<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"my cheat"</Description>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(testthis,2048)

label(base)
registersymbol(base)

testthis:

base:
dd 400500

400500:
db 'it is safe to overwrite'
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat

dealloc(testthis)
unregistersymbol(base)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"pointer"</Description>
      <LastState Activated="0" RealAddress="00000000"/>
      <Color>80000008</Color>
      <VariableType>String</VariableType>
      <Length>50</Length>
      <Unicode>0</Unicode>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>base</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"-----------"</Description>
      <LastState Value="" Activated="0" RealAddress="00000000"/>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"-----------"</Description>
      <LastState Value="" Activated="0" RealAddress="00000000"/>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"simulate that game allocated something"</Description>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(gamemadethis,2048)

gamemadethis:
dd 400850 // important data, overwriting will cause crash

400850:
db 'important data DO NOT overwrite'
 
[DISABLE]
dealloc(gamemadethis)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
