<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <CheatEntries>
    <CheatEntry>
      <ID>96</ID>
      <Description>"The Binding of Isaac v1.022 STEAM *fix*"</Description>
      <LastState Value="" Activated="0" RealAddress="00000000"/>
      <Color>FF00FF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>107</ID>
      <Description>"### READ TABLE EXTRAS ###"</Description>
      <LastState Value="" Activated="0" RealAddress="00000000"/>
      <Color>FF0000</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>94</ID>
      <Description>"Search player structure"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : isaac-ng.exe
  Version: v1.022
  Date   : 2014-11-12
  Author : AikonCWD

  This script search player structure and fill pointers
}

define(address,"isaac-ng.exe"+15A11E)
define(bytes,8B 80 70 0B 00 00)
globalalloc(pHearts,4)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [pHearts],eax
  mov eax,[eax+00000B70]
  jmp return

address:
  jmp code
  nop
return:

[DISABLE]

address:
  db bytes
  // mov eax,[eax+00000B70]

dealloc(pHearts)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+15A11E

"isaac-ng.exe"+15A0EE: 8B C6                 -  mov eax,esi
"isaac-ng.exe"+15A0F0: E8 7B 8B EA FF        -  call isaac-ng.exe+2C70
"isaac-ng.exe"+15A0F5: 8B B5 B8 FE FF FF     -  mov esi,[ebp-00000148]
"isaac-ng.exe"+15A0FB: D9 06                 -  fld dword ptr [esi]
"isaac-ng.exe"+15A0FD: 8B 85 04 FF FF FF     -  mov eax,[ebp-000000FC]
"isaac-ng.exe"+15A103: D8 85 34 FF FF FF     -  fadd dword ptr [ebp-000000CC]
"isaac-ng.exe"+15A109: D9 9D 34 FF FF FF     -  fstp dword ptr [ebp-000000CC]
"isaac-ng.exe"+15A10F: D9 46 04              -  fld dword ptr [esi+04]
"isaac-ng.exe"+15A112: D8 85 38 FF FF FF     -  fadd dword ptr [ebp-000000C8]
"isaac-ng.exe"+15A118: D9 9D 38 FF FF FF     -  fstp dword ptr [ebp-000000C8]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+15A11E: 8B 80 70 0B 00 00     -  mov eax,[eax+00000B70]
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+15A124: 50                    -  push eax
"isaac-ng.exe"+15A125: 68 5C D8 11 01        -  push isaac-ng.exe+1CD85C
"isaac-ng.exe"+15A12A: 6A 10                 -  push 10
"isaac-ng.exe"+15A12C: 68 30 1F 17 01        -  push isaac-ng.exe+221F30
"isaac-ng.exe"+15A131: FF 15 40 12 11 01     -  call dword ptr [isaac-ng.exe+1C1240]
"isaac-ng.exe"+15A137: 8B BD 2C FF FF FF     -  mov edi,[ebp-000000D4]
"isaac-ng.exe"+15A13D: 81 C7 80 01 00 00     -  add edi,00000180
"isaac-ng.exe"+15A143: 83 C9 FF              -  or ecx,-01
"isaac-ng.exe"+15A146: 8B C4                 -  mov eax,esp
"isaac-ng.exe"+15A148: 89 BD 30 FF FF FF     -  mov [ebp-000000D0],edi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Hearts"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Max Hearts"</Description>
              <LastState Value="6" Activated="0" RealAddress="1063D5C4"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Red Hearts"</Description>
              <LastState Value="3" Activated="0" RealAddress="1063D5C8"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Eternal Heart (0 or 1)"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Eternal Heart
</DropDownList>
              <LastState Value="0" Activated="0" RealAddress="1063D5CC"/>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Grey Hearts"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D5D0"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Black Hearts"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D5D4"/>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>12</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"Lives"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D928"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>EB0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"Pickup Items"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Keys"</Description>
              <LastState Value="5" Activated="1" RealAddress="1063D5DC"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B64</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Bombs"</Description>
              <LastState Value="5" Activated="1" RealAddress="1063D5E4"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Coins"</Description>
              <LastState Value="99" Activated="1" RealAddress="1063D5E8"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B70</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>70</ID>
          <Description>"Cards and Pills"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>52</ID>
              <Description>"Pills = 0, Cards = 1"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Pills
1:Cards
</DropDownList>
              <LastState Value="1" Activated="0" RealAddress="1063FA10"/>
              <Color>80000008</Color>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>2F98</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"Card/Pill item"</Description>
              <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Nothing
1:O The Fool - Where your journey begins [teleport to starting room] 
2:I The Magician - May you never miss your goal [homing tears for current room] 
3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none] 
4:III The Empress - May your rage bring power [+damage and speed in current room] 
5:IV The Emperor - Challenge me! [teleport to boss] 
6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts] 
7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts] 
8:VII The Chariot - May nothing stand before you [temporary invincibility] 
9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin] 
10:IX The Hermit - May you see what life has to offer [teleport to shop] 
11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine] 
12:XI Strength - May your power bring rage [+1 stats and size for current room] 
13:XII The Hanged Man - May you find enlightenment [flight for current room] 
14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room] 
15:XIV Temperance - May you be pure in heart [spawn blood donation machine] 
16:XV The Devil - Revel in the power of your darkness [+damage in current room] 
17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room] 
18:XVII The Stars - May you find what you desire [teleport to item room] 
19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room] 
20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map] 
21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar] 
22:XXI The World - Open your eyes and see [reveal entire map and icon rooms] 
23:2 of Clubs - Item multiplier [2x current bombs; +2 if none] 
24:2 of Diamonds - Item multiplier [2x current coins; +2 if none] 
25:2 of Spades - Item multiplier [2x current keys; +2 if none] 
26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2] 
27:Joker, The - ??? [teleport to angel/devil room] 
28:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls] 
29:Jera - Abundance [double pickups in current room] 
30:Ehwaz - Passage [create a trapdoor] 
31:Dagaz - Purity [remove floor's curse; 1 soul heart if none] 
32:Ansuz - Vision [reveal entire map, secrets, icon rooms] 
33:Perthro - Change [change pedestal item] 
34:Berkano - Companionship [summon 3 blue spiders + 3 blue flies] 
36:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door] 
35:Algiz - Resistance [temporary invincibility, slightly longer] 
37:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free] 
38:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets] 
39:Card Against Humanity, A - Something stinksâ€¦ [fill entire room with poop] 
40:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
</DropDownList>
              <LastState Value="0" Activated="0" RealAddress="1063FA0C"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>2F94</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Held Item"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>51</ID>
              <Description>"Current Held Item"</Description>
              <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:-nothing- 
1:The Sad Onion - Tears up 
2:The Inner Eye - Triple shot 
3:Spoon Bender - Homing shots 
4:Cricket's Head - DMG up 
5:My Reflection - Boomerang tears 
6:Number One - Tears up 
7:Blood of the Martyr - DMG up 
8:Brother Bobby - Friends 'till the end 
9:Skatole - Fly love 
10:Halo of Flies - Projectile protection 
11:1up! - Extra life 
12:Magic Mushroom - All stats up! 
13:The Virus - Poison touch 
14:Roid Rage - Speed and range up 
15:&lt;3 - HP up 
16:Raw Liver - HP up 
17:Skeleton Key - 99 keys 
