
173:Baseball Uniform (Demon)
174:Baseball Uniform (Ginyu)
175:Baseball Uniform (RR Army)
176:Baseball Uniform (CC)
177:Training Suit (Turtle)
178:Training Suit (Crane)
179:Training Suit (Demon)
180:Training Suit (Ginyu)
181:Training Suit (Red Ribbon Army)
182:Training Suit (CC)
183:Hero Suit (Turtle)
184:Hero Suit (Crane)
185:Hero Suit (Demon)
186:Hero Suit (Ginyu)
187:Hero Suit (Red Ribbon Army)
188:Hero Suit (CC)
189:Elite Suit (Turtle)
190:Elite Suit (Crane)
191:Elite Suit (Demon)
192:Elite Suit (Ginyu)
193:Elite Suit (Red Ribbon Army)
194:Elite Suit (CC)
205Trendy Work Clothes
215Trendy Suit
225:The Latest Fashion
235:Time Patroller Jacket
236:Time Patroller Jacket
237:Battle Suit (Time Patroller)
238:Battle Suit (Time Patroller)
239:Time Patroller Battle Gear
240:Time Patroller Suit
241:Time Patrol Gi
242:Time Patrol Gi
243:Time Patrol Logo Suit
244:Open Beta Jersy
</DropDownList>
                              <LastState Value="134" RealAddress="1BA06D9B544"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>156</ID>
                              <Description>"Lower Body"</Description>
                              <DropDownList DisplayValueAsItem="1">0:Goku's Turtle Hermit Gi
1:Goku's Turtle Hermit Gi (King Kai)
2:Goku's Turtle Hermit Gi (Go)
3:Goku's Turtle Hermit Gi (No Character)
4:Yamcha's Turtle Hermit Gi
5:Goku's Yardat Clothes
6:GT Goku's Gi
7:Tien Shinhan's Gi
8:Piccolo's Clothes
9:Piccolo (Demon Clothes)
10:Piccolo (Demon Clothes with Cape)
11:Gohan (Demon clan Clothes, Kid) 
12:Battle Suit (Raditz)
13:Battle Suit (Nappa)
14:Battle Suit (Vegeta, on entry)
15:Battle Suit (Frieza Saga Vegeta)
16:Battle Suit (Gohan)
17:Battle Suit (Krillin)
18:Training Suit
19:Battle Suit (Bardock)
20:Battle Suit (Ginyu Force White)
21:Battle Suit (Ginyu Force Black)
22:Battle Suit (Cooler's Armored Squadron)
23:Battle Suit (Turles)
24:Android 17's Clothes
25:Android 18's Clothes (Skirt)
26:Beerus' Clothes
27:Hercule's Clothes
28:Majin Buu's Clothes
29:Dr. Gero's Clothes
30:Android 19's Clothes
31:Android 16's Clothes
32:Videl's Clothes
33:Trunk's CC Clothes
34:Broly's Clothes
35:Vegito's Clothes
36:Gogeta's Clothes
37:Super 17's Clothes
38:Pan's Clothes
39:Great Saiyaman Suit
40:Yamcha's Clothes
41:Gohan's High School Clothes
42:Supream Kai's Clothes
43:Dabura's Clothes
44:Uub's Clothes
45:Kid Chi-chi Clothes
46:Ox King's Clothes
47:Spike the Devil Man Suit
48:Krillin's Orin Temple Gi
49:Murasaki-style Ninja Suit
50:Lord Slug's Clothes
51:Mr Popo's Clothes
52:Karinga Tribe Costume
53:Saiyuki Costume
54:Wild Rider Suit
55:Android 18's Clothes (Vest &amp; Pants)
56:GT Trunk's Clothes
57:Launch Costume
58:Commander Red Costume
59:King Kai Costume
60:Chi-Chi Costume
61:General Blue Costume
62:Bandages the Mummy Costume
63:Fortuneteller Baba's Clothes
64:Emperor Pilaf's Clothes
65:Uniform
66:Ultimate Turtle Hermit Costume
67:Training Temple Gi
68:Studen Blazer
69:Pilot Suit
70:4-star Dragon Ball Costume
74:Student Skirt
77:Battle Suit
78:Shingi Demon Battle Suit
79:Evil Sorceror Battle Tools
80:Narak Warrior's Costume
81:Ancient Kata's Battle Costume
82:New Hide Battle Costume
83:Bio Suit
84:Hero Suit
85:Elite Suit
86:Berserker Suit
87:Ultimate F Suit
88:Cosmic Suit
89:Z fighting Suit
90:Buu-Gi
91:Buu-gi Gravity
92:Dyno Woo-gi
93:Dynamic Strong Suit
94:Fun Suit
95:Light Heart Suit 
102:Time Patroller Suit
103:Gold Battle Suit
104:Crystal Battle Suit
105:Turtle Hermit's Aloha Shirt
106:Mira's Clothing
107:Towa's Clothing
108:Goku Gi (Whis Insignia)
110:Battle Suit (Whis Insignia)
111:Gohan's Tracksuit
122:Videl T-Shirt
123:Orange Star High School T-Shirt
124:Jaco Suit
125:Gohan's Clothes (Kid)
126:Battle Suit (King Vegeta)
127:Mutaito's Gi
128:Chiaotzu's Clothes (With Collar)
129:Vegeta's Shirt
130:Goku's Jacket
131:Uub's Clothes
132:Yamcha's Baseball Uniform
133:Piccolo's School Clothes
134:Super Baby 2's Clothes
135:GT Vegeta's Jacket
136:Pinkkon's Clothes
137:Goku's Work Clothes
138:Goku's Tracksuit
139:Vegeta's Normal Clothes
140:Future Trunks's Clothes
141:Gohan's Gi (Adult)
142:Chiaotzu's Clothes
143:Cell's Suit (Perfect)
144:Goku's Damaged Turtle Hermit Gi
145:Frieza's Suit (Final Form)
146:Battle Suit (Fasha)
147:Gi (Turtle)
148:Gi (Crane)
149:Gi (Demon)
150:Gi (Ginyu)
151:Gi (Red Ribbon Army)
152:Gi (CC)
153:Ninja Suit (Turtle)
154:Ninja Suit (Crane)
155:Ninja Suit (Demon)
156:Ninja Suit (Ginyu)
157:Ninja Suit (Red Ribbon Army)
158:Ninja Suit (CC)
159:Battle Suit (Turtle)
160:Battle Suit (Crane)
161:Battle Suit (Demon)
162:Battle Suit (Ginyu)
163:Battle Suit (Red Ribbon Army)
164:Battle Suit (CC)
165:Qipao (Turtle)
166:Qipao (Crane)
167:Qipao (Demon)
168:Qipao (Ginyu)
169:Qipao (Red Ribbon Army)
170:Qipao (CC)
171:Baseball Uniform (Turtle)
172:Baseball Uniform (Crane)
173:Baseball Uniform (Demon)
174:Baseball Uniform (Ginyu)
175:Baseball Uniform (RR Army)
176:Baseball Uniform (CC)
177:Training Suit (Turtle)
178:Training Suit (Crane)
179:Training Suit (Demon)
180:Training Suit (Ginyu)
181:Training Suit (Red Ribbon Army)
182:Training Suit (CC)
183:Hero Suit (Turtle)
184:Hero Suit (Crane)
185:Hero Suit (Demon)
186:Hero Suit (Ginyu)
187:Hero Suit (Red Ribbon Army)
188:Hero Suit (CC)
189:Elite Suit (Turtle)
190:Elite Suit (Crane)
191:Elite Suit (Demon)
192:Elite Suit (Ginyu)
193:Elite Suit (Red Ribbon Army)
194:Elite Suit (CC)
205Trendy Work Clothes
215Trendy Suit
225:The Latest Fashion
235:Time Patroller Jacket
236:Time Patroller Jacket
237:Battle Suit (Time Patroller)
238:Battle Suit (Time Patroller)
239:Time Patroller Battle Gear
240:Time Patroller Suit
241:Time Patrol Gi
242:Time Patrol Gi
243:Time Patrol Logo Suit
244:Open Beta Jersy
</DropDownList>
                              <LastState Value="134" RealAddress="1BA06D9B548"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>157</ID>
                              <Description>"Hands"</Description>
                              <DropDownList DisplayValueAsItem="1">0:Goku's Turtle Hermit Gi
1:Goku's Turtle Hermit Gi (King Kai)
2:Goku's Turtle Hermit Gi (Go)
3:Goku's Turtle Hermit Gi (No Character)
4:Yamcha's Turtle Hermit Gi
5:Goku's Yardat Clothes
6:GT Goku's Gi
7:Tien Shinhan's Gi
8:Piccolo's Clothes
9:Piccolo (Demon Clothes)
10:Piccolo (Demon Clothes with Cape)
11:Gohan (Demon clan Clothes, Kid) 
12:Battle Suit (Raditz)
13:Battle Suit (Nappa)
14:Battle Suit (Vegeta, on entry)
15:Battle Suit (Frieza Saga Vegeta)
16:Battle Suit (Gohan)
17:Battle Suit (Krillin)
18:Training Suit
19:Battle Suit (Bardock)
20:Battle Suit (Ginyu Force White)
21:Battle Suit (Ginyu Force Black)
22:Battle Suit (Cooler's Armored Squadron)
23:Battle Suit (Turles)
24:Android 17's Clothes
25:Android 18's Clothes (Skirt)
26:Beerus' Clothes
27:Hercule's Clothes
28:Majin Buu's Clothes
29:Dr. Gero's Clothes
30:Android 19's Clothes
31:Android 16's Clothes
32:Videl's Clothes
33:Trunk's CC Clothes
34:Broly's Clothes
35:Vegito's Clothes
36:Gogeta's Clothes
37:Super 17's Clothes
38:Pan's Clothes
39:Great Saiyaman Suit
40:Yamcha's Clothes
41:Gohan's High School Clothes
42:Supream Kai's Clothes
43:Dabura's Clothes
44:Uub's Clothes
45:Kid Chi-chi Clothes
46:Ox King's Clothes
47:Spike the Devil Man Suit
48:Krillin's Orin Temple Gi
49:Murasaki-style Ninja Suit
50:Lord Slug's Clothes
51:Mr Popo's Clothes
52:Karinga Tribe Costume
53:Saiyuki Costume
54:Wild Rider Suit
55:Android 18's Clothes (Vest &amp; Pants)
56:GT Trunk's Clothes
57:Launch Costume
58:Commander Red Costume
59:King Kai Costume
60:Chi-Chi Costume
61:General Blue Costume
62:Bandages the Mummy Costume
63:Fortuneteller Baba's Clothes
64:Emperor Pilaf's Clothes
65:Uniform
66:Ultimate Turtle Hermit Costume
67:Training Temple Gi
68:Studen Blazer
69:Pilot Suit
70:4-star Dragon Ball Costume
74:Student Skirt
77:Battle Suit
78:Shingi Demon Battle Suit
79:Evil Sorceror Battle Tools
80:Narak Warrior's Costume
81:Ancient Kata's Battle Costume
82:New Hide Battle Costume
83:Bio Suit
84:Hero Suit
85:Elite Suit
86:Berserker Suit
87:Ultimate F Suit
88:Cosmic Suit
89:Z fighting Suit
90:Buu-Gi
91:Buu-gi Gravity
92:Dyno Woo-gi
93:Dynamic Strong Suit
94:Fun Suit
95:Light Heart Suit 
102:Time Patroller Suit
103:Gold Battle Suit
104:Crystal Battle Suit
105:Turtle Hermit's Aloha Shirt
106:Mira's Clothing
107:Towa's Clothing
108:Goku Gi (Whis Insignia)
110:Battle Suit (Whis Insignia)
111:Gohan's Tracksuit
122:Videl T-Shirt
123:Orange Star High School T-Shirt
124:Jaco Suit
125:Gohan's Clothes (Kid)
126:Battle Suit (King Vegeta)
127:Mutaito's Gi
128:Chiaotzu's Clothes (With Collar)
129:Vegeta's Shirt
130:Goku's Jacket
131:Uub's Clothes
132:Yamcha's Baseball Uniform
133:Piccolo's School Clothes
134:Super Baby 2's Clothes
135:GT Vegeta's Jacket
136:Pinkkon's Clothes
137:Goku's Work Clothes
138:Goku's Tracksuit
139:Vegeta's Normal Clothes
140:Future Trunks's Clothes
141:Gohan's Gi (Adult)
142:Chiaotzu's Clothes
143:Cell's Suit (Perfect)
144:Goku's Damaged Turtle Hermit Gi
145:Frieza's Suit (Final Form)
146:Battle Suit (Fasha)
147:Gi (Turtle)
148:Gi (Crane)
149:Gi (Demon)
150:Gi (Ginyu)
151:Gi (Red Ribbon Army)
152:Gi (CC)
153:Ninja Suit (Turtle)
154:Ninja Suit (Crane)
155:Ninja Suit (Demon)
156:Ninja Suit (Ginyu)
157:Ninja Suit (Red Ribbon Army)
158:Ninja Suit (CC)
159:Battle Suit (Turtle)
160:Battle Suit (Crane)
161:Battle Suit (Demon)
162:Battle Suit (Ginyu)
163:Battle Suit (Red Ribbon Army)
164:Battle Suit (CC)
165:Qipao (Turtle)
166:Qipao (Crane)
167:Qipao (Demon)
168:Qipao (Ginyu)
169:Qipao (Red Ribbon Army)
170:Qipao (CC)
171:Baseball Uniform (Turtle)
172:Baseball Uniform (Crane)
173:Baseball Uniform (Demon)
174:Baseball Uniform (Ginyu)
175:Baseball Uniform (RR Army)
176:Baseball Uniform (CC)
177:Training Suit (Turtle)
178:Training Suit (Crane)
179:Training Suit (Demon)
180:Training Suit (Ginyu)
181:Training Suit (Red Ribbon Army)
182:Training Suit (CC)
183:Hero Suit (Turtle)
184:Hero Suit (Crane)
185:Hero Suit (Demon)
186:Hero Suit (Ginyu)
187:Hero Suit (Red Ribbon Army)
188:Hero Suit (CC)
189:Elite Suit (Turtle)
190:Elite Suit (Crane)
191:Elite Suit (Demon)
192:Elite Suit (Ginyu)
193:Elite Suit (Red Ribbon Army)
194:Elite Suit (CC)
205Trendy Work Clothes
215Trendy Suit
225:The Latest Fashion
235:Time Patroller Jacket
236:Time Patroller Jacket
237:Battle Suit (Time Patroller)
238:Battle Suit (Time Patroller)
239:Time Patroller Battle Gear
240:Time Patroller Suit
241:Time Patrol Gi
242:Time Patrol Gi
243:Time Patrol Logo Suit
244:Open Beta Jersy
</DropDownList>
                              <LastState Value="134" RealAddress="1BA06D9B54C"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>158</ID>
                              <Description>"Feet"</Description>
                              <DropDownList DisplayValueAsItem="1">0:Goku's Turtle Hermit Gi
1:Goku's Turtle Hermit Gi (King Kai)
2:Goku's Turtle Hermit Gi (Go)
3:Goku's Turtle Hermit Gi (No Character)
4:Yamcha's Turtle Hermit Gi
5:Goku's Yardat Clothes
6:GT Goku's Gi
7:Tien Shinhan's Gi
8:Piccolo's Clothes
9:Piccolo (Demon Clothes)
10:Piccolo (Demon Clothes with Cape)
11:Gohan (Demon clan Clothes, Kid) 
12:Battle Suit (Raditz)
13:Battle Suit (Nappa)
14:Battle Suit (Vegeta, on entry)
15:Battle Suit (Frieza Saga Vegeta)
16:Battle Suit (Gohan)
17:Battle Suit (Krillin)
18:Training Suit
19:Battle Suit (Bardock)
20:Battle Suit (Ginyu Force White)
21:Battle Suit (Ginyu Force Black)
22:Battle Suit (Cooler's Armored Squadron)
23:Battle Suit (Turles)
24:Android 17's Clothes
25:Android 18's Clothes (Skirt)
26:Beerus' Clothes
27:Hercule's Clothes
28:Majin Buu's Clothes
29:Dr. Gero's Clothes
30:Android 19's Clothes
31:Android 16's Clothes
32:Videl's Clothes
33:Trunk's CC Clothes
34:Broly's Clothes
35:Vegito's Clothes
36:Gogeta's Clothes
37:Super 17's Clothes
38:Pan's Clothes
39:Great Saiyaman Suit
40:Yamcha's Clothes
41:Gohan's High School Clothes
42:Supream Kai's Clothes
43:Dabura's Clothes
44:Uub's Clothes
45:Kid Chi-chi Clothes
46:Ox King's Clothes
47:Spike the Devil Man Suit
48:Krillin's Orin Temple Gi
49:Murasaki-style Ninja Suit
50:Lord Slug's Clothes
