<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="16">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>30C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"Power"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>53A4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>295</ID>
      <Description>"Drain"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>53A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>356</ID>
      <Description>"GodmodA"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)
label(newmem1)
label(exit1)
label(returnhere1)
label(newmem2)
label(exit2)
label(returnhere2)
label(newmem3)
label(exit3)
label(returnhere3)
label(newmem4)
label(returnhere4)
label(exit4)
label(newmem5)
label(returnhere5)
label(exit5)
label(newmem6)
label(returnhere6)
label(exit6)

newmem:
mov eax,[esi+21C]
cmp [00A83D4C],eax
jne exit
mov eax,[esi]
call dword ptr [eax+00000088]
xor cl,cl
inc cl
jmp returnhere
exit:
mov eax,[esi]
call dword ptr [eax+00000088]
mov cl,[eax+00000233]
jmp returnhere
newmem1:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit1
mov ecx,esi
call dword ptr [eax+00000088]
xor cl,cl
jmp returnhere1
exit1:
mov ecx,esi
call dword ptr [eax+00000088]
mov cl,[eax+0000022D]
jmp returnhere1
newmem2:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit2
mov ecx,esi
call dword ptr [eax+00000084]
xor cl,cl
jmp returnhere2
exit2:
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,[eax+00000D38]
jmp returnhere2
newmem3:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit3
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,01
jmp returnhere3
exit3:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D2A]
jmp returnhere3
newmem4:
mov ecx,[eax+21C]
cmp [00A83D4C],ecx
jne exit4
mov ecx,[eax+00000520]
xor dl,dl
jmp returnhere4
exit4:
mov ecx,[eax+00000520]
mov dl,[ecx+00001577]
jmp returnhere4
newmem5:
mov eax,[edi+21C]
cmp [00A83D4C],eax
jne exit5
mov eax,[edi+00000520]
xor cl,cl
jmp returnhere5
exit5:
mov eax,[edi+00000520]
mov cl,[eax+00001577]
jmp returnhere5
newmem6:
mov eax,[esi+21C]
cmp [00A83D4C],eax
jne exit6
mov esi,[esi+00000520]
xor al,al
jmp returnhere6
exit6:
mov esi,[esi+00000520]
mov al,[esi+00001577]
jmp returnhere6

"gamemo.exe"+11EA28:
jmp newmem6
nop
nop
nop
nop
nop
nop
nop
returnhere6:

"gamemo.exe"+300521:
jmp newmem5
nop
nop
nop
nop
nop
nop
nop
returnhere5:

"gamemo.exe"+11F41A:
jmp newmem4
nop
nop
nop
nop
nop
nop
nop
returnhere4:

"gamemo.exe"+1F6CFC:
jmp newmem3
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere3:

"gamemo.exe"+22A917:
jmp newmem2
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere2:

"gamemo.exe"+1F6D41:
jmp newmem1
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere1:

"gamemo.exe"+1F53C5:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
"gamemo.exe"+340488:
mov ecx,edi
call dword ptr [eax+00000088]
mov cl,[eax+00000233]

"gamemo.exe"+11EA28:
mov esi,[esi+00000520]
mov al,[esi+00001577]

"gamemo.exe"+300521:
mov eax,[edi+00000520]
mov cl,[eax+00001577]

"gamemo.exe"+11F41A:
mov ecx,[eax+00000520]
mov dl,[ecx+00001577]

"gamemo.exe"+1F6CFC:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D2A]

"gamemo.exe"+22A917:
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,[eax+00000D38]

"gamemo.exe"+1F6D41:
mov ecx,esi
call dword ptr [eax+00000088]
mov cl,[eax+0000022D]

"gamemo.exe"+1F53C5:
mov eax,[esi]
call dword ptr [eax+00000088]
mov cl,[eax+00000233]