18:Dollar - $$$ 
19:Boom! - 10 bombs 
20:Transcendance - We all float down here... 
21:Compass - The end is near 
22:Lunch - HP up 
23:Dinner - HP up 
24:Dessert - HP up 
25:Breakfast - HP up 
26:Rotten Meat - HP up 
27:Wooden Spoon - Speed up 
28:The Belt - Speed up 
29:Mom's Underwear - Range up 
30:Mom's Heels - Range up 
31:Mom's Lipstick - Range up 
32:Wire Coat Hanger - Tears up 
33:The Bible - Temporary flight 
34:The Book of Belial - Temporary DMG up 
35:Necronomicon - Mass room damage 
36:The Poop - Plop! 
37:Mr. Boom - Reusable bomb buddy 
38:Tammy's Head - Reusable tear burst 
39:Mom's Bra - Mass fear 
40:Kamikaze - Become the bomb! 
41:Mom's Pad - Gross... 
42:Bob's Rotten Head - Reusable ranged bomb 
44:Teleport! - Teleport! 
45:Yum Heart - Reusable regeneration 
46:Lucky Foot - Luck up 
47:Doctorâ€™s Remote - Reusable air strike 
48:Cupidâ€™s Arrow - Piercing shots 
49:SHOOP DA WHOOP! - BLLLARRRRGGG! 
50:Steven - DMG up 
51:Pentagram - DMG up 
52:Dr. Fetus - ??? 
53:Magneto - Item snatcher 
54:Treasure Map - Full visible map 
55:Mom's Eye - Eye in the back of your head 
56:Lemon Mishap - Oops... 
57:Distant Admiration - Attack fly 
58:Book of Shadows - Temporary invincibility 
59:-crashes game- 
60:The Ladder - Building bridges 
61:-crashes game- 
62:Charm of the Vampire - Kills heal 
63:The Battery - Stores energy 
64:Steam Sale - 50% off 
65:Anarchist Cookbook - Summon bombs 
66:The Hourglass - Temporary enemy slowdown 
67:Sister Maggy - Friends 'till the end 
68:Technology - Laser tears 
69:Chocolate Milk - Charge shots 
70:Growth Hormones - Speed + DMG up 
71:Mini Mush - Speed + range up 
72:Rosary - Faith up 
73:Cube of Meat - Gotta meat 'em all 
74:A Quarter - +25 coins 
75:PhD - Better pills 
76:X-Ray Vision - I've seen everything 
77:My Little Unicorn - Temporary badass 
78:Book of Revelations - Reusable soul protection 
79:The Mark - DMG up 
80:The Pact - DMG + tears up 
81:Dead Cat - 9 lives 
82:Lord of the Pit - Demon wings 
83:The Nail - Temporary demon form 
84:We Need to go Deeper! - Reusable level skip 
85:Deck of Cards - Reusable card generator 
86:Monstro's Tooth - Summon Monstro 
87:Loki's Horns - Cross tears 
88:Little Chubby - Attack buddy 
89:Spider Bite - Slow effect 
90:The Small Rock - DMG up 
91:Spelunker's Hat - See-through doors 
92:Super Bandage - +2 hearts 
93:The Gamekid - Temporary Man-Pac 
94:Sack of Pennies - Gives money 
95:Robo-Baby - Friends 'till the bbbbzzzt 
96:Little C.H.A.D. - Gives kisses 
97:The Book of Sin - Reusable item generator 
98:The Relic - Soul generator 
99:Little Gish - Sticky friend 
100:Little Steven - Psychic friend 
101:The Halo - All stats up 
102:Mom's Bottle of Pills - Reusable pill generator 
103:The Common Cold - Poison damage 
104:The Parasite - Split shot 
105:The D6 - Reroll your destiny 
106:Mr. Mega - Blast damage 
107:The Pinking Shears - Cut and run 
108:The Wafer - Damage resistance 
109:Money = Power - $$$ = DMG 
110:Mom's Contacts - Freeze effect 
111:The Bean - Toot on command 
112:Guardian Angel - Extra protection 
113:Demon Baby - Auto-turret friend 
114:Mom's Knife - Stab stab stab 
115:Ouija Board - Spectral tears 
116:9 Volt - Quicker charge 
117:Dead Bird - Protective buddy 
118:Brimstone - Blood laser barrage 
119:Blood Bag - HP up 
120:Odd Mushroom (tiny) - Fire rate up 
121:Odd Mushroom (thick) - DMG up 
122:Whore of Babylon - Curse up 
123:Monster Manual - Temporary buddy generator 
124:Dead Sea Scrolls - Itâ€™s a mystery 
125:Bobby-Bomb - Homing bombs 
126:Razor Blade - Feel my pain 
127:Forget Me Now - I donâ€™t remember... 
128:Forever Alone - Attack fly 
129:Bucket of Lard - HP up 
130:A Pony - Flight + dash attack 
131:Bomb Bag - Gives bombs 
132:A Lump of Coal - My Xmas present 
133:Guppy's Paw - Soul converter 
134:Guppyâ€™s Tail - Cursed? 
135:IV Bag - Portable blood bank 
136:Best Friend - Friends 'till the end 
137:Remote Detonator - Remote bomb detonation 
138:Stigmata - DMG + HP up 
139:Momâ€™s Purse - More trinket room 
140:Bobs Curse - +5 poison bombs 
141:Pageant Boy - Ultimate grand supreme 
142:Scapular - You have been blessed 
143:Speed Ball - Speed + shot speed up 
144:Bum Friend - Heâ€™s greedy 
145:Guppy's Head - Reusable fly hive 
146:Prayer Card - Reusable eternity 
147:Notched Axe - Rocks donâ€™t stand a chance 
148:Infestation - They grow inside 
149:Ipecac - Explosive shots 
150:Tough Love - Tooth shot 
151:The Mulligan - They grow inside 
152:Technology 2 - Laser 
153:Mutant Spider - Quad shot 
154:Chemical Peel - DMG up 
155:The Peeper - Plop! 
156:Habit - Item martyr 
157:Bloody Lust - Rage! 
158:Crystal Ball - I see my future 
159:Spirit of the night - Scary 
160:Crack the Sky - Holy white death 
161:Ankh - Eternal life? 
162:Celtic Cross - You feel blessed 
163:Ghost Baby - Spectral buddy 
164:Candle - Reusable flames 
165:Cat-o-Nine-Tails - Shot speed + damage up 
166:D20 - Reroll the basics 
167:Harlequin Baby - Double shot buddy 
168:Epic Fetus - On-demand air strike 
169:Polyphemus - Mega tears 
170:Daddy Longlegs - Daddyâ€™s love 
171:Spider Butt - Mass enemy slowdown + damage 
172:Sacrificial Dagger - My fate protects me 
173:Mitre - You feel blessed 
174:Rainbow Baby - Random buddy 
175:Dad's Key - Opens all doors... 
176:Stem Cells - HP up 
177:Portable Slot - Gamble 24/7 
178:Holy Water - Splash! 
179:Fate - Flight eternal 
180:The Black Bean - Toot on touch 
181:White Pony - Flight + holy death 
182:Sacred Heart - Homing shots + DMG up 
183:Tooth Picks - Tears + shot speed up 
184:Holy Grail - Flight + HP up 
185:Dead Dove - Flight + spectral tears 
186:Blood Rights - Mass enemy damage at a cost 
187:Guppyâ€™s Hairball - Swing it 
188:Abel - Mirrored buddy 
189:SMB Super Fan - All stats up 
190:Pyro - 99 bombs 
191:3 Dollar Bill - Rainbow tears 
192:Telepathy For Dummies - Temporary psychic shot 
193:Meat! - DMG + HP up 
194:Magic 8 Ball - Shot speed up 
195:Momâ€™s Coin Purse - Whatâ€™s all this? 
196:Squeezy - Tears up 
197:Jesus Juice - Damage + range up 
198:Box - Stuff 
199:Mom's Key - Less is now more +2 keys 
200:Momâ€™s Eyeshadow - Charm tears 
201:Iron Bar - Concussive tears 
202:Midasâ€™ Touch - Golden touch 
203:Humbleing Bundle - 1+1 free 4Evar 
204:Fanny Pack - Filled with goodies 
205:Sharp Plug - Charge with blood 
206:Guillotine - An out-of-body experience 
207:Ball of Bandages - Gotta lick 'em all! 
208:Champion Belt - DMG + challenge up 
209:Butt Bombs - Toxic blast +5 bombs 
210:Gnawed Leaf - Unbreakable 
211:Spiderbaby - Spider revenge 
212:Guppyâ€™s Collar - Eternal life? 
213:Lost Contact - Shielded tears 
214:Anemic - Toxic blood 
215:Goat Head - He accepts your offering 
216:Ceremonial Robe - Sin up 
217:Momâ€™s Wig - You feel itchy... 
218:Placenta - Regeneration + HP up 
219:Old Bandage - HP up 
220:Sad Bombs - Tear blasts +5 bombs 
221:Rubber Cement - Bouncing tears 
222:Anti-Gravity - Anti-gravity tears + tears up 
223:Pyromaniac - It hurts so good +5 bombs 
224:Cricketâ€™s Body - Splash damage + tears up 
225:Gimpy - Sweet suffering 
226:Black Lotus - HP up x3 
227:Piggy Bank - My life savings 
228:Momâ€™s Perfume - Fear shot 
229:Monstroâ€™s Lung - Charged attack 
230:Abaddon - Evil + DMG + fear shot 
231:Ball of Tar - Sticky feet... 
232:Stop Watch - Letâ€™s slow this down a bit... 
233:Tiny Planet - Orbiting tears + range up 
234:Infestation 2 - Infestation shot 
236:E. Coli - Turdy touch 
237:Deathâ€™s Touch - Penetrative shots + DMG up 
238:Key Piece 1 - ??? 
239:Key Piece 2 - ??? 
240:Experimental Treatment - All stats upâ€¦ then shuffled 
241:Contract From Below - Wealthâ€¦ but at what cost? 
242:Infamy - Damage reduction 
243:Trinity Shield - You feel guarded 
244:Tech.5 - Itâ€™s still being tested... 
245:20/20 - Double shot 
246:Blue Map - Secrets 
247:BFFs! - Your friends rule 
248:Hive Mind - Giant spiders and flies 
249:Thereâ€™s Options - More options 
250:Bogo Bombs - 1+1 BOOM! 
251:Starter Deck - Extra card room 
252:Little Baggy - Extra pill room 
253:Magic Scab - HP + luck up 
254:Blood Clot - DMG + range up 
255:Screw - Tears + shot speed up 
256:Hot Bombs - Burning blast +5 bombs 
257:Fire Mind - Flaming tears 
258:Missing No. - Syntax error 
259:Dark Matter - Fear shot 
260:Black Candle - Curse immunity + evil up 
261:Proptosis - Short range mega tears 
262:Missing Page 2 - Evil up. Your enemies will pay! 
264:Smart Fly - Revenge fly 
265:Dry Baby - Immortal friend 
266:Juicy Sack - Sticky babies 
267:Robo-Baby 2.0 - We worked out all the kinks 