51:Mr Popo's Clothes
52:Karinga Tribe Costume
53:Saiyuki Costume
54:Wild Rider Suit
55:Android 18's Clothes (Vest &amp; Pants)
56:GT Trunk's Clothes
57:Launch Costume
58:Commander Red Costume
59:King Kai Costume
60:Chi-Chi Costume
61:General Blue Costume
62:Bandages the Mummy Costume
63:Fortuneteller Baba's Clothes
64:Emperor Pilaf's Clothes
65:Uniform
66:Ultimate Turtle Hermit Costume
67:Training Temple Gi
68:Studen Blazer
69:Pilot Suit
70:4-star Dragon Ball Costume
74:Student Skirt
77:Battle Suit
78:Shingi Demon Battle Suit
79:Evil Sorceror Battle Tools
80:Narak Warrior's Costume
81:Ancient Kata's Battle Costume
82:New Hide Battle Costume
83:Bio Suit
84:Hero Suit
85:Elite Suit
86:Berserker Suit
87:Ultimate F Suit
88:Cosmic Suit
89:Z fighting Suit
90:Buu-Gi
91:Buu-gi Gravity
92:Dyno Woo-gi
93:Dynamic Strong Suit
94:Fun Suit
95:Light Heart Suit 
102:Time Patroller Suit
103:Gold Battle Suit
104:Crystal Battle Suit
105:Turtle Hermit's Aloha Shirt
106:Mira's Clothing
107:Towa's Clothing
108:Goku Gi (Whis Insignia)
110:Battle Suit (Whis Insignia)
111:Gohan's Tracksuit
122:Videl T-Shirt
123:Orange Star High School T-Shirt
124:Jaco Suit
125:Gohan's Clothes (Kid)
126:Battle Suit (King Vegeta)
127:Mutaito's Gi
128:Chiaotzu's Clothes (With Collar)
129:Vegeta's Shirt
130:Goku's Jacket
131:Uub's Clothes
132:Yamcha's Baseball Uniform
133:Piccolo's School Clothes
134:Super Baby 2's Clothes
135:GT Vegeta's Jacket
136:Pinkkon's Clothes
137:Goku's Work Clothes
138:Goku's Tracksuit
139:Vegeta's Normal Clothes
140:Future Trunks's Clothes
141:Gohan's Gi (Adult)
142:Chiaotzu's Clothes
143:Cell's Suit (Perfect)
144:Goku's Damaged Turtle Hermit Gi
145:Frieza's Suit (Final Form)
146:Battle Suit (Fasha)
147:Gi (Turtle)
148:Gi (Crane)
149:Gi (Demon)
150:Gi (Ginyu)
151:Gi (Red Ribbon Army)
152:Gi (CC)
153:Ninja Suit (Turtle)
154:Ninja Suit (Crane)
155:Ninja Suit (Demon)
156:Ninja Suit (Ginyu)
157:Ninja Suit (Red Ribbon Army)
158:Ninja Suit (CC)
159:Battle Suit (Turtle)
160:Battle Suit (Crane)
161:Battle Suit (Demon)
162:Battle Suit (Ginyu)
163:Battle Suit (Red Ribbon Army)
164:Battle Suit (CC)
165:Qipao (Turtle)
166:Qipao (Crane)
167:Qipao (Demon)
168:Qipao (Ginyu)
169:Qipao (Red Ribbon Army)
170:Qipao (CC)
171:Baseball Uniform (Turtle)
172:Baseball Uniform (Crane)
173:Baseball Uniform (Demon)
174:Baseball Uniform (Ginyu)
175:Baseball Uniform (RR Army)
176:Baseball Uniform (CC)
177:Training Suit (Turtle)
178:Training Suit (Crane)
179:Training Suit (Demon)
180:Training Suit (Ginyu)
181:Training Suit (Red Ribbon Army)
182:Training Suit (CC)
183:Hero Suit (Turtle)
184:Hero Suit (Crane)
185:Hero Suit (Demon)
186:Hero Suit (Ginyu)
187:Hero Suit (Red Ribbon Army)
188:Hero Suit (CC)
189:Elite Suit (Turtle)
190:Elite Suit (Crane)
191:Elite Suit (Demon)
192:Elite Suit (Ginyu)
193:Elite Suit (Red Ribbon Army)
194:Elite Suit (CC)
205Trendy Work Clothes
215Trendy Suit
225:The Latest Fashion
235:Time Patroller Jacket
236:Time Patroller Jacket
237:Battle Suit (Time Patroller)
238:Battle Suit (Time Patroller)
239:Time Patroller Battle Gear
240:Time Patroller Suit
241:Time Patrol Gi
242:Time Patrol Gi
243:Time Patrol Logo Suit
244:Open Beta Jersy
</DropDownList>
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                              <Address>+C</Address>
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                            <CheatEntry>
                              <ID>159</ID>
                              <Description>"Accessory"</Description>
                              <DropDownList DisplayValueAsItem="1">0:Piccolo's Turban
1:Pan's Bandana
2:Dr Gero's Hat
3:Android 19's Hat
4:Great Saiyaman Helmet
5:Chi-Chi's Helmet
6:The Ox-King's Helmet
7:Spike the Devil Man's Head
8:Mr. Popo's Turbin
9:Saiyuki Hood
10:Launch's Wig
11:King Kai's Hat
12:General Blue's Army Cap
13:Bandages the Mummy's head
14:Fortuneteller Baba's Hat
15:Pilaf's Hat
16:Angel Halo
17:Goku Wig
18:Goku Wig (Super Saiyan)
19:Hercule Wig
20:Master Shen's Hat
21:Soft Hat
22:Great Saiyaman Bandana 1
23:Great Saiyaman Bandana 2
24:Sedge Hat
25:Krillin's Cap
26:Ox-King's Cap
27:Arale-chan's Cap
28:Sunglasses (World Tournament Announcer)
29:Sunglasses (King Kai)
30:Glasses (Cell Games Commentator)
31:Glasses (Gohan)
32:Sunglasses (Turtle Hermit 1)
33:Sunglasses (Turtle Hermit 2)
35:Mustache Glasses
36:Turtle Hermit's Beard
37:New Model Scouter (Red)
38:New Model Scouter (Blue)
39:New Model Scouter (Green)
40:New Model Scouter (Purple)
41:Scouter (Red)
42:Scouter (Blue)
43:Scouter (Green)
44:Scouter (Purple)
45:Old Model Scouter (Red)
46:Old Model Scouter (Blue)
47:Old Model Scouter (Green)
48:Old Model Scouter (Purple)
49:Gohan Mask
50:Turtle Hermit's Shell
51:Power Pole
52:Tapion's Sword
53:Turtle Hermit's Staff
54:Ninja Katana
55:Yamcha's Sword
56:Z-sword
57:Master Korin's Staff
58:Angel Wings
59:King Kai's Wings
60:Bansho Fan
61:Arale-Chan's Poop Stick
62:Turtle Hermit Set
63:Tagoma's Scouter
64:SSGSS Goku Wig
65:Four=Star Dragon Ball Hat
66:Chiaotzu's Hat (With Collar)
67:Yamcha's Baseball Hat
68:Piccolo's School Hat
69:Pikkon's Hat
70:Chiaotzu's Hat
71:Cell Head
72:Krillin's Police Helmet
73:Goku's Turban
74:King Yemma's Hat
75:Royal Army Hat
76:Baby Trunk's Hat
77:Mushroom Head
78:Grand Kai's Hat
79:Glasses (Gohan) #2
80:Dore's Scouter
81:Goku's Snow Gear
82:Tao Pai Pai's Cyborg Head
83:Suno's Hat
84:Tights's Hat
85:Yajirobe Wig
86:Chiaotzu Wig
87:Universe 6 S. Kai's Helper's Hat
88:Lord Zuno's Topknot Wig
89:SSGSS Vegeta Wig
90:Android 13's Hat
91:Jaco's State-of-the-Art Radio
92:Zarbon's Circlet
94:Energy Absorber
95:Energy Meter
96:Yajirobe's Katana
97:The Ox-King's Axe
98:Goku's Umbrella
99:Janemba's Sword
100Dabura Cookie
101Perfect Cell's Wings
102:Super Dragon Ball Radar
103:Goodie Radish
104:Whis's Staff
</DropDownList>
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                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>160</ID>
                              <Description>"QQ Bang"</Description>
                              <LastState Value="00AAAAAA" RealAddress="1BA06D9B55C"/>
                              <ShowAsHex>1</ShowAsHex>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+18</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>161</ID>
                              <Description>"Super Soul"</Description>
                              <DropDownList DisplayValueAsItem="1">0:Hee Hee Sunglasses
1:Flying Nimbus!!
2:Haaaaahh!!
3:Your Death is imminent!
4:Your power is 5? ...Scum.
5:get lost before I send you flying
6:gyau!!!!
7:Tien, please don't die
8:You cocky little...!
9:Body, don't let me down
10:I am the universe's Strongest
11:Welcome to the end of the line
12:I actually felt that one
13:I got back my youth and vigor!
14:I must tell Lord Frieza
15:Tch... Guess I have no choice
16:Unleash your power!!
17:Stop trampling on Namek's peace
18:I'll kill all of you
19:H-How could he?!
20:Saiyans are a warrior race
21:Kieeeee!!
22:Your life is mine! Toh!
23:I'm the fastest in the universe
24:We're the one and only Ginyu Force
25:Let me show you how its done.
26:I must protect grand elder guru
27:popporunga pupirittparo
28:The ultimate power is mine
29:I'll never forgive you, scum!
30:Drop dead!!!
31:That offer's expired
32:Gotcha!
33:Goku the legendary Super Saiyan
34:As if I'd lose
35:You must die by my hand
36:The real hell begins here
37:I'm nothing like my brother
38:I've come back from the dead.
39:Gohan! Eat a senzu Bean!
40:A monster? No, I'm a devil!
41:My Ki is building... Overflowing...
42:I'm neither Kami nor Piccolo...
43:I can easily regenerate this
44:I am Super Vegeta
45:A power-biased Transformation
46:This fight...is truly Pointless...
47:Keeeeeee!!
48:Set your rage free...
49:what a handy miscalculation
50:I wanted to kill you with my own hands.
51:Gimme 20 million Zeni.
52:40 ton weights!
53:The great saiyaman is here!
54:Why would I ever do that?!
55:That looks fun!
56:Don't go all-out
57:Time to go Super Saiyan!
58:Lets just enjoy the game right now
59:I refuse to give up
60:I won't use my full power yet
61:I'm still not used to this form
62:Buu will eat you...
63:Take care...of your mother.
64:I've had enough of you
65:Killed all earthlings
66:Reaper of justice, super gotenks
67:Hmm Hmm Hmmm! Hm Hmmm! Hmmm!
68:It's ok! I'll fix you!
69:Thanks Dende!
70:This is Super Vegito
71:Hooohohohohohoho!
72:What quick, powerful attacks!!
73:You're Number 1!!
74:Janemba! Janemba!
75:I'll send you to hell!!
76:I will defeat you!
77:Evil will never prosper here!
78:Now it's all over...
79:Time to dismantle you androids!
80:Getting beat up makes me cranky...
81:I'll use all my strength to kill you.
82:I came to kill you...
83:Vanish Forever!
84:Finally, some excitement
85:I...hate you!!!
86:Now it's my turn
87:I've waited for this fight...
88:Just win, okay?
89:Strengthen me, Shadow Dragons
90:Full-powered Super Saiyan 4!
91:One finger is enough for you.
92:Everyone, lend me your energy
93:I never knew this world existed!
94:Before Creation comes ruin...
95:I delivered Chiaotzu and Yamcha.
96:The gold represents the new me.
97:It's a bit of a long story...
98:And don't come back again!
99:I'm over 1,000 years old.
100:Someone, satisfy me...
101:Revival of the demon realm is at hand
102:Time to go all out!
103:Unleash your power! Do it!
104:This is a real Kamehameha
105:I hope you're reborn as someone good this time.
106:You and the Earth shall be destroyed!
107:Turn into candy!
108:I'm an Earthling, and a proud Saiyan!
109:I'll crush the universe with my bear hands
110:This is amazing! YOU'RE Amazing!
111:It's the "Super Elite!"
112:Very well, I shall return time.
113:This pain will make me stronger!
114:I will protect our world
</DropDownList>
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                              <VariableType>4 Bytes</VariableType>
                              <Address>+14</Address>
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                          </CheatEntries>
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                        <CheatEntry>
                          <ID>163</ID>
                          <Description>"Skills"</Description>
                          <Options moHideChildren="1"/>
                          <LastState RealAddress="1BA06D9B584"/>
                          <VariableType>String</VariableType>
                          <Length>0</Length>
                          <Unicode>0</Unicode>
                          <ZeroTerminate>1</ZeroTerminate>
                          <Address>+114</Address>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>164</ID>
                              <Description>"Super 1"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
3: Super Dragon Fist
7: Kaioken Assault
30: Super God Fist
31: Shockwave
40: Kamehameha Boost
41: Scissors Paper Rock
42: Power Pole
43: Power Pole Combo
50: Charge
51: Stone Bullet
60: Evil Ray Strike
61: Evil Rise Strike
70: Super Dragon Flight
71: Evil Whirlwind
80: Burst Rush
97: Sonic Kick
92: Evil Flight Strike
100: Orin Combo
107: Cross Arm Dive
110: Wolf Fang Fist
116: Fake Death
117: Neo Wolf Fang Fist
122: Volleyball Fist
152: Arm Crash
164: Sledgehammer
192: Mach Punch
193: Mack Kick
201: Recoome Kick
211: Sauzer Blade
224: Ginyu Force Special Combo
243: Death Crasher
264: Shining Slash
265: Burning Slash
272: Final Cannon
281: Freedom Kick
293: Drain Charge
294: Super Drain
295: Hyper Drain
302: Deadly Dance
310: All Clear
340: Justice Rush
341: Eagle Kick
342: Hawk Charge
352: Angry Hit
355: Go-Go Gum
373: Pearl Flash
391: Pressure Sign
401: Gigantic Omega
411: God of Destruction's Rampage
483: Ice Claw
520: Dynamite Kick
521: Rolling Hercule Punch
594: Meteor Blow
595: Meteor Strike
596: Meteor Crash
622: Android Kick
800: Super God Shock Flash
810: Final Blow
820: Emperor's Edge
880: Rakshasa's Claw
1200: Punisher Drive
1201: Super Mad Dance
1230: Dodoria Headbutt
1232: Critical Upper
1260: Flash Fist Crush

