<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <Forms>
    <CETrainer Class="TTrainerForm" Encoding="Ascii85">y.DtZ):Zrz6WV,s1^WkGgnB_8I_O%/EL+FECTcvsPPmS^T6N;%xZC)o^1Xlw5Zd41C+a0un_5Oo7fy-a[/i2zBk#9105Co7-G?+hS]cx{#oP([]gAWQ6KTF]clv}$Po=:An2.}bxYd47b2(BNw5$+/B.]eC,jKu/loWE*.[36IBPl{0OJcdzLw(=EJLM%@!B]I#Ji}(JB2,CzSnp@[$Ba0?gJF}^7=rB)WKkN8e3+/Xf:0f{(j6a9p}Ts$Eky-kZu9_.^L}+tv2Fr=Y0BF@qvwUyL2Px.4afyygF+=jobg4;FNq,zt_m+lQ?u.Mk:qcB6Oj^Pw1A@%1xqP..rT(w27?yQlc6SN*WnP?mD#]6#6H*:Y^UYtTIU/?,y0m?Wo4]})^ih$Hg,:.XfFnHbWYlXxBf{AJI)y5Z7@/5)/-b=3L@2.0ZmuKe(oZ3tMqnP(1/lacjs=%4YtgUYFv!Qgn9i0o//+IKUmLm+Jd45/J[A4@Nly1K9?7^*k}33:pkoZ+kFtJ?F;c^)IAC]WY}bsZ-.%hg@eZ=g5?4.Bi1lZvZxvB$!?Ga+0G+ieu1Z4l%9:dI#^qxR/Ft=+}ZE:lkKQn2$G#DjozL!Pb(#8;L9*:?YUU,YIGpEl6b{4axgn06SQQ}iE:70@*FkS+KvyFoCu1$hu#q;v7nmWqu1RzExIM0cfTx:P_M*z239TDLE}.!]Q-Rm)hDR;ZXeXI;YHZJ#%!b)E1U954dS=cRIbPb^L1#!yW*+!V_CaQe0Zzi.Z4D/e.536NATmrUayNe!qaZ4sFxFjSM}p.8h{3</CETrainer>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>375</ID>
      <Description>"Satisfaction Coach"</Description>
      <LastState Value="50" Activated="0" RealAddress="14254476C"/>
      <Color>80000008</Color>
      <VariableType>Float</VariableType>
      <Address>NBA2K15.exe+328476C</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>98</Key>
          </Keys>
          <Description>100 coach satisfaction</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>426</ID>
      <Description>"Sim quarter length"</Description>
      <LastState Value="12" Activated="0" RealAddress="1425443F8"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>NBA2K15.exe+32843F8</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>97</Key>
          </Keys>
          <Description>5 min sim quarter</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>aobMoneyObjectPointerGrabber_r</Name>
      <Address>0142ED27</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pMoneyObject</Name>
      <Address>0D880023</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>aobTick_r</Name>
      <Address>01A6A1C6</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchHP</Name>
      <Address>10440000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchAim</Name>
      <Address>10440004</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchDefense</Name>
      <Address>10440008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchWill</Name>
      <Address>1044000C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchMovement</Name>
      <Address>10440010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchRecoveryTime</Name>
      <Address>10440014</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchPSIFlag</Name>
      <Address>10440018</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchPSILevel</Name>
      <Address>1044001C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchHeatAmmo</Name>
      <Address>10440020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchRapidReaction</Name>
      <Address>10440024</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchCoveringFire</Name>
      <Address>10440028</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchLightningReflexes</Name>
      <Address>1044002C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchCloseAndPersonal</Name>
      <Address>10440030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchCloseCombatSpecialist</Name>
      <Address>10440034</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchBulletSwarm</Name>
      <Address>10440038</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchDamnGoodGround</Name>
      <Address>1044003C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchSquadSight</Name>
      <Address>10440040</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchGunSlinger</Name>
      <Address>10440044</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchBattleScanner</Name>
      <Address>10440048</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchOpportunitist</Name>
      <Address>1044004C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bPatchLowProfile</Name>
      <Address>10440050</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iDesiredMinHP</Name>
      <Address>10440054</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iDesiredMinAim</Name>
      <Address>10440058</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iDesiredMinDefense</Name>
      <Address>1044005C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iDesiredMinWill</Name>
      <Address>10440060</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iDesiredMinMovement</Name>
      <Address>10440064</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iDesiredMinPSILevel</Name>
      <Address>10440068</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredHeatAmmoState</Name>
      <Address>1044006C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredRapidReactionState</Name>
      <Address>10440070</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredCoveringFireState</Name>
      <Address>10440074</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredLightningReflexesState</Name>
      <Address>10440078</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredCloseAndPersonalState</Name>
      <Address>1044007C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredCloseCombatSpecialistState</Name>
      <Address>10440080</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredBulletSwarmState</Name>
      <Address>10440084</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredDamnGoodGroundState</Name>
      <Address>10440088</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredSquadSightState</Name>
      <Address>1044008C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredGunSlingerState</Name>
      <Address>10440090</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredBattleScannerState</Name>
      <Address>10440094</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredOpportunitistState</Name>
      <Address>10440098</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bDesiredLowProfileState</Name>
      <Address>1044009C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pLastPatchedUnit</Name>
      <Address>104402E6</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>aobTeamGrabber_r</Name>
      <Address>01196AD4</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>pTeam</Name>
      <Address>0816026A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>aobHealthChecker_r</Name>
      <Address>010B6B20</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableInfiniteMovement</Name>
      <Address>08160000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinHealth</Name>
      <Address>08160004</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinHealth</Name>
      <Address>08160008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinOffense</Name>
      <Address>0816000C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinOffense</Name>
      <Address>08160010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinDefense</Name>
      <Address>08160014</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinDefense</Name>
      <Address>08160018</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinWill</Name>
      <Address>0816001C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinWill</Name>
      <Address>08160020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinGrenades</Name>
      <Address>08160024</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinGrenades</Name>
      <Address>08160028</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinStuns</Name>
      <Address>08160034</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinStuns</Name>
      <Address>08160038</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinRockets</Name>
      <Address>0816003C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinRockets</Name>
      <Address>08160040</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinBattleScanners</Name>
      <Address>08160044</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinBattleScanners</Name>
      <Address>08160048</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>aobMeldState_r</Name>
      <Address>018F7BB9</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableMinMeldTurns</Name>
      <Address>0816002C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>iMinMeldTurns</Name>
      <Address>08160030</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>ALL BADGES : put this value inside and upgrade them with -1 at SP
FA FF D5 54 55 55 55 55 55 55 55 55 A9 AA AA 2A
TENDENCIES : copy and past that 
64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 64 00 00
 