268:Rotten Baby - Infested friend 
269:Headless Baby - Bloody friend 
270:Leech - Blood sucker 
271:Mysterious Sack - ? 
272:BBF - Big Beautiful Fly 
273:Bobâ€™s Brain - Explosive thoughts 
274:Best Bud - Sworn protector 
275:Lilâ€™ Brimstone - Evil Friend 
276:Isaacâ€™s Heart - Protect it 
277:Lilâ€™ Haunt - Fear him 
278:Dark Bum - He wants to take your life 
279:Big Fan - Fat protector 
280:Sissy Longlegs -She loves you 
281:Punching Bag - Scape goat 
282:How to Jump - Itâ€™s time you learn how 
283:D100 - REEROLLLLL! 
284:D4 - Reroll into something else 
285:D10 - Reroll enemies 
286:Blank Card - Card mimic 
287:Book of Secrets - ??? 
288:Box of Spiders - Itâ€™s a box of spiders 
289:Red Candle - Flame on 
290:The Jar - Save your life 
291:Flush! - ... 
292:Satanic Bible - Reusable evil 
293:Head of Krampus - Krampus rage 
294:Butter Bean - Reusable knock-back 
295:Magic Fingers - Pay to play 
296:Converter - Convert your soul 
297:Pandora's Box - ?? 
298:Unicorn Stump - You feel stumped 
299:Taurus - Speed down + rage is building 
300:Aries - Ramming speed 
301:Cancer - HP up + you feel protected 
302:Leo - Stompy 
303:Virgo - You feel refreshed and protected 
304:Libra - You feel balanced 
305:Scorpio - Poison shots 
306:Sagittarius - Penetrative shot + speed up 
307:Capricorn - All stats up 
308:Aquarius - Trail of tears 
309:Pisces - Tears up + knock-back shot 
310:Eveâ€™s Mascara - Shot speed down + DMG up 
311:Judasâ€™ Shadow - Sweet revenge 
312:Maggy's Bow - HP up + you feel healthy 
313:Holy Mantle - Holy Shield 
314:Thunder Thighs - HP up + speed down + you feel stompy 
315:Strange Attractor - Magnetic tears 
316:Cursed Eye - Cursed charge shot 
317:Mysterious Liquid - Toxic splash damage 
318:Gemini - Conjoined friend 
319:Cainâ€™s Other Eye - Near sighted friend 
320:???â€™s Only Friend - Controlled friend 
321:Samsonâ€™s Chains - The olâ€™ ball and chains 
322:Mongo Baby - Mongo friend 
323:Isaacâ€™s Tears - Collected tears 
324:Undefined - Undefined 
325:Scissors - Lose your head 
326:Breath of Life - Invincibility at a cost 
327:The Polaroid - Fate chosen 
328:The Negative - Fate chosen 
329:The Ludovico Technique - Controlled tears 
330:Soy Milk - DMG down + tears way up 
331:Godhead - God tears 
332:Lazarusâ€™ Rags - Eternal Life? 
333:The Mind - I know all 
334:The Body - I feel all 
335:The Soul - I am all 
336:Dead Onion - Toxic aura tears 
337:Broken Watch - I think itâ€™s broken 
338:The Boomerang - It will never leave you 
339:Safety Pin - Evil + range + shot speed up 
340:Caffeine Pill - Speed up + size down 
341:Torn Photo - Tears + shot speed up 
342:Blue Cap -HP + tears up + shot speed down 
343:Latch Key - Luck up 
344:Match Book - Evil up 
345:Synthoil - DMG + range up 
346:A Snack - HP up
</DropDownList>
              <LastState Value="0" Activated="0" RealAddress="1063D740"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>CC8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"Current Held Item Charge"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D744"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>CCC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"Current Trinket"</Description>
              <DropDownList ReadOnly="1" DisplayValueAsItem="1">0: Nothing
1: Swallowed Penny
2: Petrified Poop
3: AAA Battery
4: Broken Remote
5: Purple Heart
6: Broken Magnet
7: Rosary Bead
8: Cartridge
9: Pulse Worm
10: Wiggle Worm
11: Ring Worm
12: Flat Worm
13: Store Credit
14: Callus
15: Lucky Rock
16: Mom's Toenail
17: Black Lipstick
18: Bible Tract
19: Paper Clip
20: Monkey Paw
21: Mysterious Paper
22: Daemon's Tail
23: Missing Poster
24: Butt Penny
25: Mysterious Candy
26: Hook Worm
27: Whip Worm
28: Broken Ankh
29: Fish Head
30: Pinky Eye
31: Push Pin
32: Liberty Cap
33: Umbilical Cord
34: Child's Heart
35: Curved Horn
36: Rusted Key
37: Goat's Hoof
38: Mom's Pearl
39: Cancer
40: Red Patch
41: Match Stick
42: Lucky Toe
43: Cursed Skull
44: Safety Cap
45: Ace of Spades
46: Isaac's Fork
48: A Missing Page
49: Bloody Penny
50: Burnt Penny
51: Flat Penny
52: Counterfeit Penny
53: The Tick
54: Isaac's Head
55: Maggy's Faith
56: Judas' Tongue
57: ???'s Soul
58: Samsom's Lock
59: Cain's Eye
60: Eve's Bird Foot
61: Left Hand
</DropDownList>
              <LastState Value="0" Activated="0" RealAddress="1063D7DC"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>D64</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"Second Trinket?"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D7E0"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>D68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"Extra Item Charge?"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D758"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>CE0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"Player Stats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>64</ID>
              <Description>"Attack Type"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Normal 
2:Beam 
3:Lasers 
4:Knife 
5:Bombs 
6:Aimed Missile 
7:Shotgun Tears 
8:Aimed Destructive Floating Ball
9:Unknow
</DropDownList>
              <LastState Value="1" Activated="0" RealAddress="1063D614"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>B9C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"Attack Style"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:Circle
2:Stationary
3:Stationary + Circle
4:Spread when hit
5:Full circle
6:Stationary +  Spread
7:Stationary + Spread + Circle
8:Bouncing
9:Circle + Bouncing
10:Stationary + Bouncing
11:?
12:?
13:?
14:?
15:?
16:?
17:?
18:?
19:?
20:?
</DropDownList>
              <LastState Value="0" Activated="0" RealAddress="1063D67A"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>C02</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Attack Speed"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:Normal Speed
9:Normal Speed+
8:Fast Speed
7:Fast Speed+
6:Super Speed
5:Super Speed+
4:Mega Speed
3:Mega Speed+
2:Hyper Mega Fast Speed
1:Hyper Mega Fast Speed+
</DropDownList>
              <LastState Value="10" Activated="0" RealAddress="1063D654"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>BDC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>110</ID>
              <Description>"Attack Range Multiplier"</Description>
              <LastState Value="1" Activated="0" RealAddress="1063D658"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>BE0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108</ID>
              <Description>"Attack Range Value"</Description>
              <LastState Value="-23.75" Activated="0" RealAddress="1063D668"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>BF0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"Attack Damage"</Description>
              <LastState Value="3.5" Activated="0" RealAddress="1063D664"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>BEC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>109</ID>
              <Description>"Mov. Speed"</Description>
              <LastState Value="1" Activated="0" RealAddress="1063D72C"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>CB4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"Luck"</Description>
              <LastState Value="0" Activated="0" RealAddress="1063D730"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>CB8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>175</ID>
          <Description>"Movement and Coordinates"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>185</ID>
              <Description>"Movement Allowed"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <LastState Value="1" Activated="0" RealAddress="1063D1E4"/>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>76C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>176</ID>
              <Description>"X"</Description>
              <LastState Value="420.1875" Activated="0" RealAddress="1063CE8C"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>414</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>177</ID>
              <Description>"Y"</Description>
              <LastState Value="332.8328247" Activated="0" RealAddress="1063CE90"/>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>pHearts</Address>
              <Offsets>
                <Offset>418</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>100</ID>
      <Description>"Search current floor"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : isaac-ng.exe
  Version: v1.022
  Date   : 2014-11-12
  Author : AikonCWD