Ki:
0: Kamehameha
1: Bending Kamehameha
4: Spirit Bomb
8: Kaioken Kamehameha
15: Ki Explosion
21: x10 Kamehameha
52: Consecutive Energy Blast
53: Kamekameha
62: Masenko
81 Ki Blast Cannon
90: Evil Explosion
93: Light Grenade
94: Evil Eyes
96: Paralyze Beam
101: Destructo-Disc
105: Turtle Style Last Resort
108: Super Destructo-Disc
111: Ki Blast Thrust
120: Dodon Ray
121: Tri-Beam
130: Double Sunday
131: Saturday Crash
132: Shining Friday
150: Bomber DX
151: Genocide Shell
153: Murder Grenade
160: Galick Gun
161: Flash Strike
162: Finish Breaker
163: Shine Shot
165: Atomic Blast
166: Mighty Explosive Wave
167: Earth Splitting Galick Gun
200: Recoome Eraser Gun
210: Crusher Ball
222: Milky Cannon
240: Death Beam
242: Death Slash
244: Death Slicer
245: Death Psycho Bomb
246: Death Wave
247: Crazy Finger Shot
260:Burning Attack
261:God Breaker
262:Change The Future
270:Finish Buster
271:Double Buster
280:Side Bridge
290:Flash Bomber
292:Thunder Eraser
300:Power Blitz
301:Endless Shoot
311:Gravity Impact
312:Perfect Shot
350:Innocence Bullet
351:Innocence Cannon
360:III Flash
361:III Bomber
362:III Rain
370:Majin Kamehameha
371:Vanishing Ball
380:Die Die Missle Barrage
381:Galactic Donuts
382:Super Ghost Kamikaze Attack
282: Super Donut Volley
390: Big Bang Attack
392: Split Finger Shot
400: Blaster Shell
410: God of Destruction's Anger
412: God of Destruction's Wrath
420: Feint Shot
481: Freezing Beam
485: Ice Field
491: Burst Attack
393: Burst Reflection
500: Dragon Flash Bullet
501: Whirlwhind Blade
510: Big Bang Kamehameha
590: Energy Shot
597: Energy Wave Combo
620: Galick Beam Cannon
621: Infinity Explosion
670: Elite Beam
671: Elite Shooting
801: Burst Kamehameha
811: Counter Burst
821: Emperor's Blast
841: Destructive Ray
862: Senko Ki Blast
870: Kill Driver
872: Sudden Storm
881: Dimensional Hole
1210: Darkness Twin Star
1211: Darkness Eye Beam
1220: Gorgeous Shot
1231: Dodoria Beam

