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[Short-TUT]How to find the address of a pointer that changes
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Pingo
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PostPosted: Wed Aug 13, 2008 3:37 am    Post subject: Reply with quote

Seker wrote:
in REAL games it's usually not that easy as "working" (i guess you mean guessing) them out.

Real games? what did you think i was talking about a flash game lol NO it was a real 5gb game. Yeah i guessed the 7 digit offset, still easy though.

I guess i got lucky with this game. I didnt expect the pointers to work forever.

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Orcrist
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PostPosted: Thu Sep 11, 2008 9:21 pm    Post subject: Reply with quote

wth is up with the pics...
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krazedkat
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PostPosted: Fri Sep 12, 2008 5:41 pm    Post subject: Reply with quote

orcist get rid of the huge avatar.
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Orcrist
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PostPosted: Fri Sep 12, 2008 7:04 pm    Post subject: Reply with quote

krazedkat wrote:
orcist get rid of the huge avatar.


It's not huge...

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andy105
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PostPosted: Mon Jul 27, 2009 6:32 pm    Post subject: Reply with quote

"Now go back to your UCE, tick "HEX" and write the value it said and scan for it. "
when i do that the addy that comes up is non static :/ what do i do any help?
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Syf
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PostPosted: Thu Sep 03, 2009 12:48 am    Post subject: Is Reply with quote

Is it possible if i freeze it and save it??
So i can make a trainer???

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The 5A1N7
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PostPosted: Fri Oct 02, 2009 9:54 pm    Post subject: Re: [Short-TUT]How to find the address of a pointer that cha Reply with quote

DarthVaderAsip wrote:
MOD EDIT : QUOTE REMOVED !

i've reached the part where i have found the opcode and the value...
so when i scan and i did tick HEX but the results shows 15 address...
how to reduced to one address?

anyway the game information
Game Title : Zuma Deluxe
Cheat Target to find : Infinite live/ball
Cheat Engine used : Cheat Egine v5.3

How do i find infinite live/ball address?

well i first scan for score address and i got two address..


one of the address is the real score address another one is some kind like a max power bar...
i froze the 2nd address and change to 9999999...Try to go to 888888...instead
so now the lives/ball will constantly increase when 3 same balls explodes...
its easier now to find lives/ball value address...
i just scan for current lives/ball number e.g 2...
then when increase i search again 3...
untill one address left...
so thats how i find it...
but the address keep changing...
so i need a pointers...
but i end up with 15 different address that said might be pointer for lives/ball address...

need help...
ty...

EDIT : Spell Check,mod warn...
MOD EDIT: Well , i like leaving spaces between my punctuations as it looks much neater .
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billiout
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PostPosted: Thu Sep 02, 2010 1:33 pm    Post subject: Reply with quote

pls can someone reupload the images because i cant see them. thanks anyway Smile Smile Smile!!!
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sdecorme
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PostPosted: Wed Sep 08, 2010 6:41 am    Post subject: PB to get the static pointer Reply with quote

Hi
While I try to find my address at this step

"Now go back to your UCE, tick "HEX" and write the value it said and scan for it. "
I found no address in memory , any idea ?
All the step before work properly my pointer value change while the game value is changing.

Thanks
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truepascal
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PostPosted: Wed Dec 01, 2010 4:33 pm    Post subject: Re: PB to get the static pointer Reply with quote

sdecorme wrote:
Hi
While I try to find my address at this step

"Now go back to your UCE, tick "HEX" and write the value it said and scan for it. "
I found no address in memory , any idea ?
All the step before work properly my pointer value change while the game value is changing.

Thanks


I have exactly the same problem, but something is strange, the value and the address i first searched are equal ...
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Basic
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PostPosted: Sat Jan 01, 2011 8:23 pm    Post subject: Reply with quote

Hello,

I'm a bit rookie at this pointer searching, and the result I received from inside the brackets is [ebx+eax*4+78], how would I calculate the offset of that Smile?

Thanks!
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Geri
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PostPosted: Sun Jan 02, 2011 1:02 am    Post subject: Reply with quote

[ebx+eax*4+78]

ebx is the base address
eax is a counter which is multiplied with 4 to keep the address 32-bit aligned and 78 is an offset.

To find the pointer offset for this address, calculate what is eax*4+78.
And You need to search for ebx.

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Basic
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PostPosted: Sun Jan 02, 2011 7:20 am    Post subject: Reply with quote

Geri wrote:
[ebx+eax*4+78]

ebx is the base address
eax is a counter which is multiplied with 4 to keep the address 32-bit aligned and 78 is an offset.

To find the pointer offset for this address, calculate what is eax*4+78.
And You need to search for ebx.


Thanks a lot Smile

By the way, when I want to do eax*4, is it
00000001 * 4 then?
and ebx (the base address) is that 005051e0 or 128B1B08?

Image shows the Extra Info
img716.imageshack.us/i/68546093.png/

Thanks Smile
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Geri
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PostPosted: Sun Jan 02, 2011 4:11 pm    Post subject: Reply with quote

005051e0 is the address of the code that You have found. It has nothing to do with the value of Your registers (except EIP but let's forget it for now).

ebx is 128B1B08.
eax is 1

So the final offset is:
1*4+78 = 7C

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Basic
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PostPosted: Sun Jan 02, 2011 4:51 pm    Post subject: Reply with quote

Geri wrote:
005051e0 is the address of the code that You have found. It has nothing to do with the value of Your registers (except EIP but let's forget it for now).

ebx is 128B1B08.
eax is 1

So the final offset is:
1*4+78 = 7C


Thanks Geri!

Now I got a new problem.. Razz
After I manage to setup a pointer, etc:
Address of pointer: 128A4CE4
Offset: 7C
This pointer points to address: 128AA288
The offset you chose brings it to: 128AA304

it points to the place I want, since I can see the value matching the result I want.
Now when I exit the application and start it again, it is no longer pointing to the address it should :/
What am I doing wrong, and how to fix it Smile?

EDIT: And I also tried doing whatever.exe+128A4CE4, but still no success.
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