  This script search current floor (can be edited!)
}

define(address,"isaac-ng.exe"+10FF13)
define(bytes,8B 01 74 04 D9 E8)
globalalloc(pFloor,4)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [pFloor],ecx
  mov eax,[ecx]
  je isaac-ng.exe+10FF1B
  fld1 
  jmp return

address:
  jmp code
  nop
return:

[DISABLE]

address:
  db bytes
  // mov eax,[ecx]
  // je isaac-ng.exe+10FF1B
  // fld1 

dealloc(pFloor)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+10FF13

"isaac-ng.exe"+10FEFD: CC                 -  int 3 
"isaac-ng.exe"+10FEFE: CC                 -  int 3 
"isaac-ng.exe"+10FEFF: CC                 -  int 3 
"isaac-ng.exe"+10FF00: 55                 -  push ebp
"isaac-ng.exe"+10FF01: 8B EC              -  mov ebp,esp
"isaac-ng.exe"+10FF03: 51                 -  push ecx
"isaac-ng.exe"+10FF04: 8B 0D 84 C6 50 00  -  mov ecx,[isaac-ng.exe+21C684]
"isaac-ng.exe"+10FF0A: D9 EE              -  fldz 
"isaac-ng.exe"+10FF0C: F6 41 08 01        -  test byte ptr [ecx+08],01
"isaac-ng.exe"+10FF10: D9 5D FC           -  fstp dword ptr [ebp-04]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+10FF13: 8B 01              -  mov eax,[ecx]
"isaac-ng.exe"+10FF15: 74 04              -  je isaac-ng.exe+10FF1B
"isaac-ng.exe"+10FF17: D9 E8              -  fld1 
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+10FF19: EB 3F              -  jmp isaac-ng.exe+10FF5A
"isaac-ng.exe"+10FF1B: 83 F8 01           -  cmp eax,01
"isaac-ng.exe"+10FF1E: 74 34              -  je isaac-ng.exe+10FF54
"isaac-ng.exe"+10FF20: 83 F8 02           -  cmp eax,02
"isaac-ng.exe"+10FF23: 75 08              -  jne isaac-ng.exe+10FF2D
"isaac-ng.exe"+10FF25: D9 05 C0 34 4D 00  -  fld dword ptr [isaac-ng.exe+1E34C0]
"isaac-ng.exe"+10FF2B: EB 2D              -  jmp isaac-ng.exe+10FF5A
"isaac-ng.exe"+10FF2D: 83 F8 03           -  cmp eax,03
"isaac-ng.exe"+10FF30: 75 08              -  jne isaac-ng.exe+10FF3A
"isaac-ng.exe"+10FF32: D9 05 30 3D 4B 00  -  fld dword ptr [isaac-ng.exe+1C3D30]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>91</ID>
          <Description>"Current Floor"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pFloor</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>101</ID>
      <Description>"The Lost unlocker!"</Description>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : isaac-ng.exe
  Version: v1.022
  Date   : 2014-11-12
  Author : AikonCWD

  This script unlocks The Lost when you die
}
[ENABLE]

aobscanmodule(INJECT,isaac-ng.exe,75 5B 8B 4D E4 39 4D CC 75 53 38 55 B3 75 4E 39 45 A4 75 49 47 83 FF 04 73 0E)
alloc(newmem,$1000)

newmem:

INJECT:
db 90 90 8B 4D E4 39 4D CC 90 90 38 55 B3 90 90 39 45 A4 90 90 47 83 FF 04 EB 0E
registersymbol(INJECT)

[DISABLE]

INJECT:
db 75 5B 8B 4D E4 39 4D CC 75 53 38 55 B3 75 4E 39 45 A4 75 49 47 83 FF 04 73 0E

unregistersymbol(INJECT)
dealloc(newmem)