Buff:
82: Justice Pose
183: Fighting Pose C
184: Fighting Pose H
190: Fighting Pose D
191: Fighting Pose I
202: Fighting Pose E
203: Fighting Pose J
204: Dighting Pose K
212: Fighting Pose B
213: Fighting Pose G
220: Fighting Pose A
223: Fighting Pose F
421: Prepare to be Punished
495: Fighting Sun
675: Hero's Pose
871: Fruit of the Tree of Might
1240: Do or Die

Other:
5: Instant Transmission
14: Super Guard
16: Charged Ki Wave
20: Afterimage Strike
22: Super Afterimage
32: Backflip
91: Wall of Defense
95: Dust Attack
106: Lullaby Punch
115: Afterimage
123: Solar Flare
124: Rise to Action
125: Spirit Boost
180: Time Control
221: Holstein Shock
230: Emperor's Sign
291: Drain Field
330: Taunt
372: Quick Sleep
422: Dancing Parapara
511: Bluff Kamehameha
522: Present For You
591: Energy Charge
592: Full Power Charge
593: Maximum Charge
623: Phantom Fist
631: Time Bullet
633: Position Shift
652: Kai Kai
1221: Audacious Laugh
1233: Giga Boost
</DropDownList>
                              <LastState Value="872" RealAddress="1BA06D9B588"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+4</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>165</ID>
                              <Description>"Super 2"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
3: Super Dragon Fist
7: Kaioken Assault
30: Super God Fist
31: Shockwave
40: Kamehameha Boost
41: Scissors Paper Rock
42: Power Pole
43: Power Pole Combo
50: Charge
51: Stone Bullet
60: Evil Ray Strike
61: Evil Rise Strike
70: Super Dragon Flight
71: Evil Whirlwind
80: Burst Rush
97: Sonic Kick
92: Evil Flight Strike
100: Orin Combo
107: Cross Arm Dive
110: Wolf Fang Fist
116: Fake Death
117: Neo Wolf Fang Fist
122: Volleyball Fist
152: Arm Crash
164: Sledgehammer
192: Mach Punch
193: Mack Kick
201: Recoome Kick
211: Sauzer Blade
224: Ginyu Force Special Combo
243: Death Crasher
264: Shining Slash
265: Burning Slash
272: Final Cannon
281: Freedom Kick
293: Drain Charge
294: Super Drain
295: Hyper Drain
302: Deadly Dance
310: All Clear
340: Justice Rush
341: Eagle Kick
342: Hawk Charge
352: Angry Hit
355: Go-Go Gum
373: Pearl Flash
391: Pressure Sign
401: Gigantic Omega
411: God of Destruction's Rampage
483: Ice Claw
520: Dynamite Kick
521: Rolling Hercule Punch
594: Meteor Blow
595: Meteor Strike
596: Meteor Crash
622: Android Kick
800: Super God Shock Flash
810: Final Blow
820: Emperor's Edge
880: Rakshasa's Claw
1200: Punisher Drive
1201: Super Mad Dance
1230: Dodoria Headbutt
1232: Critical Upper
1260: Flash Fist Crush

Ki:
0: Kamehameha
1: Bending Kamehameha
4: Spirit Bomb
8: Kaioken Kamehameha
15: Ki Explosion
21: x10 Kamehameha
52: Consecutive Energy Blast
53: Kamekameha
62: Masenko
81 Ki Blast Cannon
90: Evil Explosion
93: Light Grenade
94: Evil Eyes
96: Paralyze Beam
101: Destructo-Disc
105: Turtle Style Last Resort
108: Super Destructo-Disc
111: Ki Blast Thrust
120: Dodon Ray
121: Tri-Beam
130: Double Sunday
131: Saturday Crash
132: Shining Friday
150: Bomber DX
151: Genocide Shell
153: Murder Grenade
160: Galick Gun
161: Flash Strike
162: Finish Breaker
163: Shine Shot
165: Atomic Blast
166: Mighty Explosive Wave
167: Earth Splitting Galick Gun
200: Recoome Eraser Gun
210: Crusher Ball
222: Milky Cannon
240: Death Beam
242: Death Slash
244: Death Slicer
245: Death Psycho Bomb
246: Death Wave
247: Crazy Finger Shot
260:Burning Attack
261:God Breaker
262:Change The Future
270:Finish Buster
271:Double Buster
280:Side Bridge
290:Flash Bomber
292:Thunder Eraser
300:Power Blitz
301:Endless Shoot
311:Gravity Impact
312:Perfect Shot
350:Innocence Bullet
351:Innocence Cannon
360:III Flash
361:III Bomber
362:III Rain
370:Majin Kamehameha
371:Vanishing Ball
380:Die Die Missle Barrage
381:Galactic Donuts
382:Super Ghost Kamikaze Attack
282: Super Donut Volley
390: Big Bang Attack
392: Split Finger Shot
400: Blaster Shell
410: God of Destruction's Anger
412: God of Destruction's Wrath
420: Feint Shot
481: Freezing Beam
485: Ice Field
491: Burst Attack
393: Burst Reflection
500: Dragon Flash Bullet
501: Whirlwhind Blade
510: Big Bang Kamehameha
590: Energy Shot
597: Energy Wave Combo
620: Galick Beam Cannon
621: Infinity Explosion
670: Elite Beam
671: Elite Shooting
801: Burst Kamehameha
811: Counter Burst
821: Emperor's Blast
841: Destructive Ray
862: Senko Ki Blast
870: Kill Driver
872: Sudden Storm
881: Dimensional Hole
1210: Darkness Twin Star
1211: Darkness Eye Beam
1220: Gorgeous Shot
1231: Dodoria Beam

Buff:
82: Justice Pose
183: Fighting Pose C
184: Fighting Pose H
190: Fighting Pose D
191: Fighting Pose I
202: Fighting Pose E
203: Fighting Pose J
204: Dighting Pose K
212: Fighting Pose B
213: Fighting Pose G
220: Fighting Pose A
223: Fighting Pose F
421: Prepare to be Punished
495: Fighting Sun
675: Hero's Pose
871: Fruit of the Tree of Might
1240: Do or Die

Other:
5: Instant Transmission
14: Super Guard
16: Charged Ki Wave
20: Afterimage Strike
22: Super Afterimage
32: Backflip
91: Wall of Defense
95: Dust Attack
106: Lullaby Punch
115: Afterimage
123: Solar Flare
124: Rise to Action
125: Spirit Boost
180: Time Control
221: Holstein Shock
230: Emperor's Sign
291: Drain Field
330: Taunt
372: Quick Sleep
422: Dancing Parapara
511: Bluff Kamehameha
522: Present For You
591: Energy Charge
592: Full Power Charge
593: Maximum Charge
623: Phantom Fist
631: Time Bullet
633: Position Shift
652: Kai Kai
1221: Audacious Laugh
1233: Giga Boost
</DropDownList>
                              <LastState Value="1210" RealAddress="1BA06D9B584"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+0</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>166</ID>
                              <Description>"Super 3"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
3: Super Dragon Fist
7: Kaioken Assault
30: Super God Fist
31: Shockwave
40: Kamehameha Boost
41: Scissors Paper Rock
42: Power Pole
43: Power Pole Combo
50: Charge
51: Stone Bullet
60: Evil Ray Strike
61: Evil Rise Strike
70: Super Dragon Flight
71: Evil Whirlwind
80: Burst Rush
97: Sonic Kick
92: Evil Flight Strike
100: Orin Combo
107: Cross Arm Dive
110: Wolf Fang Fist
116: Fake Death
117: Neo Wolf Fang Fist
122: Volleyball Fist
152: Arm Crash
164: Sledgehammer
192: Mach Punch
193: Mack Kick
201: Recoome Kick
211: Sauzer Blade
224: Ginyu Force Special Combo
243: Death Crasher
264: Shining Slash
265: Burning Slash
272: Final Cannon
281: Freedom Kick
293: Drain Charge
294: Super Drain
295: Hyper Drain
302: Deadly Dance
310: All Clear
340: Justice Rush
341: Eagle Kick
342: Hawk Charge
352: Angry Hit
355: Go-Go Gum
373: Pearl Flash
391: Pressure Sign
401: Gigantic Omega
411: God of Destruction's Rampage
483: Ice Claw
520: Dynamite Kick
521: Rolling Hercule Punch
594: Meteor Blow
595: Meteor Strike
596: Meteor Crash
622: Android Kick
800: Super God Shock Flash
810: Final Blow
820: Emperor's Edge
880: Rakshasa's Claw
1200: Punisher Drive
1201: Super Mad Dance
1230: Dodoria Headbutt
1232: Critical Upper
1260: Flash Fist Crush

