<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <CheatEntries>
    <CheatEntry>
      <ID>999</ID>
      <Description>"Enable"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
 alloc(newmem, 2048)

 label(pStoreHouse1)
 registersymbol(pStoreHouse1)

 label(PlayerStruct)
 aobscan(PlayerStruct_aob,2c cb f3 00 04 01 00 00 01 00 00 00 00 00 80 3f * * * * 18 00 00 00 16 00 00 00 * * * * 02 00 00 00)

 PlayerStruct_aob:  // this weird construction will do
 PlayerStruct:      // PlayerStruct:= PlayerStruct_aob

 newmem:
  push ebp
  mov ebp,esp

  mov eax,[PlayerStruct+23c]
  mov [pStoreHouse1],eax

  leave
  ret
 pStoreHouse1:
  dd 0

 createthread(newmem)

[DISABLE]
  unregistersymbol(pStoreHouse1)
  dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"item 1"</Description>
          <LastState Value="??" Activated="0" RealAddress="03C80010"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pStoreHouse1</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