</Comments>
  <LuaScript>--TRAINERGENERATORSTART--
--This is autogenerated code. Changing code in this block will
--get erased and rewritten if you regenerate the trainer code

--Uncomment the following line if this is a Cheat Table format trainer and you don't want CE to show (Tip, save as .CETRAINER alternatively)
--hideAllCEWindows()

RequiredCEVersion=6.4
if (getCEVersion==nil) or (getCEVersion()&lt;RequiredCEVersion) then
  messageDialog('Please install Cheat Engine '..RequiredCEVersion, mtError, mbOK)
  closeCE()
end
addresslist=getAddressList()
memrec375=addresslist.getMemoryRecordByID(375)
memrec426=addresslist.getMemoryRecordByID(426)

memrec426_hotkey0=memrec426.getHotkeyByID(0)
memrec375_hotkey0=memrec375.getHotkeyByID(0)

function onPostHotkey0(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  if isActive then
     memrec426.setValue(5)
  end
  CETrainer.CHEAT0.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec426_hotkey0.onPostHotkey=onPostHotkey0

function onPostHotkey1(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  if isActive then
     memrec375.setValue(100)
  end
  CETrainer.CHEAT1.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec375_hotkey0.onPostHotkey=onPostHotkey1

CETrainer.SEPERATOR.Visible=false

getAutoAttachList().add("NBA2K15.exe")
gPlaySoundOnAction=true
gActivateSound=findTableFile([[Activate]])
gDeactivateSound=findTableFile([[Deactivate]])
CETrainer.show()
function AboutClick()
  showMessage(gAboutText)
end
gAboutText=[[This trainer was made by Cheat Engine
www.cheatengine.org]]

function CloseClick()
  --called by the close button onClick event, and when closing the form
  closeCE()
  return caFree --onClick doesn't care, but onClose would like a result
end

--TRAINERGENERATORSTOP--
</LuaScript>
</CheatTable>