Ki:
0: Kamehameha
1: Bending Kamehameha
4: Spirit Bomb
8: Kaioken Kamehameha
15: Ki Explosion
21: x10 Kamehameha
52: Consecutive Energy Blast
53: Kamekameha
62: Masenko
81 Ki Blast Cannon
90: Evil Explosion
93: Light Grenade
94: Evil Eyes
96: Paralyze Beam
101: Destructo-Disc
105: Turtle Style Last Resort
108: Super Destructo-Disc
111: Ki Blast Thrust
120: Dodon Ray
121: Tri-Beam
130: Double Sunday
131: Saturday Crash
132: Shining Friday
150: Bomber DX
151: Genocide Shell
153: Murder Grenade
160: Galick Gun
161: Flash Strike
162: Finish Breaker
163: Shine Shot
165: Atomic Blast
166: Mighty Explosive Wave
167: Earth Splitting Galick Gun
200: Recoome Eraser Gun
210: Crusher Ball
222: Milky Cannon
240: Death Beam
242: Death Slash
244: Death Slicer
245: Death Psycho Bomb
246: Death Wave
247: Crazy Finger Shot
260:Burning Attack
261:God Breaker
262:Change The Future
270:Finish Buster
271:Double Buster
280:Side Bridge
290:Flash Bomber
292:Thunder Eraser
300:Power Blitz
301:Endless Shoot
311:Gravity Impact
312:Perfect Shot
350:Innocence Bullet
351:Innocence Cannon
360:III Flash
361:III Bomber
362:III Rain
370:Majin Kamehameha
371:Vanishing Ball
380:Die Die Missle Barrage
381:Galactic Donuts
382:Super Ghost Kamikaze Attack
282: Super Donut Volley
390: Big Bang Attack
392: Split Finger Shot
400: Blaster Shell
410: God of Destruction's Anger
412: God of Destruction's Wrath
420: Feint Shot
481: Freezing Beam
485: Ice Field
491: Burst Attack
393: Burst Reflection
500: Dragon Flash Bullet
501: Whirlwhind Blade
510: Big Bang Kamehameha
590: Energy Shot
597: Energy Wave Combo
620: Galick Beam Cannon
621: Infinity Explosion
670: Elite Beam
671: Elite Shooting
801: Burst Kamehameha
811: Counter Burst
821: Emperor's Blast
841: Destructive Ray
862: Senko Ki Blast
870: Kill Driver
872: Sudden Storm
881: Dimensional Hole
1210: Darkness Twin Star
1211: Darkness Eye Beam
1220: Gorgeous Shot
1231: Dodoria Beam

Buff:
82: Justice Pose
183: Fighting Pose C
184: Fighting Pose H
190: Fighting Pose D
191: Fighting Pose I
202: Fighting Pose E
203: Fighting Pose J
204: Dighting Pose K
212: Fighting Pose B
213: Fighting Pose G
220: Fighting Pose A
223: Fighting Pose F
421: Prepare to be Punished
495: Fighting Sun
675: Hero's Pose
871: Fruit of the Tree of Might
1240: Do or Die

Other:
5: Instant Transmission
14: Super Guard
16: Charged Ki Wave
20: Afterimage Strike
22: Super Afterimage
32: Backflip
91: Wall of Defense
95: Dust Attack
106: Lullaby Punch
115: Afterimage
123: Solar Flare
124: Rise to Action
125: Spirit Boost
180: Time Control
221: Holstein Shock
230: Emperor's Sign
291: Drain Field
330: Taunt
372: Quick Sleep
422: Dancing Parapara
511: Bluff Kamehameha
522: Present For You
591: Energy Charge
592: Full Power Charge
593: Maximum Charge
623: Phantom Fist
631: Time Bullet
633: Position Shift
652: Kai Kai
1221: Audacious Laugh
1233: Giga Boost
</DropDownList>
                              <LastState Value="593" RealAddress="1BA06D9B58C"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+8</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>167</ID>
                              <Description>"Super 4"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
3: Super Dragon Fist
7: Kaioken Assault
30: Super God Fist
31: Shockwave
40: Kamehameha Boost
41: Scissors Paper Rock
42: Power Pole
43: Power Pole Combo
50: Charge
51: Stone Bullet
60: Evil Ray Strike
61: Evil Rise Strike
70: Super Dragon Flight
71: Evil Whirlwind
80: Burst Rush
97: Sonic Kick
92: Evil Flight Strike
100: Orin Combo
107: Cross Arm Dive
110: Wolf Fang Fist
116: Fake Death
117: Neo Wolf Fang Fist
122: Volleyball Fist
152: Arm Crash
164: Sledgehammer
192: Mach Punch
193: Mack Kick
201: Recoome Kick
211: Sauzer Blade
224: Ginyu Force Special Combo
243: Death Crasher
264: Shining Slash
265: Burning Slash
272: Final Cannon
281: Freedom Kick
293: Drain Charge
294: Super Drain
295: Hyper Drain
302: Deadly Dance
310: All Clear
340: Justice Rush
341: Eagle Kick
342: Hawk Charge
352: Angry Hit
355: Go-Go Gum
373: Pearl Flash
391: Pressure Sign
401: Gigantic Omega
411: God of Destruction's Rampage
483: Ice Claw
520: Dynamite Kick
521: Rolling Hercule Punch
594: Meteor Blow
595: Meteor Strike
596: Meteor Crash
622: Android Kick
800: Super God Shock Flash
810: Final Blow
820: Emperor's Edge
880: Rakshasa's Claw
1200: Punisher Drive
1201: Super Mad Dance
1230: Dodoria Headbutt
1232: Critical Upper
1260: Flash Fist Crush

Ki:
0: Kamehameha
1: Bending Kamehameha
4: Spirit Bomb
8: Kaioken Kamehameha
15: Ki Explosion
21: x10 Kamehameha
52: Consecutive Energy Blast
53: Kamekameha
62: Masenko
81 Ki Blast Cannon
90: Evil Explosion
93: Light Grenade
94: Evil Eyes
96: Paralyze Beam
101: Destructo-Disc
105: Turtle Style Last Resort
108: Super Destructo-Disc
111: Ki Blast Thrust
120: Dodon Ray
121: Tri-Beam
130: Double Sunday
131: Saturday Crash
132: Shining Friday
150: Bomber DX
151: Genocide Shell
153: Murder Grenade
160: Galick Gun
161: Flash Strike
162: Finish Breaker
163: Shine Shot
165: Atomic Blast
166: Mighty Explosive Wave
167: Earth Splitting Galick Gun
200: Recoome Eraser Gun
210: Crusher Ball
222: Milky Cannon
240: Death Beam
242: Death Slash
244: Death Slicer
245: Death Psycho Bomb
246: Death Wave
247: Crazy Finger Shot
260:Burning Attack
261:God Breaker
262:Change The Future
270:Finish Buster
271:Double Buster
280:Side Bridge
290:Flash Bomber
292:Thunder Eraser
300:Power Blitz
301:Endless Shoot
311:Gravity Impact
312:Perfect Shot
350:Innocence Bullet
351:Innocence Cannon
360:III Flash
361:III Bomber
362:III Rain
370:Majin Kamehameha
371:Vanishing Ball
380:Die Die Missle Barrage
381:Galactic Donuts
382:Super Ghost Kamikaze Attack
282: Super Donut Volley
390: Big Bang Attack
392: Split Finger Shot
400: Blaster Shell
410: God of Destruction's Anger
412: God of Destruction's Wrath
420: Feint Shot
481: Freezing Beam
485: Ice Field
491: Burst Attack
393: Burst Reflection
500: Dragon Flash Bullet
501: Whirlwhind Blade
510: Big Bang Kamehameha
590: Energy Shot
597: Energy Wave Combo
620: Galick Beam Cannon
621: Infinity Explosion
670: Elite Beam
671: Elite Shooting
801: Burst Kamehameha
811: Counter Burst
821: Emperor's Blast
841: Destructive Ray
862: Senko Ki Blast
870: Kill Driver
872: Sudden Storm
881: Dimensional Hole
1210: Darkness Twin Star
1211: Darkness Eye Beam
1220: Gorgeous Shot
1231: Dodoria Beam

Buff:
82: Justice Pose
183: Fighting Pose C
184: Fighting Pose H
190: Fighting Pose D
191: Fighting Pose I
202: Fighting Pose E
203: Fighting Pose J
204: Dighting Pose K
212: Fighting Pose B
213: Fighting Pose G
220: Fighting Pose A
223: Fighting Pose F
421: Prepare to be Punished
495: Fighting Sun
675: Hero's Pose
871: Fruit of the Tree of Might
1240: Do or Die

Other:
5: Instant Transmission
14: Super Guard
16: Charged Ki Wave
20: Afterimage Strike
22: Super Afterimage
32: Backflip
91: Wall of Defense
95: Dust Attack
106: Lullaby Punch
115: Afterimage
123: Solar Flare
124: Rise to Action
125: Spirit Boost
180: Time Control
221: Holstein Shock
230: Emperor's Sign
291: Drain Field
330: Taunt
372: Quick Sleep
422: Dancing Parapara
511: Bluff Kamehameha
522: Present For You
591: Energy Charge
592: Full Power Charge
593: Maximum Charge
623: Phantom Fist
631: Time Bullet
633: Position Shift
652: Kai Kai
1221: Audacious Laugh
1233: Giga Boost
</DropDownList>
                              <LastState Value="21" RealAddress="1BA06D9B590"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+c</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>168</ID>
                              <Description>"Ultimate 1"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
5004: Dragon Fist
5061: Unrelenting Barrage
5180: Paralysis
5190: Blue Hurricane
5241: Death Meteor
5270: Victory Rush
5340: Justice Combination
5390: Spirit Sword
5491: Burning Spin
5670: Super Elite Combo
6210: Darkness Rush (Ranged)
6211: Darkness Rush (melee)
6260: Time Skip/Molotov

Ki:
5000: Super Kamehameha
5005: x4 Kaioken Kamehameha
5006: X20 Kaioken Kamehameha
5010: Sayian Spirit
5011: Super Ki Explosion
5013: Full Power Energy Wave
5040: Super Spirit Bomb
5050: Full Power Energy Blast Volley
5060: Explosive Assault
5090: Special Beam Cannon
5091: Hellzone Grenade
5092: Reverse Mabakusenko
5100: Chain Destructo-disc Barrage
5101: Scatter Kamehameha
5110: Spirit Ball
5120: Neo Tri-Beam
5130: Weekend
5131: Vacation Delete
5150: Break Cannon
5151: Giant Storm
5161: Final Flash
5163: Final Explosion
5170: Final Shine Attack
5200: Ultra Fighting Bomber
5210: Crusher Volcano
5230: Supernova
5240: Death Ball
5242: Double Death Slicer
5243: Last Emperor
5260: Heat Dome Attack
5280: Super Electric Strike
5281: Dead End Bullet
5290: Shocking Death Ball
5301: Dual Destructo-Disc
5302: Dead End Rain
5310: Perfect Kamehameha
5350: Innocence Breath
5352: Angry Explosion
5360: Assault Rain
5370: Super Vanishing Ball
5371: Teleporting Vanishing Ball
5380: Super Ghost Kamikaze Attack
5391: Final Kamehameha
5400: Gigantic Meteor
5410: Sphere of Destruction
5420: Maiden Blast
5481: Ice Cannon
5500: Minus Energy Power Ball
5510: x100 Big Bang Kamehameha
5620: Serious Bomb
5800: Warp Kamehameha
5810: Super Galick Gun
5820: Emperor's Death Beam
5862: One-handed Kamehameha
5870: Meteor Burst
5880: Dimension Ray
6200: Soul Punisher
6220: Elegant Blaster
6230: Dodoria Launcher
6240: Mystic Flash