{
isaac-ng.exe+152CF1 - 75 5B                 - jne isaac-ng.exe+152D4E   //nop
isaac-ng.exe+152CF3 - 8B 4D E4              - mov ecx,[ebp-1C]
isaac-ng.exe+152CF6 - 39 4D CC              - cmp [ebp-34],ecx
isaac-ng.exe+152CF9 - 75 53                 - jne isaac-ng.exe+152D4E   //nop
isaac-ng.exe+152CFB - 38 55 B3              - cmp [ebp-4D],dl
isaac-ng.exe+152CFE - 75 4E                 - jne isaac-ng.exe+152D4E   //nop
isaac-ng.exe+152D00 - 39 45 A4              - cmp [ebp-5C],eax
isaac-ng.exe+152D03 - 75 49                 - jne isaac-ng.exe+152D4E   //nop
isaac-ng.exe+152D05 - 47                    - inc edi
isaac-ng.exe+152D06 - 83 FF 04              - cmp edi,04
isaac-ng.exe+152D09 - 73 0E                 - jae isaac-ng.exe+152D19   //jae &gt; jmp
isaac-ng.exe+152D0B - 89 BE 3C010000        - mov [esi+0000013C],edi
isaac-ng.exe+152D11 - C6 06 01              - mov byte ptr [esi],01
isaac-ng.exe+152D14 - E9 4FFFFFFF           - jmp isaac-ng.exe+152C68
isaac-ng.exe+152D19 - 68 08D31701           - push isaac-ng.exe+1CD308  //the lost unlocked!
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>103</ID>
      <Description>"Pedestal Script"</Description>
      <Options moHideChildren="1" moBindActivation="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : isaac-ng.exe
  Version: v1.022
  Date   : 2014-11-17
  Author : AikonCWD

  This script search the pedestal address
}

define(address,"isaac-ng.exe"+AEFEF)
define(bytes,89 46 14 E8 49 B9 03 00)
globalalloc(pPedestal,4)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+14],eax
  mov [pPedestal],esi       //store pedestal address
  call isaac-ng.exe+EA940
  jmp return

address:
  jmp code
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [esi+14],eax
  // call isaac-ng.exe+EA940

dealloc(pPedestal)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+AEFEF

"isaac-ng.exe"+AEFC7: 0F 85 37 01 00 00        -  jne isaac-ng.exe+AF104
"isaac-ng.exe"+AEFCD: 8B F3                    -  mov esi,ebx
"isaac-ng.exe"+AEFCF: E8 0C A2 02 00           -  call isaac-ng.exe+D91E0
"isaac-ng.exe"+AEFD4: 8B 83 C8 0C 00 00        -  mov eax,[ebx+00000CC8]
"isaac-ng.exe"+AEFDA: 85 C0                    -  test eax,eax
"isaac-ng.exe"+AEFDC: 0F 84 22 01 00 00        -  je isaac-ng.exe+AF104
"isaac-ng.exe"+AEFE2: 8B BB CC 0C 00 00        -  mov edi,[ebx+00000CCC]
"isaac-ng.exe"+AEFE8: 8B 74 24 14              -  mov esi,[esp+14]
"isaac-ng.exe"+AEFEC: 50                       -  push eax
"isaac-ng.exe"+AEFED: 8B CB                    -  mov ecx,ebx
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+AEFEF: 89 46 14                 -  mov [esi+14],eax
"isaac-ng.exe"+AEFF2: E8 49 B9 03 00           -  call isaac-ng.exe+EA940
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+AEFF7: 8B 46 14                 -  mov eax,[esi+14]
"isaac-ng.exe"+AEFFA: 8B 4E 10                 -  mov ecx,[esi+10]
"isaac-ng.exe"+AEFFD: 8B 56 0C                 -  mov edx,[esi+0C]
"isaac-ng.exe"+AF000: 6A 00                    -  push 00
"isaac-ng.exe"+AF002: 50                       -  push eax
"isaac-ng.exe"+AF003: 51                       -  push ecx
"isaac-ng.exe"+AF004: 52                       -  push edx
"isaac-ng.exe"+AF005: 8B DE                    -  mov ebx,esi
"isaac-ng.exe"+AF007: C6 44 24 43 01           -  mov byte ptr [esp+43],01
"isaac-ng.exe"+AF00C: E8 1F B3 FF FF           -  call isaac-ng.exe+AA330
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>106</ID>
          <Description>"Mandatory: Blue Map"</Description>
          <LastState Activated="0"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : isaac-ng.exe
  Version: v1.022
  Date   : 2014-11-17
  Author : AikonCWD

  This script ensures to put a Blue Map on the pedestal. Always
  DON'T DEACTIVATE THIS SCRIPT
}

define(address,"isaac-ng.exe"+AF1B1)
define(bytes,C7 47 14 00 00 00 00)
globalalloc(pPedestal,4)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [edi+14],F6       //Put ALWAYS a Blue Map to the pedestal
  mov [pPedestal],edi
  jmp return

address:
  jmp code
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [edi+14],00000000