</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>18</Key>
            <Key>114</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>357</ID>
      <Description>"GodmodB"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)
label(newmem1)
label(exit1)
label(returnhere1)
label(newmem2)
label(exit2)
label(returnhere2)
label(newmem3)
label(exit3)
label(returnhere3)
label(newmem4)
label(returnhere4)
label(exit4)
label(newmem5)
label(returnhere5)
label(exit5)
label(newmem6)
label(returnhere6)
label(exit6)

newmem:
mov eax,[esi+14C]
test eax,eax
jle exit
cmp [00A83D4C],eax
jne exit
mov eax,[esi]
call dword ptr [eax+00000088]
mov cl,01
jmp returnhere
exit:
mov eax,[esi]
call dword ptr [eax+00000088]
mov cl,[eax+00000233]
jmp returnhere
newmem1:
mov ecx,[esi+14C]
cmp [00A83D4C],ecx
jne exit1
mov ecx,esi
call dword ptr [eax+00000088]
xor cl,cl
jmp returnhere1
exit1:
mov ecx,esi
call dword ptr [eax+00000088]
mov cl,[eax+0000022D]
jmp returnhere1
newmem2:
mov ecx,[esi+14C]
cmp [00A83D4C],ecx
jne exit2
mov ecx,esi
call dword ptr [eax+00000084]
xor cl,cl
jmp returnhere2
exit2:
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,[eax+00000D38]
jmp returnhere2
newmem3:
mov ecx,[esi+14C]
cmp [00A83D4C],ecx
jne exit3
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,01
jmp returnhere3
exit3:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D2A]
jmp returnhere3
newmem4:
mov ecx,[eax+14C]
cmp [00A83D4C],ecx
jne exit4
mov ecx,[eax+00000520]
xor dl,dl
jmp returnhere4
exit4:
mov ecx,[eax+00000520]
mov dl,[ecx+00001577]
jmp returnhere4
newmem5:
mov eax,[edi+14C]
cmp [00A83D4C],eax
jne exit5
mov eax,[edi+00000520]
xor cl,cl
jmp returnhere5
exit5:
mov eax,[edi+00000520]
mov cl,[eax+00001577]
jmp returnhere5
newmem6:
mov eax,[esi+14C]
cmp [00A83D4C],eax
jne exit6
mov esi,[esi+00000520]
xor al,al
jmp returnhere6
exit6:
mov esi,[esi+00000520]
mov al,[esi+00001577]
jmp returnhere6

"gamemo.exe"+1F53C5:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere:

"gamemo.exe"+1F6D41:
jmp newmem1
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere1:

"gamemo.exe"+22A917:
jmp newmem2
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere2:

"gamemo.exe"+1F6CFC:
jmp newmem3
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere3:

"gamemo.exe"+11F41A:
jmp newmem4
nop
nop
nop
nop
nop
nop
nop
returnhere4:

"gamemo.exe"+300521:
jmp newmem5
nop
nop
nop
nop
nop
nop
nop
returnhere5:

"gamemo.exe"+11EA28:
jmp newmem6
nop
nop
nop
nop
nop
nop
nop
returnhere6:

[DISABLE]
dealloc(newmem)
"gamemo.exe"+1F53C5:
mov eax,[esi]
call dword ptr [eax+00000088]
mov cl,[eax+00000233]

"gamemo.exe"+1F6D41:
mov ecx,esi
call dword ptr [eax+00000088]
mov cl,[eax+0000022D]

"gamemo.exe"+22A917:
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,[eax+00000D38]

"gamemo.exe"+1F6CFC:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D2A]

"gamemo.exe"+11EA28:
mov esi,[esi+00000520]
mov al,[esi+00001577]

"gamemo.exe"+300521:
mov eax,[edi+00000520]
mov cl,[eax+00001577]

"gamemo.exe"+11F41A:
mov ecx,[eax+00000520]
mov dl,[ecx+00001577]