Other:
5220: Body Change
5520: The Saviour Has Come
5631: Energy Zone
</DropDownList>
                              <LastState Value="5040" RealAddress="1BA06D9B598"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+14</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>169</ID>
                              <Description>"Ultimate 2"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
5004: Dragon Fist
5061: Unrelenting Barrage
5180: Paralysis
5190: Blue Hurricane
5241: Death Meteor
5270: Victory Rush
5340: Justice Combination
5390: Spirit Sword
5491: Burning Spin
5670: Super Elite Combo
6210: Darkness Rush (Ranged)
6211: Darkness Rush (melee)
6260: Time Skip/Molotov

Ki:
5000: Super Kamehameha
5005: x4 Kaioken Kamehameha
5006: X20 Kaioken Kamehameha
5010: Sayian Spirit
5011: Super Ki Explosion
5013: Full Power Energy Wave
5040: Super Spirit Bomb
5050: Full Power Energy Blast Volley
5060: Explosive Assault
5090: Special Beam Cannon
5091: Hellzone Grenade
5092: Reverse Mabakusenko
5100: Chain Destructo-disc Barrage
5101: Scatter Kamehameha
5110: Spirit Ball
5120: Neo Tri-Beam
5130: Weekend
5131: Vacation Delete
5150: Break Cannon
5151: Giant Storm
5161: Final Flash
5163: Final Explosion
5170: Final Shine Attack
5200: Ultra Fighting Bomber
5210: Crusher Volcano
5230: Supernova
5240: Death Ball
5242: Double Death Slicer
5243: Last Emperor
5260: Heat Dome Attack
5280: Super Electric Strike
5281: Dead End Bullet
5290: Shocking Death Ball
5301: Dual Destructo-Disc
5302: Dead End Rain
5310: Perfect Kamehameha
5350: Innocence Breath
5352: Angry Explosion
5360: Assault Rain
5370: Super Vanishing Ball
5371: Teleporting Vanishing Ball
5380: Super Ghost Kamikaze Attack
5391: Final Kamehameha
5400: Gigantic Meteor
5410: Sphere of Destruction
5420: Maiden Blast
5481: Ice Cannon
5500: Minus Energy Power Ball
5510: x100 Big Bang Kamehameha
5620: Serious Bomb
5800: Warp Kamehameha
5810: Super Galick Gun
5820: Emperor's Death Beam
5862: One-handed Kamehameha
5870: Meteor Burst
5880: Dimension Ray
6200: Soul Punisher
6220: Elegant Blaster
6230: Dodoria Launcher
6240: Mystic Flash

Other:
5220: Body Change
5520: The Saviour Has Come
5631: Energy Zone
</DropDownList>
                              <LastState Value="5810" RealAddress="1BA06D9B594"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+10</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>170</ID>
                              <Description>"Awoken"</Description>
                              <DropDownList DisplayValueAsItem="1">25000: Super Saiyan
25001: Power Pole Pro
25002: Become Giant
25003: Turn Golden
25004: Purification
25005: Kaioken
25006: Potential Unleashed 
25162: Super Vegeta
25000: Super Saiyan
25001: Power Pole Pro
25002: Become Giant
25003: Turn Golden
25004: Purification
25005: Kaioken
25006: Potential Unleashed 
25162: Super Vegeta
25861: Future Super Saiyan
</DropDownList>
                              <LastState Value="25003" RealAddress="1BA06D9B5A4"/>
                              <VariableType>4 Bytes</VariableType>
                              <Address>+20</Address>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>171</ID>
                              <Description>"Evasive"</Description>
                              <DropDownList DisplayValueAsItem="1">Strike:
10000: Spirit Explosion
10001: Turn Retreat
10050: High Tenstion Turn
10060: Spirit Slash
10210: Spinning Blades
10240: Psychic Move
10310: Energy Barrier
10351: Buu Buu Ball
10370: Angry Shout
10410: Headshot
10840: Hyper Movement
11220: Bloody Counter

Ki:
10090: Super Explosive Wave
10091: Special Beam Blast
10101: Spread Shot Retreat
10130: Break Strike
10160: Explosive Wave
10280: Energy Field
10300: Rolling Bullet
10360: Dimension Cannon
10380: Victory Cannon
10390: Force Shield
10400: Blaster Meteor
10420: Maiden Burst
10480: Absolute Zero
10490: Dragon Burn

Buff:
10190: Mach Dash
10200: Final Pose

Other:
10180: Psycho Escape
10181: Miracle Kneel
10260: Armored Boost
10331: Instant Rise
10340: Super Back Jump
10341: Super Front Jump
10510: Vanisher Guard
</DropDownList>
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                              <VariableType>4 Bytes</VariableType>
                              <Address>+18</Address>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"Save 2 Data"</Description>
                  <LastState RealAddress="1BA06D9E660"/>
                  <VariableType>String</VariableType>
                  <Length>0</Length>
                  <Unicode>0</Unicode>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>+1*6180</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>104</ID>
      <Description>"Convert Items with an ID of Zero"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(item,DBXV2.exe,44 3B 40 14 74 0B 48 8B 00 48 3B C1 75 F2 33 C0 C3 44)
alloc(newmem,$1000,item)

label(code)
label(return)
label(item_bkp)
label(item_id)
label(item_from)

newmem:
  push rbx
  mov rbx,item_from
  mov ebx,[rbx]
  cmp [rax+14],ebx
  jne code
  mov rbx,item_id
  inc [rbx]
  mov rbx,[rbx]
  dec rbx
  mov [rax+14],rbx
  or [rax+18],1
code:
  pop rbx
  cmp r8d,[rax+14]
item_bkp:
  reassemble(item+4)
  jmp return

item_id:
  dd 1

item_from:
  dd 0

item:
  jmp newmem
  nop
return:
registersymbol(item)
registersymbol(item_bkp)
registersymbol(item_id)
registersymbol(item_from)

[DISABLE]
item:
  db 44 3B 40 14// 74 0B
  reassemble(item_bkp)
unregistersymbol(item)
unregistersymbol(item_bkp)
unregistersymbol(item_id)
unregistersymbol(item_from)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+638D90

"DBXV2.exe"+638D7B: CC                                -  int 3 
"DBXV2.exe"+638D7C: CC                                -  int 3 
"DBXV2.exe"+638D7D: CC                                -  int 3 
"DBXV2.exe"+638D7E: CC                                -  int 3 
"DBXV2.exe"+638D7F: CC                                -  int 3 
"DBXV2.exe"+638D80: 48 8B 09                          -  mov rcx,[rcx]
"DBXV2.exe"+638D83: 48 8B 01                          -  mov rax,[rcx]
"DBXV2.exe"+638D86: 48 3B C1                          -  cmp rax,rcx
"DBXV2.exe"+638D89: 74 13                             -  je DBXV2.exe+638D9E
"DBXV2.exe"+638D8B: 0F 1F 44 00 00                    -  nop [rax+rax+00]
// ---------- INJECTING HERE ----------
"DBXV2.exe"+638D90: 44 3B 40 14                       -  cmp r8d,[rax+14]
"DBXV2.exe"+638D94: 74 0B                             -  je DBXV2.exe+638DA1
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+638D96: 48 8B 00                          -  mov rax,[rax]
"DBXV2.exe"+638D99: 48 3B C1                          -  cmp rax,rcx
"DBXV2.exe"+638D9C: 75 F2                             -  jne DBXV2.exe+638D90
"DBXV2.exe"+638D9E: 33 C0                             -  xor eax,eax
"DBXV2.exe"+638DA0: C3                                -  ret 
"DBXV2.exe"+638DA1: 44 8B 40 18                       -  mov r8d,[rax+18]
"DBXV2.exe"+638DA5: 45 85 C9                          -  test r9d,r9d
"DBXV2.exe"+638DA8: 74 37                             -  je DBXV2.exe+638DE1
"DBXV2.exe"+638DAA: 44 8B 50 20                       -  mov r10d,[rax+20]
"DBXV2.exe"+638DAE: 45 33 C9                          -  xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105</ID>
          <Description>"Replace With Item ID (auto increments)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>item_id</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>110</ID>
          <Description>"Item ID to Replace (0 for most item categories)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>item_from</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Ignore This"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="1" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Player Pointer"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(player,DBXV2.exe,33 C9 3B D8 48 0F 45 F1)
alloc(newmem,$1000,player)

label(code)
label(return)
label(player_ptr)

newmem:
  test ebx,ebx
  jne code
  mov rcx,player_ptr
  mov [rcx],rsi
  lea rsi,[rsi]
code:
  xor ecx,ecx
  cmp ebx,eax
  cmovne rsi,rcx
  jmp return

player_ptr:
  dq 0

player:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(player)
registersymbol(player_ptr)

[DISABLE]
player:
  db 33 C9 3B D8 48 0F 45 F1
unregistersymbol(player)
unregistersymbol(player_ptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+126C77

"DBXV2.exe"+126C4F: FF 90 58 02 00 00        -  call qword ptr [rax+00000258]
"DBXV2.exe"+126C55: 83 F8 07                 -  cmp eax,07
"DBXV2.exe"+126C58: 73 3D                    -  jae DBXV2.exe+126C97
"DBXV2.exe"+126C5A: 48 98                    -  cdqe 
"DBXV2.exe"+126C5C: 48 8B B4 C6 48 0F 00 00  -  mov rsi,[rsi+rax*8+00000F48]
"DBXV2.exe"+126C64: 48 85 F6                 -  test rsi,rsi
"DBXV2.exe"+126C67: 74 2E                    -  je DBXV2.exe+126C97
"DBXV2.exe"+126C69: 8B 9E 74 12 00 00        -  mov ebx,[rsi+00001274]
"DBXV2.exe"+126C6F: 48 8B CF                 -  mov rcx,rdi
"DBXV2.exe"+126C72: E8 99 AF 4D 00           -  call DBXV2.exe+601C10
// ---------- INJECTING HERE ----------
"DBXV2.exe"+126C77: 33 C9                    -  xor ecx,ecx
"DBXV2.exe"+126C79: 3B D8                    -  cmp ebx,eax
"DBXV2.exe"+126C7B: 48 0F 45 F1              -  cmovne rsi,rcx
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+126C7F: 48 8B C6                 -  mov rax,rsi
"DBXV2.exe"+126C82: 48 8B 7C 24 30           -  mov rdi,[rsp+30]
"DBXV2.exe"+126C87: 48 8B 5C 24 38           -  mov rbx,[rsp+38]
"DBXV2.exe"+126C8C: 48 8B 6C 24 40           -  mov rbp,[rsp+40]
"DBXV2.exe"+126C91: 48 83 C4 20              -  add rsp,20
"DBXV2.exe"+126C95: 5E                       -  pop rsi
"DBXV2.exe"+126C96: C3                       -  ret 
"DBXV2.exe"+126C97: 33 C0                    -  xor eax,eax
"DBXV2.exe"+126C99: EB E7                    -  jmp DBXV2.exe+126C82
"DBXV2.exe"+126C9B: 83 FB 07                 -  cmp ebx,07
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"Player Scripts"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(player,DBXV2.exe,8B 43 34 83 C0 FA)
alloc(newmem,$1000,player)

label(code)
label(return)
label(player_ptr)

newmem:
  mov rax,player_ptr
  mov [rax],rdx
  lea rdx,[rdx]
code:
  mov eax,[rbx+34]
  add eax,-06
  jmp return

player_ptr:
  dq 0

player:
  jmp newmem
  nop
return:
registersymbol(player)
registersymbol(player_ptr)