dealloc(pPedestal)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+AF1B1

"isaac-ng.exe"+AF186: BA 01 00 00 00           -  mov edx,00000001
"isaac-ng.exe"+AF18B: 83 C6 0C                 -  add esi,0C
"isaac-ng.exe"+AF18E: 8D 4A 0D                 -  lea ecx,[edx+0D]
"isaac-ng.exe"+AF191: E8 DA 4C 07 00           -  call isaac-ng.exe+123E70
"isaac-ng.exe"+AF196: 80 7C 24 33 00           -  cmp byte ptr [esp+33],00
"isaac-ng.exe"+AF19B: 75 4F                    -  jne isaac-ng.exe+AF1EC
"isaac-ng.exe"+AF19D: 68 3C 84 35 01           -  push isaac-ng.exe+1C843C
"isaac-ng.exe"+AF1A2: E8 A9 53 0C 00           -  call isaac-ng.exe+174550
"isaac-ng.exe"+AF1A7: 83 C4 04                 -  add esp,04
"isaac-ng.exe"+AF1AA: 83 BF 4C 0A 00 00 00     -  cmp dword ptr [edi+00000A4C],00
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+AF1B1: C7 47 14 00 00 00 00     -  mov [edi+14],00000000
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+AF1B8: 74 0B                    -  je isaac-ng.exe+AF1C5
"isaac-ng.exe"+AF1BA: 8B 17                    -  mov edx,[edi]
"isaac-ng.exe"+AF1BC: 8B 42 20                 -  mov eax,[edx+20]
"isaac-ng.exe"+AF1BF: 8B CF                    -  mov ecx,edi
"isaac-ng.exe"+AF1C1: FF D0                    -  call eax
"isaac-ng.exe"+AF1C3: EB 65                    -  jmp isaac-ng.exe+AF22A
"isaac-ng.exe"+AF1C5: B8 5C 84 35 01           -  mov eax,isaac-ng.exe+1C845C
"isaac-ng.exe"+AF1CA: 8D 4C 24 50              -  lea ecx,[esp+50]
"isaac-ng.exe"+AF1CE: E8 8D 56 F5 FF           -  call isaac-ng.exe+4860
"isaac-ng.exe"+AF1D3: 8B 74 24 1C              -  mov esi,[esp+1C]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>105</ID>
              <Description>"Pedestal item ID"</Description>
              <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:-nothing- 
1:The Sad Onion - Tears up 
2:The Inner Eye - Triple shot 
3:Spoon Bender - Homing shots 
4:Cricket's Head - DMG up 
5:My Reflection - Boomerang tears 
6:Number One - Tears up 
7:Blood of the Martyr - DMG up 
8:Brother Bobby - Friends 'till the end 
9:Skatole - Fly love 
10:Halo of Flies - Projectile protection 
11:1up! - Extra life 
12:Magic Mushroom - All stats up! 
13:The Virus - Poison touch 
14:Roid Rage - Speed and range up 
15:&lt;3 - HP up 
16:Raw Liver - HP up 
17:Skeleton Key - 99 keys 
18:Dollar - $$$ 
19:Boom! - 10 bombs 
20:Transcendance - We all float down here... 
21:Compass - The end is near 
22:Lunch - HP up 
23:Dinner - HP up 
24:Dessert - HP up 
25:Breakfast - HP up 
26:Rotten Meat - HP up 
27:Wooden Spoon - Speed up 
28:The Belt - Speed up 
29:Mom's Underwear - Range up 
30:Mom's Heels - Range up 
31:Mom's Lipstick - Range up 
32:Wire Coat Hanger - Tears up 
33:The Bible - Temporary flight 
34:The Book of Belial - Temporary DMG up 
35:Necronomicon - Mass room damage 
36:The Poop - Plop! 
37:Mr. Boom - Reusable bomb buddy 
38:Tammy's Head - Reusable tear burst 
39:Mom's Bra - Mass fear 
40:Kamikaze - Become the bomb! 
41:Mom's Pad - Gross... 
42:Bob's Rotten Head - Reusable ranged bomb 
44:Teleport! - Teleport! 
45:Yum Heart - Reusable regeneration 
46:Lucky Foot - Luck up 
47:Doctorâ€™s Remote - Reusable air strike 
48:Cupidâ€™s Arrow - Piercing shots 
49:SHOOP DA WHOOP! - BLLLARRRRGGG! 
50:Steven - DMG up 
51:Pentagram - DMG up 
52:Dr. Fetus - ??? 
53:Magneto - Item snatcher 
54:Treasure Map - Full visible map 
55:Mom's Eye - Eye in the back of your head 
56:Lemon Mishap - Oops... 
57:Distant Admiration - Attack fly 
58:Book of Shadows - Temporary invincibility 
59:-crashes game- 
60:The Ladder - Building bridges 
61:-crashes game- 
62:Charm of the Vampire - Kills heal 
63:The Battery - Stores energy 
64:Steam Sale - 50% off 
65:Anarchist Cookbook - Summon bombs 
66:The Hourglass - Temporary enemy slowdown 
67:Sister Maggy - Friends 'till the end 
68:Technology - Laser tears 
69:Chocolate Milk - Charge shots 
70:Growth Hormones - Speed + DMG up 
71:Mini Mush - Speed + range up 
72:Rosary - Faith up 
73:Cube of Meat - Gotta meat 'em all 
74:A Quarter - +25 coins 
75:PhD - Better pills 
76:X-Ray Vision - I've seen everything 
77:My Little Unicorn - Temporary badass 
78:Book of Revelations - Reusable soul protection 
79:The Mark - DMG up 
80:The Pact - DMG + tears up 
81:Dead Cat - 9 lives 
82:Lord of the Pit - Demon wings 
83:The Nail - Temporary demon form 
84:We Need to go Deeper! - Reusable level skip 
85:Deck of Cards - Reusable card generator 
86:Monstro's Tooth - Summon Monstro 
87:Loki's Horns - Cross tears 
88:Little Chubby - Attack buddy 
89:Spider Bite - Slow effect 
90:The Small Rock - DMG up 
91:Spelunker's Hat - See-through doors 
92:Super Bandage - +2 hearts 
93:The Gamekid - Temporary Man-Pac 
94:Sack of Pennies - Gives money 
95:Robo-Baby - Friends 'till the bbbbzzzt 
96:Little C.H.A.D. - Gives kisses 
97:The Book of Sin - Reusable item generator 
98:The Relic - Soul generator 
99:Little Gish - Sticky friend 
100:Little Steven - Psychic friend 
101:The Halo - All stats up 
102:Mom's Bottle of Pills - Reusable pill generator 
103:The Common Cold - Poison damage 
104:The Parasite - Split shot 
105:The D6 - Reroll your destiny 
106:Mr. Mega - Blast damage 
107:The Pinking Shears - Cut and run 
108:The Wafer - Damage resistance 
109:Money = Power - $$$ = DMG 
110:Mom's Contacts - Freeze effect 
111:The Bean - Toot on command 
112:Guardian Angel - Extra protection 
113:Demon Baby - Auto-turret friend 
114:Mom's Knife - Stab stab stab 
115:Ouija Board - Spectral tears 
116:9 Volt - Quicker charge 
117:Dead Bird - Protective buddy 
118:Brimstone - Blood laser barrage 
119:Blood Bag - HP up 
120:Odd Mushroom (tiny) - Fire rate up 
121:Odd Mushroom (thick) - DMG up 
122:Whore of Babylon - Curse up 
123:Monster Manual - Temporary buddy generator 
124:Dead Sea Scrolls - Itâ€™s a mystery 
125:Bobby-Bomb - Homing bombs 
126:Razor Blade - Feel my pain 
127:Forget Me Now - I donâ€™t remember... 
128:Forever Alone - Attack fly 
129:Bucket of Lard - HP up 
130:A Pony - Flight + dash attack 
131:Bomb Bag - Gives bombs 
132:A Lump of Coal - My Xmas present 
133:Guppy's Paw - Soul converter 
134:Guppyâ€™s Tail - Cursed? 
135:IV Bag - Portable blood bank 
136:Best Friend - Friends 'till the end 
137:Remote Detonator - Remote bomb detonation 
138:Stigmata - DMG + HP up 
139:Momâ€™s Purse - More trinket room 
140:Bobs Curse - +5 poison bombs 
141:Pageant Boy - Ultimate grand supreme 
142:Scapular - You have been blessed 
143:Speed Ball - Speed + shot speed up 
144:Bum Friend - Heâ€™s greedy 
145:Guppy's Head - Reusable fly hive 
146:Prayer Card - Reusable eternity 
147:Notched Axe - Rocks donâ€™t stand a chance 
148:Infestation - They grow inside 
149:Ipecac - Explosive shots 
150:Tough Love - Tooth shot 
151:The Mulligan - They grow inside 
152:Technology 2 - Laser 
153:Mutant Spider - Quad shot 
154:Chemical Peel - DMG up 
155:The Peeper - Plop! 
156:Habit - Item martyr 
157:Bloody Lust - Rage! 
158:Crystal Ball - I see my future 