</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>18</Key>
            <Key>118</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>470</ID>
      <Description>"Miscellaneous"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(exit)
label(newmem1)
label(returnhere1)
label(exit1)
label(newmem2)
label(returnhere2)
label(exit2)
label(newmem3)
label(returnhere3)
label(exit3)
label(newmem4)
label(returnhere4)
label(exit4)
label(newmem5)
label(returnhere5)
label(exit5)
label(newmem6)
label(returnhere6)
label(exit6)
label(newmem7)
label(returnhere7)
label(exit7)
label(newmem8)
label(returnhere8)
label(exit8)
label(newmem9)
label(returnhere9)
label(exit9)
label(newmemA)
label(returnhereA)

newmem:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
je exit
mov ecx,esi
call dword ptr [edx+00000084]
xor cl,cl
inc cl
jmp returnhere
exit:
mov ecx,esi
call dword ptr [edx+00000084]
xor cl,cl
jmp returnhere
newmem1:
mov eax,[esi+21C]
cmp [00A83D4C],eax
je exit1
mov eax,[esi]
call dword ptr [eax+00000084]
xor cl,cl
inc cl
jmp returnhere1
exit1:
mov eax,[esi]
call dword ptr [eax+00000084]
xor cl,cl
jmp returnhere1
newmem2:
mov ecx,[edi+21C]
cmp [00A83D4C],ecx
je exit2
mov ecx,edi
call dword ptr [edx+00000084]
mov cl,[eax+000005EF]
jmp returnhere2
exit2:
mov ecx,edi
call dword ptr [edx+00000084]
xor cl,cl
jmp returnhere2
newmem3:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit3
xor cl,cl
inc cl
jmp returnhere3
exit3:
mov cl,[eax+0000157A]
jmp returnhere3
newmem4:
mov eax,[edi+21C]
cmp [00A83D4C],eax
jne exit4
xor bl,bl
jmp returnhere4
exit4:
mov bl,[ecx+00001572]
jmp returnhere4
newmem5:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit5
xor cl,cl
jmp returnhere5
exit5:
mov cl,[eax+00001572]
jmp returnhere5
newmem6:
mov eax,[esi+21C]
cmp [00A83D4C],eax
jne exit6
xor al,al
jmp returnhere6
exit6:
mov al,[ecx+00001572]
jmp returnhere6
newmem7:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit7
xor cl,cl
jmp returnhere7
exit7:
mov cl,[eax+00001572]
jmp returnhere7
newmem8:
mov eax,[esi+21C]
cmp [00A83D4C],eax
je exit8
mov dl,[esi+00000669]
test dl,dl
mov eax,[ecx+00000EE4]
je 0044E8B5
jmp returnhere8
exit8:
mov dl,[esi+00000669]
xor eax,eax
test dl,dl
je 0044E8B5
jmp returnhere8
newmem9:
mov edi,[esi+21C]
cmp [00A83D4C],edi
je exit9
mov edi,[eax+00000EE0]
jmp returnhere9
exit9:
mov edi,[eax+00000EE0]
shl edi,04
jmp returnhere9
newmemA:
mov eax,[esi+00000EB4]
shl eax,04
jmp returnhereA

"gamemo.exe"+A8F3E:
jmp newmemA
nop
returnhereA:

"gamemo.exe"+4E7BD:
jmp newmem9
nop
returnhere9:

"gamemo.exe"+4E89F:
jmp newmem8
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere8:

"gamemo.exe"+11E5AB:
jmp newmem7
nop
returnhere7:

"gamemo.exe"+11EE97:
jmp newmem6
nop
returnhere6:

"gamemo.exe"+3004CF:
jmp newmem5
nop
returnhere5:

"gamemo.exe"+119D96:
jmp newmem4
nop
returnhere4:

"gamemo.exe"+52644:
jmp newmem3
nop
returnhere3:

"gamemo.exe"+2FDF73:
jmp newmem2
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere2:

"gamemo.exe"+DEAE6:
jmp newmem1
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere1:

"gamemo.exe"+2CC85C:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
"gamemo.exe"+2CC85C:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D97]

"gamemo.exe"+DEAE6:
mov eax,[esi]
call dword ptr [eax+00000084]
mov cl,[eax+00000D97]

"gamemo.exe"+2FDF73:
mov ecx,edi
call dword ptr [edx+00000084]
mov cl,[eax+000005EF]

"gamemo.exe"+52644:
mov cl,[eax+0000157A]

"gamemo.exe"+119D96:
mov bl,[ecx+00001572]

"gamemo.exe"+3004CF:
mov cl,[eax+00001572]

"gamemo.exe"+11EE97:
mov al,[ecx+00001572]

