<?xml version="1.0"?>
<CheatTable CheatEngineTableVersion="12">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Infinite HP"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(life)
label(hit)
label(armor)
registersymbol(life)
registersymbol(hit)
registersymbol(armor)
aobscan(life_address,96 02 00 08 E7 1C 96 04 00 08 3E 08 E7 1C 96 02 00 08 3E 4E 96 02 00 04 02 0B 4F)
aobscan(hit_address,96 06 00 04 01 08 43 05 00 4f)
aobscan(armor_address,96 11 00 04 01 08 2c 06 00 00 00 00 00 00 00 00 04 01 08 2c 4e 96 02 00 04 02 0b 96 07 00 07 02 00 00 00 08 10 1c 96 02 00 08 18 52 4f)

life_address:
life:
db 96 02 00 08 E7 1C 96 04 00 08 3E 08 E7 1C 96 02 00 08 3E 4E 96 02 00 04 02 47 4F

hit_address:
hit:
db 96 06 00 04 01 08 43 05 01 4f

armor_address:
armor:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
life:
db 96 02 00 08 E7 1C 96 04 00 08 3E 08 E7 1C 96 02 00 08 3E 4E 96 02 00 04 02 0B 4F

hit:
db 96 06 00 04 01 08 43 05 00 4f

armor:
db 96 11 00 04 01 08 2c 06 00 00 00 00 00 00 00 00 04 01 08 2c 4e 96 02 00 04 02 0b 96 07 00 07 02 00 00 00 08 10 1c 96 02 00 08 18 52 4f

unregistersymbol(life)
unregistersymbol(hit)
unregistersymbol(armor)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Infinite Item Power"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(itempower)
label(itemp9v)
registersymbol(itempower)
registersymbol(itemp9v)
aobscan(itempower_address,96 0e 00 04 02 09 e9 01 06 00 00 00 00)
aobscan(itemp9v_adress,96 0e 00 04 02 09 e9 01 06 41 60 d5 3f c7 4b 37 89)

itempower_address:
itempower:
db 96 0A 00 04 01 09 E9 01 07 01 00 00 00

itemp9v_adress:
itemp9v:
db 96 0A 00 04 01 09 E9 01 07 01 00 00 00 00 00 00 00

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
itempower:
db 96 0e 00 04 02 09 e9 01 06 00 00 00 00

itemp9v:
db 96 0e 00 04 02 09 e9 01 06 41 60 d5 3f c7 4b 37 89

unregistersymbol(itempower)
unregistersymbol(itemp9v)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Infinite Coins"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(coins1)
label(coins2)
registersymbol(coins1)
registersymbol(coins2)
aobscan(coins1_address,96 08 00 04 01 08 0e 04 01 08 0e 4e 51 4f)
aobscan(coins2_address,96 08 00 04 01 08 0e 04 01 08 0e 4e 96 02 00 08 5b 1c 0b 4f)

coins1_address:
coins1:
db 96 08 00 04 01 08 0e 04 01 08 0e 4e 02 4f

coins2_address:
coins2:
db 96 08 00 04 01 08 0e 04 01 08 0e 4e 96 02 00 08 5b 1c 47 4f
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
coins1:
db 96 08 00 04 01 08 0e 04 01 08 0e 4e 51 4f

coins2:
db 96 08 00 04 01 08 0e 04 01 08 0e 4e 96 02 00 08 5b 1c 0b 4f

unregistersymbol(coins1)
unregistersymbol(coins2)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>114</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Infinite Keys"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(keys1)
label(keys2)
label(keys3)
label(keys4)
registersymbol(keys1)
registersymbol(keys2)
registersymbol(keys3)
registersymbol(keys4)
aobscan(keys1_address,96 08 00 04 01 08 3b 04 01 08 3b 4e 51 4f 96 06)
aobscan(keys2_address,96 08 00 04 01 08 3b 04 01 08 3b 4e 51 4f 96 02)
aobscan(keys3_address,96 08 00 04 02 08 3b 04 02 08 3b 4e 51 4f 96 07 00 04 02 09 d2)
aobscan(keys4_address,96 08 00 04 02 08 3b 04 02 08 3b 4e 51 4f 96 07 00 04 02 09 b6)

keys1_address:
keys1:
db 96 08 00 04 01 08 3b 04 01 08 3b 4e 02 4f 96 06

keys2_address:
keys2:
db 96 08 00 04 01 08 3b 04 01 08 3b 4e 02 4f 96 02

keys3_address:
keys3:
db 96 08 00 04 02 08 3b 04 02 08 3b 4e 02 4f 96 07 00 04 02 09 d2

keys4_address:
keys4:
db 96 08 00 04 02 08 3b 04 02 08 3b 4e 02 4f 96 07 00 04 02 09 b6
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
keys1:
db 96 08 00 04 01 08 3b 04 01 08 3b 4e 51 4f 96 06

keys2:
db 96 08 00 04 01 08 3b 04 01 08 3b 4e 51 4f 96 02

keys3:
db 96 08 00 04 02 08 3b 04 02 08 3b 4e 51 4f 96 07 00 04 02 09 d2

keys4:
db 96 08 00 04 02 08 3b 04 02 08 3b 4e 51 4f 96 07 00 04 02 09 b6
unregistersymbol(keys1)
unregistersymbol(keys2)
unregistersymbol(keys3)
unregistersymbol(keys4)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>115</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"Max Damage"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(damage)
registersymbol(damage)
aobscan(damage_address,96 09 00 06 00 00 00 00 00 00 00 00 87 01 00 02 17 96 02)

damage_address:
damage:
db 96 09 00 06 00 40 6F 40 00 00 00 00 87 01 00 02 17 96 02

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
damage:
db 96 09 00 06 00 00 00 00 00 00 00 00 87 01 00 02 17 96 02

unregistersymbol(damage)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Max Fire Rate"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(rate)
registersymbol(rate)
aobscan(rate_address,96 10 00 04 03 08 EA 07 10 00 00 00 04 02 07 06 00 00 00)

rate_address:
rate:
db 96 10 00 04 03 08 EA 07 10 00 00 00 04 02 07 FF 00 00 00

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
rate:
db 96 10 00 04 03 08 EA 07 10 00 00 00 04 02 07 06 00 00 00

unregistersymbol(rate)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Infinite Bombs"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(bombs)
registersymbol(bombs)
aobscan(bomb_address,96 08 00 04 01 08 3a 04 01 08 3a 4e 51 4f)

bomb_address:
bombs:
db 96 08 00 04 01 08 3a 04 01 08 3a 4e 02 4f
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
bombs:
db 96 08 00 04 01 08 3a 04 01 08 3a 4e 51 4f
unregistersymbol(bombs)
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>keys</Name>
      <Address>08119EB6</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>maxitems</Name>
      <Address>0CDC7A56</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>keys1</Name>
      <Address>0CDD85ED</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>keys2</Name>
      <Address>0CE09E53</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>keys3</Name>
      <Address>0CE16A64</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>keys4</Name>
      <Address>0CE16ACE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>rate</Name>
      <Address>0CDE2245</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>shell</Name>
      <Address>0CDEA81A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bbank</Name>
      <Address>0CDEAA82</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>damage</Name>
      <Address>0CDC63B0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>slotf</Name>
      <Address>0CDEAB65</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>itempower</Name>
      <Address>0CE0E958</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>itemp9v</Name>
      <Address>0CE0E941</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bombs</Name>
      <Address>0CDE11BE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>coins1</Name>
      <Address>0CDD8A5B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>coins2</Name>
      <Address>0CDD8FCE</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>Info about this table:
</Comments>
</CheatTable>