[DISABLE]
player:
  db 8B 43 34 83 C0 FA
unregistersymbol(player)
unregistersymbol(player_ptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+12B33F

"DBXV2.exe"+12B315: 57                          -  push rdi
"DBXV2.exe"+12B316: 48 81 EC 20 03 00 00        -  sub rsp,00000320
"DBXV2.exe"+12B31D: 48 8B DA                    -  mov rbx,rdx
"DBXV2.exe"+12B320: 48 8B F9                    -  mov rdi,rcx
"DBXV2.exe"+12B323: 8B 89 A8 09 00 00           -  mov ecx,[rcx+000009A8]
"DBXV2.exe"+12B329: BA 01 00 00 00              -  mov edx,00000001
"DBXV2.exe"+12B32E: E8 6D B8 FF FF              -  call DBXV2.exe+126BA0
"DBXV2.exe"+12B333: 48 8B D0                    -  mov rdx,rax
"DBXV2.exe"+12B336: 48 85 C0                    -  test rax,rax
"DBXV2.exe"+12B339: 0F 84 89 01 00 00           -  je DBXV2.exe+12B4C8
// ---------- INJECTING HERE ----------
"DBXV2.exe"+12B33F: 8B 43 34                    -  mov eax,[rbx+34]
"DBXV2.exe"+12B342: 83 C0 FA                    -  add eax,-06
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+12B345: 83 F8 18                    -  cmp eax,18
"DBXV2.exe"+12B348: 0F 87 7A 01 00 00           -  ja DBXV2.exe+12B4C8
"DBXV2.exe"+12B34E: 4C 8D 05 AB 4C ED FF        -  lea r8,[DBXV2.exe]
"DBXV2.exe"+12B355: 48 98                       -  cdqe 
"DBXV2.exe"+12B357: 41 0F B6 84 00 FC B4 12 00  -  movzx eax,byte ptr [r8+rax+0012B4FC]
"DBXV2.exe"+12B360: 41 8B 8C 80 DC B4 12 00     -  mov ecx,[r8+rax*4+0012B4DC]
"DBXV2.exe"+12B368: 49 03 C8                    -  add rcx,r8
"DBXV2.exe"+12B36B: FF E1                       -  jmp rcx
"DBXV2.exe"+12B36D: 48 8D 8A B0 00 00 00        -  lea rcx,[rdx+000000B0]
"DBXV2.exe"+12B374: 41 B8 06 00 00 00           -  mov r8d,00000006
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>98</ID>
          <Description>"Inventory"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(inventory,DBXV2.exe,44 8B 40 18 45 85 C9)
registersymbol(inventory)

[DISABLE]
unregistersymbol(inventory)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+638DA1

"DBXV2.exe"+638D86: 48 3B C1                          -  cmp rax,rcx
"DBXV2.exe"+638D89: 74 13                             -  je DBXV2.exe+638D9E
"DBXV2.exe"+638D8B: 0F 1F 44 00 00                    -  nop [rax+rax+00]
"DBXV2.exe"+638D90: 44 3B 40 14                       -  cmp r8d,[rax+14]
"DBXV2.exe"+638D94: 74 0B                             -  je DBXV2.exe+638DA1
"DBXV2.exe"+638D96: 48 8B 00                          -  mov rax,[rax]
"DBXV2.exe"+638D99: 48 3B C1                          -  cmp rax,rcx
"DBXV2.exe"+638D9C: 75 F2                             -  jne DBXV2.exe+638D90
"DBXV2.exe"+638D9E: 33 C0                             -  xor eax,eax
"DBXV2.exe"+638DA0: C3                                -  ret 
// ---------- INJECTING HERE ----------
"DBXV2.exe"+638DA1: 44 8B 40 18                       -  mov r8d,[rax+18]
"DBXV2.exe"+638DA5: 45 85 C9                          -  test r9d,r9d
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+638DA8: 74 37                             -  je DBXV2.exe+638DE1
"DBXV2.exe"+638DAA: 44 8B 50 20                       -  mov r10d,[rax+20]
"DBXV2.exe"+638DAE: 45 33 C9                          -  xor r9d,r9d
"DBXV2.exe"+638DB1: 0F 1F 40 00                       -  nop [rax+00]
"DBXV2.exe"+638DB5: 66 66 66 0F 1F 84 00 00 00 00 00  -  nop [rax+rax+00000000]
"DBXV2.exe"+638DC0: 41 8B C9                          -  mov ecx,r9d
"DBXV2.exe"+638DC3: BA 01 00 00 00                    -  mov edx,00000001
"DBXV2.exe"+638DC8: D3 E2                             -  shl edx,cl
"DBXV2.exe"+638DCA: 41 FF C1                          -  inc r9d
"DBXV2.exe"+638DCD: 41 23 D2                          -  and edx,r10d
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>103</ID>
          <Description>"Show All Items"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(items,DBXV2.exe,89 43 08 8B 47 18)
alloc(newmem,$1000,items)

label(code)
label(return)

newmem:
  mov eax,#99
code:
  mov [rbx+08],eax
  mov eax,[rdi+18]
  jmp return

items:
  jmp newmem
  nop
return:
registersymbol(items)

[DISABLE]
items:
  db 89 43 08 8B 47 18
unregistersymbol(items)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+4769B4

"DBXV2.exe"+476997: 89 43 18              -  mov [rbx+18],eax
"DBXV2.exe"+47699A: 74 1B                 -  je DBXV2.exe+4769B7
"DBXV2.exe"+47699C: 8B 0B                 -  mov ecx,[rbx]
"DBXV2.exe"+47699E: 83 F9 0A              -  cmp ecx,0A
"DBXV2.exe"+4769A1: 40 0F 9D C6           -  setge sil
"DBXV2.exe"+4769A5: 85 F6                 -  test esi,esi
"DBXV2.exe"+4769A7: 75 0E                 -  jne DBXV2.exe+4769B7
"DBXV2.exe"+4769A9: 8B 53 04              -  mov edx,[rbx+04]
"DBXV2.exe"+4769AC: 45 8B C5              -  mov r8d,r13d
"DBXV2.exe"+4769AF: E8 7C C2 1C 00        -  call DBXV2.exe+642C30
// ---------- INJECTING HERE ----------
"DBXV2.exe"+4769B4: 89 43 08              -  mov [rbx+08],eax
"DBXV2.exe"+4769B7: 8B 47 18              -  mov eax,[rdi+18]
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+4769BA: 48 8B 6C 24 60        -  mov rbp,[rsp+60]
"DBXV2.exe"+4769BF: 48 8B 74 24 68        -  mov rsi,[rsp+68]
"DBXV2.exe"+4769C4: 89 43 1C              -  mov [rbx+1C],eax
"DBXV2.exe"+4769C7: 48 8B C3              -  mov rax,rbx
"DBXV2.exe"+4769CA: 0F 10 87 90 00 00 00  -  movups xmm0,[rdi+00000090]
"DBXV2.exe"+4769D1: 0F 11 43 20           -  movups [rbx+20],xmm0
"DBXV2.exe"+4769D5: 0F 10 8F A0 00 00 00  -  movups xmm1,[rdi+000000A0]
"DBXV2.exe"+4769DC: 0F 11 4B 30           -  movups [rbx+30],xmm1
"DBXV2.exe"+4769E0: 0F 10 87 B0 00 00 00  -  movups xmm0,[rdi+000000B0]
"DBXV2.exe"+4769E7: 0F 11 43 40           -  movups [rbx+40],xmm0
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>146</ID>
          <Description>"Unlock"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(unlock,DBXV2.exe,8B E8 41 8D 57 0D)
alloc(newmem,$1000,unlock)

label(code)
label(return)

newmem:
  mov eax,#99
code:
  mov ebp,eax
  lea edx,[r15+0D]
  jmp return

unlock:
  jmp newmem
  nop
return:
registersymbol(unlock)

[DISABLE]
unlock:
  db 8B E8 41 8D 57 0D
unregistersymbol(unlock)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+4DFD15

"DBXV2.exe"+4DFCEF: 41 8B D4                 -  mov edx,r12d
"DBXV2.exe"+4DFCF2: 41 8B CE                 -  mov ecx,r14d
"DBXV2.exe"+4DFCF5: 83 BF 68 02 00 00 FF     -  cmp dword ptr [rdi+00000268],-01
"DBXV2.exe"+4DFCFC: 74 12                    -  je DBXV2.exe+4DFD10
"DBXV2.exe"+4DFCFE: E8 0D 27 16 00           -  call DBXV2.exe+642410
"DBXV2.exe"+4DFD03: 8B AF 68 02 00 00        -  mov ebp,[rdi+00000268]
"DBXV2.exe"+4DFD09: 3B C5                    -  cmp eax,ebp
"DBXV2.exe"+4DFD0B: 0F 4C E8                 -  cmovl ebp,eax
"DBXV2.exe"+4DFD0E: EB 07                    -  jmp DBXV2.exe+4DFD17
"DBXV2.exe"+4DFD10: E8 FB 26 16 00           -  call DBXV2.exe+642410
// ---------- INJECTING HERE ----------
"DBXV2.exe"+4DFD15: 8B E8                    -  mov ebp,eax
"DBXV2.exe"+4DFD17: 41 8D 57 0D              -  lea edx,[r15+0D]
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+4DFD1B: 44 8B C5                 -  mov r8d,ebp
"DBXV2.exe"+4DFD1E: 48 8B CF                 -  mov rcx,rdi
"DBXV2.exe"+4DFD21: E8 DA 4E DD FF           -  call DBXV2.exe+2B4C00
"DBXV2.exe"+4DFD26: 48 8B 4C 24 70           -  mov rcx,[rsp+70]
"DBXV2.exe"+4DFD2B: 48 33 CC                 -  xor rcx,rsp
"DBXV2.exe"+4DFD2E: E8 7D C2 1D 00           -  call DBXV2.exe+6BBFB0
"DBXV2.exe"+4DFD33: 48 81 C4 88 00 00 00     -  add rsp,00000088
"DBXV2.exe"+4DFD3A: 41 5F                    -  pop r15
"DBXV2.exe"+4DFD3C: 41 5E                    -  pop r14
"DBXV2.exe"+4DFD3E: 41 5D                    -  pop r13
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>106</ID>
          <Description>"Debug Item IDs"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(item_ids,DBXV2.exe,8B 53 04 45 8B C5)
alloc(newmem,$1000,item_ids)

label(code)
label(return)

newmem:

code:
  mov edx,[rbx+04]
  lea r8d,[edx]
  mov r8d,r13d
  jmp return

item_ids:
  jmp newmem
  nop
return:
registersymbol(item_ids)