"gamemo.exe"+11E5AB:
mov cl,[eax+00001572]

"gamemo.exe"+4E89F:
mov dl,[esi+00000669]
test dl,dl
mov eax,[ecx+00000EE4]
je 0044E8B5

"gamemo.exe"+4E7BD:
mov edi,[eax+00000EE0]

"gamemo.exe"+A8F3E:
mov eax,[esi+00000EB4]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>402</ID>
      <Description>"Psychic Immune"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,512)
label(returnhere)
label(exit)
label(newmem1)
label(returnhere1)
label(exit1)

newmem:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,01
jmp returnhere
exit:
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,[eax+00000D35]
jmp returnhere
newmem1:
mov ecx,[esi+21C]
cmp [00A83D4C],ecx
jne exit1
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,01
jmp returnhere1
exit1:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D35]
jmp returnhere1

"gamemo.exe"+71CBD:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere:

"gamemo.exe"+13C46D:
jmp newmem1
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere1:

[DISABLE]
dealloc(newmem)
"gamemo.exe"+71CBD:
mov ecx,esi
call dword ptr [eax+00000084]
mov cl,[eax+00000D35]

"gamemo.exe"+13C46D:
mov ecx,esi
call dword ptr [edx+00000084]
mov cl,[eax+00000D35]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>406</ID>
      <Description>"Detect Disguise"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,512)
label(returnhere)
label(exit)

newmem:
mov ecx,[edi+21C]
cmp [00A83D4C],ecx
je exit
mov ecx,edi
call dword ptr [edx+00000084]
xor cl,cl
jmp returnhere
exit:
mov ecx,edi
call dword ptr [edx+00000084]
mov cl,01
jmp returnhere

"gamemo.exe"+2F84CC:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
"gamemo.exe"+2F84CC:
mov ecx,edi
call dword ptr [edx+00000084]
mov cl,[eax+00000D31]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>358</ID>
      <Description>"Instant Building"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,512)
label(returnhere)
label(infantry)
label(vehicles)
label(exit)

newmem:
mov ecx,[00A83D4C]
cmp [esi+6C],ecx
jne exit
cmp esi,[ecx+000053B0]
je infantry
cmp esi,[ecx+000053B4]
je vehicles
xor eax,eax
mov [esi+60],eax
mov dword ptr [esi+24],36
jmp returnhere
infantry:
cmp edi,04
jle exit
cmp dword ptr [esi+24],36
jge exit
sub eax,edi
inc [esi+24]
cmp edi,0B
jle exit
cmp dword ptr [esi+24],36
jge exit
sub eax,edi
inc [esi+24]
jmp exit
vehicles:
cmp edi,0B
jle exit
cmp dword ptr [esi+24],36
jge exit
sub eax,edi
inc [esi+24]
cmp edi,12
jle exit
cmp dword ptr [esi+24],36
jge exit
sub eax,edi
inc [esi+24]
exit:
sub eax,edi
mov [esi+60],eax
jmp returnhere

"gamemo.exe"+C9C01:
jmp newmem
returnhere:

[DISABLE]
dealloc(newmem)
"gamemo.exe"+C9C01:
sub eax,edi
mov [esi+60],eax

</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>18</Key>
            <Key>117</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>538</ID>
      <Description>"Reveal Map(Camera)"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov byte [ecx],7f
originalcode:
mov dl,[ecx]
inc ecx
cmp dl,-02