159:Spirit of the night - Scary 
160:Crack the Sky - Holy white death 
161:Ankh - Eternal life? 
162:Celtic Cross - You feel blessed 
163:Ghost Baby - Spectral buddy 
164:Candle - Reusable flames 
165:Cat-o-Nine-Tails - Shot speed + damage up 
166:D20 - Reroll the basics 
167:Harlequin Baby - Double shot buddy 
168:Epic Fetus - On-demand air strike 
169:Polyphemus - Mega tears 
170:Daddy Longlegs - Daddyâ€™s love 
171:Spider Butt - Mass enemy slowdown + damage 
172:Sacrificial Dagger - My fate protects me 
173:Mitre - You feel blessed 
174:Rainbow Baby - Random buddy 
175:Dad's Key - Opens all doors... 
176:Stem Cells - HP up 
177:Portable Slot - Gamble 24/7 
178:Holy Water - Splash! 
179:Fate - Flight eternal 
180:The Black Bean - Toot on touch 
181:White Pony - Flight + holy death 
182:Sacred Heart - Homing shots + DMG up 
183:Tooth Picks - Tears + shot speed up 
184:Holy Grail - Flight + HP up 
185:Dead Dove - Flight + spectral tears 
186:Blood Rights - Mass enemy damage at a cost 
187:Guppyâ€™s Hairball - Swing it 
188:Abel - Mirrored buddy 
189:SMB Super Fan - All stats up 
190:Pyro - 99 bombs 
191:3 Dollar Bill - Rainbow tears 
192:Telepathy For Dummies - Temporary psychic shot 
193:Meat! - DMG + HP up 
194:Magic 8 Ball - Shot speed up 
195:Momâ€™s Coin Purse - Whatâ€™s all this? 
196:Squeezy - Tears up 
197:Jesus Juice - Damage + range up 
198:Box - Stuff 
199:Mom's Key - Less is now more +2 keys 
200:Momâ€™s Eyeshadow - Charm tears 
201:Iron Bar - Concussive tears 
202:Midasâ€™ Touch - Golden touch 
203:Humbleing Bundle - 1+1 free 4Evar 
204:Fanny Pack - Filled with goodies 
205:Sharp Plug - Charge with blood 
206:Guillotine - An out-of-body experience 
207:Ball of Bandages - Gotta lick 'em all! 
208:Champion Belt - DMG + challenge up 
209:Butt Bombs - Toxic blast +5 bombs 
210:Gnawed Leaf - Unbreakable 
211:Spiderbaby - Spider revenge 
212:Guppyâ€™s Collar - Eternal life? 
213:Lost Contact - Shielded tears 
214:Anemic - Toxic blood 
215:Goat Head - He accepts your offering 
216:Ceremonial Robe - Sin up 
217:Momâ€™s Wig - You feel itchy... 
218:Placenta - Regeneration + HP up 
219:Old Bandage - HP up 
220:Sad Bombs - Tear blasts +5 bombs 
221:Rubber Cement - Bouncing tears 
222:Anti-Gravity - Anti-gravity tears + tears up 
223:Pyromaniac - It hurts so good +5 bombs 
224:Cricketâ€™s Body - Splash damage + tears up 
225:Gimpy - Sweet suffering 
226:Black Lotus - HP up x3 
227:Piggy Bank - My life savings 
228:Momâ€™s Perfume - Fear shot 
229:Monstroâ€™s Lung - Charged attack 
230:Abaddon - Evil + DMG + fear shot 
231:Ball of Tar - Sticky feet... 
232:Stop Watch - Letâ€™s slow this down a bit... 
233:Tiny Planet - Orbiting tears + range up 
234:Infestation 2 - Infestation shot 
236:E. Coli - Turdy touch 
237:Deathâ€™s Touch - Penetrative shots + DMG up 
238:Key Piece 1 - ??? 
239:Key Piece 2 - ??? 
240:Experimental Treatment - All stats upâ€¦ then shuffled 
241:Contract From Below - Wealthâ€¦ but at what cost? 
242:Infamy - Damage reduction 
243:Trinity Shield - You feel guarded 
244:Tech.5 - Itâ€™s still being tested... 
245:20/20 - Double shot 
246:Blue Map - Secrets 
247:BFFs! - Your friends rule 
248:Hive Mind - Giant spiders and flies 
249:Thereâ€™s Options - More options 
250:Bogo Bombs - 1+1 BOOM! 
251:Starter Deck - Extra card room 
252:Little Baggy - Extra pill room 
253:Magic Scab - HP + luck up 
254:Blood Clot - DMG + range up 
255:Screw - Tears + shot speed up 
256:Hot Bombs - Burning blast +5 bombs 
257:Fire Mind - Flaming tears 
258:Missing No. - Syntax error 
259:Dark Matter - Fear shot 
260:Black Candle - Curse immunity + evil up 
261:Proptosis - Short range mega tears 
262:Missing Page 2 - Evil up. Your enemies will pay! 
264:Smart Fly - Revenge fly 
265:Dry Baby - Immortal friend 
266:Juicy Sack - Sticky babies 
267:Robo-Baby 2.0 - We worked out all the kinks 
268:Rotten Baby - Infested friend 
269:Headless Baby - Bloody friend 
270:Leech - Blood sucker 
271:Mysterious Sack - ? 
272:BBF - Big Beautiful Fly 
273:Bobâ€™s Brain - Explosive thoughts 
274:Best Bud - Sworn protector 
275:Lilâ€™ Brimstone - Evil Friend 
276:Isaacâ€™s Heart - Protect it 
277:Lilâ€™ Haunt - Fear him 
278:Dark Bum - He wants to take your life 
279:Big Fan - Fat protector 
280:Sissy Longlegs -She loves you 
281:Punching Bag - Scape goat 
282:How to Jump - Itâ€™s time you learn how 
283:D100 - REEROLLLLL! 
284:D4 - Reroll into something else 
285:D10 - Reroll enemies 
286:Blank Card - Card mimic 
287:Book of Secrets - ??? 
288:Box of Spiders - Itâ€™s a box of spiders 
289:Red Candle - Flame on 
290:The Jar - Save your life 
291:Flush! - ... 
292:Satanic Bible - Reusable evil 
293:Head of Krampus - Krampus rage 
294:Butter Bean - Reusable knock-back 
295:Magic Fingers - Pay to play 
296:Converter - Convert your soul 
297:Pandora's Box - ?? 
298:Unicorn Stump - You feel stumped 
299:Taurus - Speed down + rage is building 
300:Aries - Ramming speed 
301:Cancer - HP up + you feel protected 
302:Leo - Stompy 
303:Virgo - You feel refreshed and protected 
304:Libra - You feel balanced 
305:Scorpio - Poison shots 
306:Sagittarius - Penetrative shot + speed up 
307:Capricorn - All stats up 
308:Aquarius - Trail of tears 
309:Pisces - Tears up + knock-back shot 
310:Eveâ€™s Mascara - Shot speed down + DMG up 
311:Judasâ€™ Shadow - Sweet revenge 
312:Maggy's Bow - HP up + you feel healthy 
313:Holy Mantle - Holy Shield 
314:Thunder Thighs - HP up + speed down + you feel stompy 
315:Strange Attractor - Magnetic tears 
316:Cursed Eye - Cursed charge shot 
317:Mysterious Liquid - Toxic splash damage 
318:Gemini - Conjoined friend 
319:Cainâ€™s Other Eye - Near sighted friend 
320:???â€™s Only Friend - Controlled friend 
321:Samsonâ€™s Chains - The olâ€™ ball and chains 
322:Mongo Baby - Mongo friend 
323:Isaacâ€™s Tears - Collected tears 
324:Undefined - Undefined 
325:Scissors - Lose your head 
326:Breath of Life - Invincibility at a cost 
327:The Polaroid - Fate chosen 
328:The Negative - Fate chosen 
329:The Ludovico Technique - Controlled tears 
330:Soy Milk - DMG down + tears way up 
331:Godhead - God tears 
332:Lazarusâ€™ Rags - Eternal Life? 
333:The Mind - I know all 
334:The Body - I feel all 
335:The Soul - I am all 
336:Dead Onion - Toxic aura tears 
337:Broken Watch - I think itâ€™s broken 
338:The Boomerang - It will never leave you 
339:Safety Pin - Evil + range + shot speed up 
340:Caffeine Pill - Speed up + size down 
341:Torn Photo - Tears + shot speed up 
342:Blue Cap -HP + tears up + shot speed down 
343:Latch Key - Luck up 
344:Match Book - Evil up 
345:Synthoil - DMG + range up 
346:A Snack - HP up
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000014"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pPedestal</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>115</ID>
      <Description>"Search Stats"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : isaac-ng.exe
  Version: v1.022
  Date   : 2014-11-18
  Author : AikonCWD