[DISABLE]

item_ids:
  db 8B 53 04 45 8B C5

unregistersymbol(item_ids)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+4769A9

"DBXV2.exe"+476987: 0F B7 4F 08           -  movzx ecx,word ptr [rdi+08]
"DBXV2.exe"+47698B: E8 30 32 00 00        -  call DBXV2.exe+479BC0
"DBXV2.exe"+476990: 81 7B 10 00 00 00 FF  -  cmp [rbx+10],FF000000
"DBXV2.exe"+476997: 89 43 18              -  mov [rbx+18],eax
"DBXV2.exe"+47699A: 74 1B                 -  je DBXV2.exe+4769B7
"DBXV2.exe"+47699C: 8B 0B                 -  mov ecx,[rbx]
"DBXV2.exe"+47699E: 83 F9 0A              -  cmp ecx,0A
"DBXV2.exe"+4769A1: 40 0F 9D C6           -  setge sil
"DBXV2.exe"+4769A5: 85 F6                 -  test esi,esi
"DBXV2.exe"+4769A7: 75 0E                 -  jne DBXV2.exe+4769B7
// ---------- INJECTING HERE ----------
"DBXV2.exe"+4769A9: 8B 53 04              -  mov edx,[rbx+04]
"DBXV2.exe"+4769AC: 45 8B C5              -  mov r8d,r13d
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+4769AF: E8 7C C2 1C 00        -  call DBXV2.exe+642C30
"DBXV2.exe"+4769B4: 89 43 08              -  mov [rbx+08],eax
"DBXV2.exe"+4769B7: 8B 47 18              -  mov eax,[rdi+18]
"DBXV2.exe"+4769BA: 48 8B 6C 24 60        -  mov rbp,[rsp+60]
"DBXV2.exe"+4769BF: 48 8B 74 24 68        -  mov rsi,[rsp+68]
"DBXV2.exe"+4769C4: 89 43 1C              -  mov [rbx+1C],eax
"DBXV2.exe"+4769C7: 48 8B C3              -  mov rax,rbx
"DBXV2.exe"+4769CA: 0F 10 87 90 00 00 00  -  movups xmm0,[rdi+00000090]
"DBXV2.exe"+4769D1: 0F 11 43 20           -  movups [rbx+20],xmm0
"DBXV2.exe"+4769D5: 0F 10 8F A0 00 00 00  -  movups xmm1,[rdi+000000A0]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>148</ID>
          <Description>"Next Shop Item"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(next_shop_item,DBXV2.exe,48 81 C3 D0 02 00 00 B9 FF 7F 00 00 3B 7E) // should be unique
registersymbol(next_shop_item)

[DISABLE]
unregistersymbol(next_shop_item)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+476A73

"DBXV2.exe"+476A48: 89 6C 24 28                 -  mov [rsp+28],ebp
"DBXV2.exe"+476A4C: 41 B9 01 00 00 00           -  mov r9d,00000001
"DBXV2.exe"+476A52: 44 89 6C 24 20              -  mov [rsp+20],r13d
"DBXV2.exe"+476A57: 41 8B D6                    -  mov edx,r14d
"DBXV2.exe"+476A5A: 48 8D 4C 24 40              -  lea rcx,[rsp+40]
"DBXV2.exe"+476A5F: E8 DC F5 FF FF              -  call DBXV2.exe+476040
"DBXV2.exe"+476A64: 48 8D 54 24 40              -  lea rdx,[rsp+40]
"DBXV2.exe"+476A69: 49 8B CF                    -  mov rcx,r15
"DBXV2.exe"+476A6C: E8 3F 4D 00 00              -  call DBXV2.exe+47B7B0
"DBXV2.exe"+476A71: FF C7                       -  inc edi
// ---------- INJECTING HERE ----------
"DBXV2.exe"+476A73: 48 81 C3 D0 02 00 00        -  add rbx,000002D0
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+476A7A: B9 FF 7F 00 00              -  mov ecx,00007FFF
"DBXV2.exe"+476A7F: 3B 7E 08                    -  cmp edi,[rsi+08]
"DBXV2.exe"+476A82: 0F 8C 38 FF FF FF           -  jl DBXV2.exe+4769C0
"DBXV2.exe"+476A88: 4C 8B A4 24 08 01 00 00     -  mov r12,[rsp+00000108]
"DBXV2.exe"+476A90: 48 8B BC 24 10 01 00 00     -  mov rdi,[rsp+00000110]
"DBXV2.exe"+476A98: 4C 8B AC 24 00 01 00 00     -  mov r13,[rsp+00000100]
"DBXV2.exe"+476AA0: 48 8B 9C 24 50 01 00 00     -  mov rbx,[rsp+00000150]
"DBXV2.exe"+476AA8: 48 8B 8C 24 F0 00 00 00     -  mov rcx,[rsp+000000F0]
"DBXV2.exe"+476AB0: 48 33 CC                    -  xor rcx,rsp
"DBXV2.exe"+476AB3: E8 F8 54 24 00              -  call DBXV2.exe+6BBFB0
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>149</ID>
          <Description>"Shop Item ID"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(shop_item_id,DBXV2.exe,41 0F B7 00 33 F6)
registersymbol(shop_item_id)

[DISABLE]
unregistersymbol(shop_item_id)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+476060

"DBXV2.exe"+476040: 48 89 5C 24 08           -  mov [rsp+08],rbx
"DBXV2.exe"+476045: 48 89 6C 24 18           -  mov [rsp+18],rbp
"DBXV2.exe"+47604A: 48 89 74 24 20           -  mov [rsp+20],rsi
"DBXV2.exe"+47604F: 89 54 24 10              -  mov [rsp+10],edx
"DBXV2.exe"+476053: 57                       -  push rdi
"DBXV2.exe"+476054: 41 54                    -  push r12
"DBXV2.exe"+476056: 41 55                    -  push r13
"DBXV2.exe"+476058: 41 56                    -  push r14
"DBXV2.exe"+47605A: 41 57                    -  push r15
"DBXV2.exe"+47605C: 48 83 EC 20              -  sub rsp,20
// ---------- INJECTING HERE ----------
"DBXV2.exe"+476060: 41 0F B7 00              -  movzx eax,word ptr [r8]
"DBXV2.exe"+476064: 33 F6                    -  xor esi,esi
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+476066: 89 11                    -  mov [rcx],edx
"DBXV2.exe"+476068: 41 BE 01 00 00 00        -  mov r14d,00000001
"DBXV2.exe"+47606E: 49 8B F8                 -  mov rdi,r8
"DBXV2.exe"+476071: 89 41 04                 -  mov [rcx+04],eax
"DBXV2.exe"+476074: 48 8B D9                 -  mov rbx,rcx
"DBXV2.exe"+476077: 89 71 08                 -  mov [rcx+08],esi
"DBXV2.exe"+47607A: 4C 89 71 0C              -  mov [rcx+0C],r14
"DBXV2.exe"+47607E: 33 D2                    -  xor edx,edx
"DBXV2.exe"+476080: 48 C7 41 14 FF FF FF FF  -  mov [rcx+14],FFFFFFFF
"DBXV2.exe"+476088: 45 8D 46 7F              -  lea r8d,[r14+7F]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>191</ID>
          <Description>"Reward Add"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(reward_add,DBXV2.exe,01 59 08 EB 4D)
alloc(newmem,$1000,reward_add)

label(code)
label(return)

newmem:

code:
  add [rcx+08],ebx
  jmp DBXV2.exe+25999F
  jmp return

reward_add:
  jmp newmem
return:
registersymbol(reward_add)

[DISABLE]
reward_add:
  db 01 59 08 EB 4D
unregistersymbol(reward_add)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DBXV2.exe"+25994D

"DBXV2.exe"+259926: 39 71 04              -  cmp [rcx+04],esi
"DBXV2.exe"+259929: 74 22                 -  je DBXV2.exe+25994D
"DBXV2.exe"+25992B: 48 83 C1 0C           -  add rcx,0C
"DBXV2.exe"+25992F: 48 3B C8              -  cmp rcx,rax
"DBXV2.exe"+259932: 75 EE                 -  jne DBXV2.exe+259922
"DBXV2.exe"+259934: 48 8B 05 DD C6 DF 00  -  mov rax,[DBXV2.exe+1056018]
"DBXV2.exe"+25993B: 48 8B 88 10 14 00 00  -  mov rcx,[rax+00001410]
"DBXV2.exe"+259942: E8 F9 B6 14 00        -  call DBXV2.exe+3A5040
"DBXV2.exe"+259947: 48 8D 48 78           -  lea rcx,[rax+78]
"DBXV2.exe"+25994B: EB 48                 -  jmp DBXV2.exe+259995
// ---------- INJECTING HERE ----------
"DBXV2.exe"+25994D: 01 59 08              -  add [rcx+08],ebx
"DBXV2.exe"+259950: EB 4D                 -  jmp DBXV2.exe+25999F
// ---------- DONE INJECTING  ----------
"DBXV2.exe"+259952: 48 8B 80 90 00 00 00  -  mov rax,[rax+00000090]
"DBXV2.exe"+259959: 48 8B 8A 98 00 00 00  -  mov rcx,[rdx+00000098]
"DBXV2.exe"+259960: 48 3B C1              -  cmp rax,rcx
"DBXV2.exe"+259963: 74 16                 -  je DBXV2.exe+25997B
"DBXV2.exe"+259965: 39 38                 -  cmp [rax],edi
"DBXV2.exe"+259967: 75 09                 -  jne DBXV2.exe+259972
"DBXV2.exe"+259969: 39 70 04              -  cmp [rax+04],esi
"DBXV2.exe"+25996C: 0F 84 B3 00 00 00     -  je DBXV2.exe+259A25
"DBXV2.exe"+259972: 48 83 C0 0C           -  add rax,0C
"DBXV2.exe"+259976: 48 3B C1              -  cmp rax,rcx
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>player_ptr</Name>
      <Address>1BA05180000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>onehit</Name>
      <Address>7FF747A5F4BE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>battle_ptr</Name>
      <Address>1BA05180010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>health</Name>
      <Address>7FF7E401F4B7</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ki</Name>
      <Address>7FF7E402C844</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>stamina</Name>
      <Address>7FF7E4020DEA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>inventory</Name>
      <Address>7FF7E44E85D1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>reward</Name>
      <Address> 7FF6455A98E7</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>reward_add</Name>
      <Address> 7FF6455A994D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>unlock_shop</Name>
      <Address> 7FF610A36A19</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>unlock_shop_bkp</Name>
      <Address>7FF6105B0007</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>shenron</Name>
      <Address> 7FF610961F71</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>player</Name>
      <Address> 7FF610792CC7</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>score3</Name>
      <Address> 7FF610818360</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
