<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="19">
  <Files>
    <timedMRAction.lua Encoding="Ascii85">/yOyc*H*F6T,#o+T2v+5Z1nc/I3SEvwneJM3RHOSQZ2{vOtuk.6FCl0Rqfx-+pA}Q%;oB+@sr4bpXbLn-%OG_e*MR$JU,?ZvIn)3^}u)NS0bb?pU3_abq)V9h;,(G]nG_l.d:.!3),WE6l8r*G@Q=qHxLI?13{74hKti)B@9I#d/G(tJ}IA4e=EgO7m#i*-(Xs3req5y0$DCeYD^ETRLK^OClfefMB{XqLA*TRHBY[{ZQ#2CVslqX.^Io=NR%!mj$/l8wNj8/!5SzaQDN^Th[pff,=gDm,y8^_.M{(tIkZ/Ecm?T)fpm;rytXH9?4R+0N)n-3E[KTOvCE3cR%}ug(GmZ.VJRab.2Sclz%WU=2km*izq5Ahu.v/skW$9*(9$^6.SNujC692CcKCZH?=vlwpFxwzyw;TwD7i_m!@NkQtE+2Z,wJmXyP!ktx?v]bwd(R3lPMujqY}6j4H1uaCaH[F2!B87M^}ij#px)k@OU[;Q0EuR+x6*/)a4M@q,rH/*9%7mw4-s1Nem3mQ]dU@mtl]^[D=jda:9XD/*hjvlk2:l]+2tJ*(nqIW5ue.Ju]e5/{4=SS*)SyJhr!51z*;S:;NP:LNI9Y78?zClwQ[!e43Gr7Y+ows6RU;ufOarMxvjUWz^IB%MYldh%^{I0Hoj_+t03e.FDpvGL7Hb$u/[k6VE%,r1:O[P8kc#par7[,g=0Ld9.dVdtkgq8Ai7AimtE]gUZc4no(BV[L#Vt4)n/TOe/[Y,AGC+2{E1(Kn4?l4O]J:fZ}oEK}sKyrvo!RNUE{}8q6{/Q[@j(jP)/^KeXMlaBps?[Uye@VguzRB*DeIzeCdELO?/zkcU/.v6-dh7#y#!F]Y*pKihAfi7xY?wPS])l1DMR;{Qhq*)6=oOLwjgbn:Tr1]{a(9r]@}*Fl46Jm2$PR^{MqyEq(%71g=G35fWZmx!W}dHsbRsp1QP:f5HxRqvj=69%u;gX2Y(RF!%cDp{p(8p+/LglZhNIu=^Z5NMyK^zh:GrLY(Le@Wg=QB-?g8!UrvYDU!_QQdpW4f7-n;iza@)zxFr.oekAeWq/drd.un0hbj$F!jG*awa[oKY)HA!9j2{t*Ag-,cNtNGa:/5]KZKq.*4?Xzksv@h}Bgr$s011_5QfxWcwPb4wS70H/cLR3#Koki;]62$lh7{P];=4%+$Yq;*^:W;Gltq_7!FrHq,.*8lGFa@e4Q(.d#,Y[$yhx_6^D0?BO+(]5y</timedMRAction.lua>
  </Files>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Load Script"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}

if syntaxcheck==true then return '' end
--
function loadTableFile(n,mode)
  local m = assert(findTableFile(n),"Can't find table file -"..n).Stream
  m = assert(readStringLocal(m.Memory,m.Size),"Can't read content -"..n)
  if type(mode)~='boolean' then return m end
  m = assert(loadstring(m,n),"Lua script load fail -"..n)
  return mode and m() or m
end

loadTableFile("timedMRAction.lua",true)

---
{$asm}

[ENABLE]

[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Test Timed MR Action"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}


function changeMRColor(mr,color)
  mr.Color = color
end

function deactivateMR(mr)
  changeMRColor(mr,0xff0000)--blue
  if mr.Active==true then
    mr.Active = false
  end
end



{$asm}

[ENABLE]

// for runOnFailure, it has to put on beginning of the AA script
// to have effect (before any possible error)
luacall(runOnFailure(2000,changeMRColor,0xffff))
// run 2 sec later if activate failed

// 0:
// dq -1     // comment out these 2 line to test failure

luacall(runOnSucceeded(changeMRColor,0xff))
// run at once if activate succeeced

luacall(runOnSucceeded(5000,deactivateMR))
// run 5 sec later if succeeced



[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Test Recursive Action"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}


function changeMRColor(mr,color)
  mr.Color = color
end

function deactivateMR(mr)
  changeMRColor(mr,0xff0000)--blue
  if mr.Active==true then
    mr.Active = false
  end
end

function activateMR(mr)
  changeMRColor(mr,0xff)--red
  if mr.Active==false and NoMoreRecursiveAction~=true then
    mr.Active = true
  end
end


{$asm}

[ENABLE]

luacall(runOnSucceeded(2000,deactivateMR))
// deactivate 2 sec later

luacall(runOnSucceeded(4000,activateMR))
// activate 4 sec later, so another loop

[DISABLE]

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"STOP Recursive Action"</Description>
              <LastState/>
              <Color>000000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}


[ENABLE]
NoMoreRecursiveAction = true

[DISABLE]
NoMoreRecursiveAction = false

</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>35</ID>
      <Description>"allocate some memory for test"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
globalalloc(__,$4000)
__:
dq __
__+10:
dq -1


[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"[]=&gt;script 4"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>__+10</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>27</ID>
              <Description>"script 1"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
__+10:
dd 1
[DISABLE]

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"script 2"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
__+10:
dd 2
[DISABLE]

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"script 3"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
__+10:
dd 3
[DISABLE]

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"script 4"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
__+10:
dd 4
[DISABLE]

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"byte 1"</Description>
              <VariableType>Byte</VariableType>
              <Address>02F90020</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"byte 2"</Description>
              <VariableType>Byte</VariableType>
              <Address>02F90020</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"byte 3"</Description>
              <VariableType>Byte</VariableType>
              <Address>02F90020</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"byte 4"</Description>
              <VariableType>Byte</VariableType>
              <Address>02F90020</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="CheatMenuGUI.Static" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
    <Structure Name="CheatMenuGUI" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
    <Structure Name="InGameMenu.Static" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
    <Structure Name="CheatMenuGUI.Static" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
    <Structure Name="CheatMenuGUI" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
    <Structure Name="InGameMenu.Static" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements/>
    </Structure>
  </Structures>
  <LuaScript>
</LuaScript>
</CheatTable>