  This script search the stats values
  Go to stats menu and activate this script
}

define(address,"isaac-ng.exe"+170C68)
define(bytes,8B 91 24 01 00 00)
globalalloc(pStats,4)

[ENABLE]


assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [pStats],ecx
  mov edx,[ecx+00000124]
  jmp return

address:
  jmp code
  nop
return:

[DISABLE]

address:
  db bytes
  // mov edx,[ecx+00000124]

dealloc(pStats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+170C68

"isaac-ng.exe"+170C4D: 3D 5B 01 00 00        -  cmp eax,0000015B
"isaac-ng.exe"+170C52: 7C EC                 -  jnge isaac-ng.exe+170C40
"isaac-ng.exe"+170C54: 89 1F                 -  mov [edi],ebx
"isaac-ng.exe"+170C56: 33 C0                 -  xor eax,eax
"isaac-ng.exe"+170C58: 38 5C 01 4D           -  cmp [ecx+eax+4D],bl
"isaac-ng.exe"+170C5C: 74 02                 -  je isaac-ng.exe+170C60
"isaac-ng.exe"+170C5E: FF 07                 -  inc [edi]
"isaac-ng.exe"+170C60: 40                    -  inc eax
"isaac-ng.exe"+170C61: 3D B3 00 00 00        -  cmp eax,000000B3
"isaac-ng.exe"+170C66: 7C F0                 -  jnge isaac-ng.exe+170C58
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+170C68: 8B 91 24 01 00 00     -  mov edx,[ecx+00000124]
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+170C6E: 89 57 08              -  mov [edi+08],edx
"isaac-ng.exe"+170C71: 8B 81 04 01 00 00     -  mov eax,[ecx+00000104]
"isaac-ng.exe"+170C77: 89 47 0C              -  mov [edi+0C],eax
"isaac-ng.exe"+170C7A: 39 1F                 -  cmp [edi],ebx
"isaac-ng.exe"+170C7C: 7E 53                 -  jle isaac-ng.exe+170CD1
"isaac-ng.exe"+170C7E: 39 5F 58              -  cmp [edi+58],ebx
"isaac-ng.exe"+170C81: 0F 84 A5 00 00 00     -  je isaac-ng.exe+170D2C
"isaac-ng.exe"+170C87: 8B 4F 54              -  mov ecx,[edi+54]
"isaac-ng.exe"+170C8A: 83 C7 54              -  add edi,54
"isaac-ng.exe"+170C8D: 83 B9 78 02 00 00 08  -  cmp dword ptr [ecx+00000278],08
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116</ID>
          <Description>"Deaths"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000124"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pStats</Address>
          <Offsets>
            <Offset>124</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>117</ID>
          <Description>"Mom Kills"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000104"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pStats</Address>
          <Offsets>
            <Offset>104</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>119</ID>
          <Description>"Win Streak"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000154"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pStats</Address>
          <Offsets>
            <Offset>154</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>118</ID>
          <Description>"Best Streak"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000158"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pStats</Address>
          <Offsets>
            <Offset>158</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>120</ID>
          <Description>"Donated Coins"</Description>
          <LastState Value="??" Activated="0" RealAddress="0000014C"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pstats</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>122</ID>
          <Description>"Eden Tokens"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000150"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pstats</Address>
          <Offsets>
            <Offset>150</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>186</ID>
      <Description>"[F2] TeleportHack"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

label(x_c)                  //  Store X coord
label(y_c)                  //  Store Y coord
label(save_c)               //  Saving position injection code
label(load_c)               //  Loading position injection code
label(s_enable)             //  Used to know when I need to save position
label(l_enable)             //  Used to know when I need to load position

registersymbol(s_enable)    //  Registering labels so I can show on the table
registersymbol(l_enable)
registersymbol(x_c)
registersymbol(y_c)

newmem:
  cmp [s_enable],1          //  Check if "save position" byte is ON
  je save_c                 //        ...execute "save position" code
  cmp [l_enable],1          //  Check if "loading position" byte is ON
  je load_c                 //        ...execute "load position" code
  jmp originalcode          //  No saving/loading? Then execute original code

save_c:                     //  SAVING POSITION ROUTINE
  mov [s_enable],0          //  Erase saving byte
  push ebx                  //  Need a TMP register, lets use stack!
       mov ebx,[eax+00000414]        //    Move current X coord to EBX
       mov [x_c],ebx                 //    Move EBX to my stored X coord
       mov ebx,[eax+00000418]        //    Move current Y coord to EBX
       mov [y_c],ebx                 //    Move EBX to my stored Y coord
  pop ebx                   //  Restore EBX from stack!
  jmp originalcode          //  Execute  original code

load_c:                     //  LOADING POSITION ROUTINE
  mov [l_enable],0          //  Erase loading byte
  push ebx                  //  Need a TMP register, lets use stack!
       mov ebx,[x_c]                 //    Move stored X coord to EBX
       mov [eax+00000414],ebx        //    Set current X coord with stored X coord
       mov ebx,[y_c]                 //    Move stored Y coord to EBX
       mov [eax+00000418],ebx        //    Set current Y coord with stored Y coord
  pop ebx                   //  Restore EBX from stack!
  jmp originalcode          //  Execute original code

originalcode:
mov ecx,[eax+00000414]

exit:
jmp returnhere

x_c:                        // Clean this mess
  dd 0
y_c:
  dd 0
s_enable:
  dd 0
l_enable:
  dd 0

"isaac-ng.exe"+10A2C2:
jmp newmem
nop
returnhere:

[DISABLE]
unregistersymbol(s_enable)  // Clean this mess
unregistersymbol(l_enable)
unregistersymbol(x_c)
unregistersymbol(y_c)

dealloc(newmem)
"isaac-ng.exe"+10A2C2:
mov ecx,[eax+00000414]
//Alt: db 8B 88 14 04 00 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <Description>Activate / Deactivate Teleport Hack</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>187</ID>
          <Description>"[F3] Save position"</Description>
          <LastState Value="??" Activated="0" RealAddress="06060084"/>
          <Color>80000008</Color>
          <VariableType>Byte</VariableType>
          <Address>s_enable</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>114</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>188</ID>
          <Description>"[F4] Load position"</Description>
          <LastState Value="??" Activated="0" RealAddress="06060088"/>
          <Color>80000008</Color>
          <VariableType>Byte</VariableType>
          <Address>l_enable</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>115</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>189</ID>
          <Description>"Info: Stored X coord"</Description>
          <LastState Value="??" Activated="0" RealAddress="0606007C"/>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>x_c</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>190</ID>
          <Description>"Info: Stored Y coord"</Description>
          <LastState Value="??" Activated="0" RealAddress="06060080"/>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>y_c</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>pHearts</Name>
      <Address>06320000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pStats</Name>
      <Address>03A50010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pPedestal</Name>
      <Address>060D0010</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>The Binding of Isaac +26 Cheat Table
Version: 1.022 Steam
Updated: 18/11/2014
====================================
1) Click "Search player structure" and wait 5 seconds, then expand Hearts, Items, etc...
2) Click "Search current floor" will show the current floor number, edit floor number and beat current floor, then you will be teleported to that floor.
3) Click "The Lost unlocker!" and go die/suicide, you will unlock The Lost character.
4) Click "Pedestal Script" then find a pedestal, pick the item and you will be able to edit the pedestal. Leave and enter the room to show the new item you edited. Don't deactivate the mandatory script! You must pick the item from pedestal before you can edit.
5) Click "Search Stats" to edit your scores like death counts, mom kills, eden tokens, etc... You must enter to the stats menu! Then click the script
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