<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <CheatEntries>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Health script (can be activated after Start menu showed up) Cielos"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Full Credit To: Cielos
[ENABLE]
aobscan(healthscriptAOB,db 80 x 00 00 00 d9 5d f0 d9 45 f0)
label(healthscriptAOB_jmp)
registersymbol(healthscriptAOB_jmp)

label(pHealth)
registersymbol(pHealth)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [pHealth],eax

originalcode:
fild dword ptr [eax+F4] //F4 == Max Health

exit:
jmp returnhere

///
pHealth:
dd 0
///

healthscriptAOB: //0806ED5F:
healthscriptAOB_jmp:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
dealloc(newmem)
healthscriptAOB_jmp: //0806ED5F:
db DB 80 F8 00 00 00
//Alt: fild dword ptr [eax+000000F8]
unregistersymbol(healthscriptAOB_jmp)
unregistersymbol(pHealth)

/*
0806ED49 - D9 1D 3852BE00        - fstp dword ptr [00BE5238] : [3F4CD7EA]
0806ED4F - 8B 46 28              - mov eax,[esi+28]
0806ED52 - 83 78 04 00           - cmp dword ptr [eax+04],00
0806ED56 - 0F86 D4000000         - jbe 0806EE30
0806ED5C - 8B 40 0C              - mov eax,[eax+0C]
&gt;&gt;&gt;0806ED5F - DB 80 F8000000        - fild dword ptr [eax+000000F8]
0806ED65 - D9 5D F0              - fstp dword ptr [ebp-10]
0806ED68 - D9 45 F0              - fld dword ptr [ebp-10]
0806ED6B - 89 5D F0              - mov [ebp-10],ebx
0806ED6E - DB 45 F0              - fild dword ptr [ebp-10]
0806ED71 - D9 5D F0              - fstp dword ptr [ebp-10]
0806ED74 - D9 45 F0              - fld dword ptr [ebp-10]
0806ED77 - D8 0D 40EE0608        - fmul dword ptr [0806EE40] : [WININET.InternetCreateUrlW+2D7]
0806ED7D - DFF1                  - fcomip st(0),st(1)
0806ED7F - DDD8                  - fstp st(0)
0806ED81 - 0F8A 92000000         - jp 0806EE19
*/
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Health"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pHealth</Address>
          <Offsets>
            <Offset>F8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>264</ID>
      <Description>"Monster Vac"</Description>
      <Options moHideChildren="1" moBindActivation="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
alloc(MonsterVac,$1000)
label(MonsterVacReturn)
label(CaptureCoords)
label(OriginalCode)
label(VacDisabled)
label(VacEnabled)
label(VacCoords)
registersymbol(VacEnabled)
registersymbol(OriginalCode)

STRUCT Coords
X: dd ?
Y: dd ?
ENDSTRUCT

MonsterVac: //EBX,ECX,ESI == Start Of Current Character Object
cmp [VacEnabled],1 //So you can enable/disable the vac without disabling
jne VacDisabled    //the entire script...
cmp [ebx+48],0     //Dust.CharClasses.Character-&gt;ID (+48)
je CaptureCoords   //Capture Coordinates If It's Dust As Starting Vac Position
cmp [ebx+44],0     //Dust.CharClasses.Character-&gt;Team (+44)
je OriginalCode    //Skip Vac For Anyone On Player's 'Team'

cmp [VacCoords+X],0 //Skip vac temporarily if starting point not captured yet
je OriginalCode

push ecx //Vaccuum Code Right Here :P
mov ecx,[VacCoords+X]
mov [eax+X],ecx
mov ecx,[VacCoords+Y]
mov [eax+Y],ecx
pop ecx
fstp st(0)
jmp OriginalCode+2

CaptureCoords:
cmp [VacCoords+X],0
jne OriginalCode
push ecx
mov ecx,[eax+X]
mov [VacCoords+X],ecx
mov ecx,[eax+Y]
mov [VacCoords+Y],ecx
pop ecx

OriginalCode:
readmem(Dust.CharClasses.Character::UpdateLocation+1DA,9)
jmp MonsterVacReturn

VacDisabled:
mov [VacCoords+X],0
jmp OriginalCode

VacEnabled:
dd 1
VacCoords:
dq 0

Dust.CharClasses.Character::UpdateLocation+1DA:
jmp MonsterVac
db 90 90 90 90
MonsterVacReturn:

[disable]

Dust.CharClasses.Character::UpdateLocation+1DA:
readmem(OriginalCode,9)

dealloc(MonsterVac)
unregistersymbol(VacEnabled)
unregistersymbol(OriginalCode)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>266</ID>
          <Description>"Vac Toggler"</Description>
          <LastState Activated="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
{$lua}
vacEnabled=getAddress("VacEnabled")
if(vacEnabled~=nil) then writeBytes(vacEnabled,01) end

[disable]
{$lua}
vacEnabled=getAddress("VacEnabled")
if(vacEnabled~=nil) then writeBytes(vacEnabled,00) end
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>16</Key>
                <Key>86</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>265</ID>
              <Description>"Vac Enabled"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>VacEnabled</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>267</ID>
      <Description>"Monster Vac Hook Address Locator"</Description>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[enable]
{$lua}
local function AOBScanEx(aob,p,a,n,s,e,pb)
  local p,a,n,s,e = p or '*X*W',a or fsmNotAligned,n or '0',s or 0x0,e or 0xffffffffffffffff
  local ms = pb and createMemScan(pb) or createMemScan()
  local fl = createFoundList(ms)
  ms.firstScan(soExactValue,vtByteArray,nil,aob,nil,s,e,p,a,n,true,false,false,false)
  ms.waitTillDone()
  fl.initialize()
  local result = nil
  if fl ~= nil and fl.getCount() &gt; 0 then
    result = createStringlist()
    for i=1,fl.getCount() do result.add(fl.getAddress(i-1)) end
  end
  fl.destroy()
  ms.destroy()
  return result
end

addr=getAddress("Dust.CharClasses.Character::UpdateLocation")
DustVacHookAddress=AOBScanEx("d9 18 83 bb",nil,nil,nil,addr,addr+500)
if DustVacHookAddress~=nil then
    print(string.format("Vac Hook Address-&gt; %s",getNameFromAddress(DustVacHookAddress[0])))
else
    print("Failed finding vac hook address! Are you actually in game?")
end