exit:
jmp returnhere

"gamemo.exe"+7F1B4:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"gamemo.exe"+7F1B4:
mov dl,[ecx]
inc ecx
cmp dl,-02
//Alt: db 8A 11 41 80 FA FE
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>233</ID>
      <Description>"Yuri Battle Lab Tech"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>2BC</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>18</Key>
            <Key>116</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>231</ID>
      <Description>"Soviet Battle Lab Tech"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>2BD</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>18</Key>
            <Key>116</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>232</ID>
      <Description>"Allied Battle Lab Tech"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>2BE</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>18</Key>
            <Key>116</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>230</ID>
      <Description>"Barracks Upgrade"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>2BF</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>18</Key>
            <Key>116</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>227</ID>
      <Description>"War Factory Upgrade"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>2C0</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>18</Key>
            <Key>116</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>246</ID>
      <Description>"Airplane"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>53AC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>206</ID>
      <Description>"Infantry"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>53B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>207</ID>
      <Description>"Vehicles"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>53B4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>247</ID>
      <Description>"Ships"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>53B8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>199</ID>
      <Description>"Structures"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>53BC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>203</ID>
      <Description>"Armory"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>24</Offset>
        <Offset>53CC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>159</ID>
      <Description>"Player 1 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>158</ID>
      <Description>"Player 2 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>46</ID>
      <Description>"Player 3 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>160</ID>
      <Description>"Player 4 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>161</ID>
      <Description>"Player 5 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>10</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>162</ID>
      <Description>"Player 6 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>14</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>163</ID>
      <Description>"Player 7 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>18</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>164</ID>
      <Description>"Player 8 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>1C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>371</ID>
      <Description>"Player 9 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>20</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>372</ID>
      <Description>"Player 10 Money"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00B0F724</Address>
      <Offsets>
        <Offset>30C</Offset>
        <Offset>24</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>396</ID>
      <Description>"Nuclear Missle Ready"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>6F</Offset>
        <Offset>0</Offset>
        <Offset>258</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>16</Key>
            <Key>114</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>16</Key>
            <Key>115</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>395</ID>
      <Description>"Iron Curtain Ready"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>6F</Offset>
        <Offset>4</Offset>
        <Offset>258</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>16</Key>
            <Key>114</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>16</Key>
            <Key>115</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>394</ID>
      <Description>"Weather Storm Ready"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>6F</Offset>
        <Offset>8</Offset>
        <Offset>258</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>16</Key>
            <Key>114</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>16</Key>
            <Key>115</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>393</ID>
      <Description>"Chronosphere Ready"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>6F</Offset>
        <Offset>C</Offset>
        <Offset>258</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>16</Key>
            <Key>114</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>16</Key>
            <Key>115</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>397</ID>
      <Description>"Psychic Dominator Ready"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>6F</Offset>
        <Offset>1C</Offset>
        <Offset>258</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>16</Key>
            <Key>114</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>16</Key>
            <Key>115</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>398</ID>
      <Description>"Genetic Mutator Ready"</Description>
      <Color>80000008</Color>
      <VariableType>Byte</VariableType>
      <Address>00A83D4C</Address>
      <Offsets>
        <Offset>6F</Offset>
        <Offset>24</Offset>
        <Offset>258</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>16</Key>
            <Key>114</Key>
          </Keys>
          <Value>1</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>16</Key>
            <Key>115</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>250</ID>
      <Description>"Selected Unit"</Description>
      <ShowAsHex>1</ShowAsHex>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>00A8ECBC</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>251</ID>
          <Description>"Health"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>6C</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>297</ID>
          <Description>"Original Pointer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>14C</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>370</ID>
          <Description>"Veteran"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>150</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>252</ID>
          <Description>"Player Pointer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>21C</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>296</ID>
          <Description>"Target Pointer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>2B4</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>368</ID>
          <Description>"Mind Controller"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>2C0</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>253</ID>
          <Description>"Construction Cost"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>00A8ECBC</Address>
          <Offsets>
            <Offset>300</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>528</ID>
      <Description>"VeteranCombat"</Description>
      <Color>80000008</Color>
      <VariableType>Double</VariableType>
      <Address>008871E0</Address>
      <Offsets>
        <Offset>670</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>529</ID>
      <Description>"VeteranSpeed"</Description>
      <Color>80000008</Color>
      <VariableType>Double</VariableType>
      <Address>008871E0</Address>
      <Offsets>
        <Offset>678</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>531</ID>
      <Description>"VeteranArmor"</Description>
      <Color>80000008</Color>
      <VariableType>Double</VariableType>
      <Address>008871E0</Address>
      <Offsets>
        <Offset>688</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>532</ID>
      <Description>"VeteranROF"</Description>
      <Color>80000008</Color>
      <VariableType>Double</VariableType>
      <Address>008871E0</Address>
      <Offsets>
        <Offset>690</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