{$asm}
[disable]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Dust.CharClasses.Character" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Pointer" Bytesize="4" Description="Vtable" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="4" Vartype="Pointer" Bytesize="4" Description="textureRange" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
          <Structure Name="Autocreated from 03417C0C" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="0" Vartype="Pointer" Bytesize="4" Description="Vtable" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="Number of Elements" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Array[0]" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
              <Element Offset="12" Vartype="4 Bytes" Bytesize="4" Description="Array[1]" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" Description="Array[2]" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
              <Element Offset="20" Vartype="4 Bytes" Bytesize="4" Description="Array[3]" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" Description="AnimName" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" Description="prevFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" Description="nextKeyFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" Description="returnFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" Description="Name" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
          <Structure Name="Autocreated from 03699150" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="0" Vartype="Pointer" Bytesize="4" Description="Vtable" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="m_stringLength" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
              <Element Offset="8" Vartype="Unicode String" Bytesize="256" Description="m_firstChar" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" Description="script" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
          <Structure Name="Autocreated from 03417C58" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="0" Vartype="Pointer" Bytesize="4" Description="Vtable" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="4" Vartype="Pointer" Bytesize="4" Description="character" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" Description="line" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" Description="charDef" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" Description="animation" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" Description="keyFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" Description="Definition" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
          <Structure Name="Autocreated from 031B4210" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="0" Vartype="Pointer" Bytesize="4" Description="Vtable" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="4" Vartype="Pointer" Bytesize="4" Description="animations" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" Description="frames" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" Description="Path" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" Description="sourceWidth" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" Description="sourceHeight" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" Description="maxSprites" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" Description="maxSpritesHorz" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="32" Vartype="4 Bytes" Bytesize="4" Description="charType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
              <Element Offset="36" Vartype="Byte" Bytesize="1" Description="Sprites_01_Index" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="37" Vartype="Byte" Bytesize="1" Description="Sprites_02_Index" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="38" Vartype="Byte" Bytesize="1" Description="Sprites_03_Index" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="39" Vartype="Byte" Bytesize="1" Description="Sprites_04_Index" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="40" Vartype="Byte" Bytesize="1" Description="Sprites_05_Index" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="41" Vartype="Byte" Bytesize="1" Description="maxParts" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" Description="Ai" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
          <Structure Name="Autocreated from 036A815C" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="0" Vartype="Pointer" Bytesize="4" Description="Vtable" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" Description="partsSnap" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
          <Structure Name="Autocreated from 036A7E7C" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" AutoCreateStructsize="4096">
            <Elements>
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              <Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="Number of Elements" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" Description="Array[0]" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" Description="Array[1]" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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            </Elements>
          </Structure>
        </Element>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" Description="GotoGoal" DisplayMethod="Unsigned Integer" BackgroundColor="80000005">
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              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" Description="Array[0]" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
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            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" Description="QueueGoal" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="52" Vartype="4 Bytes" Bytesize="4" Description="textureID" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="56" Vartype="4 Bytes" Bytesize="4" Description="textureIndex" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="60" Vartype="4 Bytes" Bytesize="4" Description="prevTextureID" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="64" Vartype="4 Bytes" Bytesize="4" Description="prevTextureIndex" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="68" Vartype="4 Bytes" Bytesize="4" Description="Team" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="72" Vartype="4 Bytes" Bytesize="4" Description="ID" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="76" Vartype="4 Bytes" Bytesize="4" Description="NPC" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="80" Vartype="4 Bytes" Bytesize="4" Description="CollectEquipID" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="84" Vartype="4 Bytes" Bytesize="4" Description="FlyType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="88" Vartype="4 Bytes" Bytesize="4" Description="PatrolType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="92" Vartype="Float" Bytesize="4" Description="flyingSpeed" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="96" Vartype="Float" Bytesize="4" Description="animFrameTime" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="100" Vartype="4 Bytes" Bytesize="4" Description="curAnimFrame" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="104" Vartype="4 Bytes" Bytesize="4" Description="maxAnimFrames" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="108" Vartype="4 Bytes" Bytesize="4" Description="AnimFrame" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="112" Vartype="4 Bytes" Bytesize="4" Description="Anim" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="116" Vartype="Float" Bytesize="4" Description="prevDuration" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="120" Vartype="Float" Bytesize="4" Description="et" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="124" Vartype="Float" Bytesize="4" Description="curFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" Description="shadowAlpha" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="132" Vartype="Float" Bytesize="4" Description="lungeTint" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="136" Vartype="Float" Bytesize="4" Description="glowing" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="140" Vartype="4 Bytes" Bytesize="4" Description="maxIdles" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="144" Vartype="Float" Bytesize="4" Description="CharRotationDest" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="148" Vartype="Float" Bytesize="4" Description="CharRotation" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="152" Vartype="4 Bytes" Bytesize="4" Description="Face" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="156" Vartype="4 Bytes" Bytesize="4" Description="State" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="160" Vartype="4 Bytes" Bytesize="4" Description="DieType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="164" Vartype="4 Bytes" Bytesize="4" Description="SpawnType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="168" Vartype="4 Bytes" Bytesize="4" Description="Defense" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="172" Vartype="4 Bytes" Bytesize="4" Description="LiftType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="176" Vartype="4 Bytes" Bytesize="4" Description="DamageType" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="180" Vartype="4 Bytes" Bytesize="4" Description="LungeState" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="184" Vartype="4 Bytes" Bytesize="4" Description="ledgeAttach" DisplayMethod="Signed Integer" BackgroundColor="80000005"/>
        <Element Offset="188" Vartype="Float" Bytesize="4" Description="runTimer" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="192" Vartype="Float" Bytesize="4" Description="footOffset" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="196" Vartype="Float" Bytesize="4" Description="Friction" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="200" Vartype="Float" Bytesize="4" Description="jumpTime" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="204" Vartype="Float" Bytesize="4" Description="CharCol" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="208" Vartype="Float" Bytesize="4" Description="Speed" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="212" Vartype="Float" Bytesize="4" Description="JumpVelocity" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="216" Vartype="Float" Bytesize="4" Description="LifeBarPercent" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="220" Vartype="Float" Bytesize="4" Description="ShadowWidth" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="224" Vartype="Float" Bytesize="4" Description="CanHurtFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="228" Vartype="Float" Bytesize="4" Description="CanHurtProjectileFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
        <Element Offset="232" Vartype="Float" Bytesize="4" Description="DyingFrame" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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</CheatTable>
