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Cheat Engine 4.4 Released
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Dark Byte
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PostPosted: Sun Sep 19, 2004 9:11 pm    Post subject: Cheat Engine 4.4 Released Reply with quote

It's got some new stuff, and could be buggy. Check it out.

Oh yes, the kernel stuff won't work if you're using 64-bit windows. And I don't know if it'll work if your using a PAE version/option in windows.

Also, if people want 64-bit kernel routines, I suggest to write them yourself and send them to me. (might even give you cvs write access, to some files) Or, send me enough donations so I can buy a 64-bit system and test the stuff myself Wink

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Zuffo
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PostPosted: Sun Sep 19, 2004 9:49 pm    Post subject: Reply with quote

nice job, ill test...
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emperor
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PostPosted: Mon Sep 20, 2004 3:57 am    Post subject: Reply with quote

Just posting my experiences with the new CE.
First time i started new CE, went to options, enabled protect from alternation and bang, my computer was restarting, worked 2nd time, so might not be a bug...not worth mentioning.
Secondly is started network version...just that setting a hook in the game still didn't work (no bug just that nprotect still 0wnz ce?).
Thirdly i wanted to scan with the network version...
"The scan failed. Reason:Access violation at address 00496E41 in module 'Cheat Engine Server.exe'. Write of address 00000000" .
Probably it is because it doesn't like the client, which was executed with wine.
So after all...no bugs at all. Great work.
:D

edit: Tried hooking on nprotected game with normal CE, causing the game+ce to freeze up (one of them must've frozen and taken the other one along).
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Dark Byte
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PostPosted: Mon Sep 20, 2004 7:17 am    Post subject: Reply with quote

When you enabled the protect from alterations, had you enabled any of the kernel mode rotunes like read/write process memory?
If you did, the crash could have been caused because you might have loaded the old beta driver in memory. (to fix that go to cheat engine->kernel stuff->unload kernel module and start CE)

the network version should be working unless you hadn't selected the kernelmode routines. (openprocess, and read/write at least)
attaching the debugger still uses the default.

Also, nprotect games can't be debugged, you'll have to use the static scanner in the memory browser to find possible pointers.

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emperor
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PostPosted: Mon Sep 20, 2004 7:45 am    Post subject: Reply with quote

I did not have the old kernel module, when i first started the new CE it went testing, it failed the test, i closed it, went to the beta directory and used fix kernel to get rid of it. Then i rebooted and started CE again, test successful. Then i went to the options (where kernel mode was already enabled and only protect from alternations wasn't checked yet) and checked it...also the force writable and ...that's how it happened. Did the exact same thing the 2nd time and it worked. Lol.
Btw if i know it correctly debugging is that which also enables you to find out what writes and reads stuff...that thing showing asm codes. This does work. Just hooking doesn't.
And using process guard and xspeed i got a hook into a game, was able to speed it up, after very little game (too little time to even get past by patch and login server), it already crashes. Doing the same with CE doesn't work though..
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stomperz
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PostPosted: Mon Sep 20, 2004 4:01 pm    Post subject: Reply with quote

Had to uninstall process guard but that was my fault

SPEED WOW
Dark Night......What did you do ? CE runs MUCH FASTER then before?


Emperor
Told you Process Guard had it's uses.
What prog are you working on?
I am tired of hacking DarkEden by myself!
No one else seems to be interested.
I do have a unreleased SpeedHack (if you want to try it) simple 4 byte NOP
Works well and undetected. Cool
Not much into the games, but I like tweaking them.

Been Pumping CE on MPC and UNC
This prog is the best... hate to see it blocked, but it deserves more recognition.
Giving DB more work lol
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Dark Byte
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PostPosted: Mon Sep 20, 2004 5:02 pm    Post subject: Reply with quote

If you're using the kernel module query memory regions thats because that only shows memory that has been accessed once by the game. So if the game never used a particualar region of memory, ut did allocate it, it wont scan it. (of course, finding read only stuff thats never used will be a trouble, but that option can be disable)

if you use my own kernel read/write process routines I don't know if it's faster. I know it can be a lot faster. (right now it uses a tripple buffer, it copies the memory to a buffer, then copies that buffer to the dll, and the dll copies that buffer to cheat engine) Only thing is that there are less security checks. (who cares about security anyhow Wink )

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me
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PostPosted: Mon Sep 20, 2004 6:26 pm    Post subject: very nice Reply with quote

yep I like this version,,

runs a lot smoother,,

going to take a while just to work out all the extras on 4.4,,

very nice indeed,,

thought it would be at least 2 weeks before this version came out,,

it's like an early christmas present,

good 1 dark byte
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the_brilliance
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PostPosted: Tue Sep 21, 2004 2:38 am    Post subject: Reply with quote

Hey DarkByte good work on the new version.

Anyway, I wanted to warn you about CE on XP Pro version specifically, it seems that when I try to scan for values in Baldurs Gate 2 SOE and TOB, the computer freezes. However CE works great in ME and 98.

Any insight?
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Dark Byte
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PostPosted: Tue Sep 21, 2004 2:59 am    Post subject: Reply with quote

What are your scanvalues?
fastscan? hyperscan? using one of the options in the extra tab of settings?

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Last edited by Dark Byte on Tue Sep 21, 2004 5:00 am; edited 1 time in total
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emperor
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PostPosted: Tue Sep 21, 2004 3:24 am    Post subject: Reply with quote

stomperz wrote:

Emperor
Told you Process Guard had it's uses.
What prog are you working on?
I am tired of hacking DarkEden by myself!
No one else seems to be interested.
I do have a unreleased SpeedHack (if you want to try it) simple 4 byte NOP
Works well and undetected. Cool
Not much into the games, but I like tweaking them.

Actually I already knew about process guard due to checking some boards...and i got to know about it on a gunbound board where people were crying that gunbound's blocking it now and they cheated with it...
I was unable to find an actual use...as protecting a program can also be done by using the admin/normal user thing..the only thing that doesn't work with it is the hooking. It does seem to work with process guard, by protecting the game from changes from nprotect, however the game crashes after a while.
The prog (rather game) i am working on is Phantasy Star Online Blue Burst (psobb.jp).
So...could you tell me anything about how it could be possible to find assembler code with which it can be speeded up? Thanks in advance.
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the_brilliance
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PostPosted: Tue Sep 21, 2004 4:34 pm    Post subject: Reply with quote

Dark Byte wrote:
What are your scanvalues?
fastscan? hyperscan? using one of the options in the extra tab of settings?


I almost never use fastscan or hyperscan, and when I try to scan I can not even get values.

The computer just freezes, Scan does not finish.

However, if I try this in windows ME or 98, It works just fine.

Note: This is only true for Baldurs Gate 2
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Dark Byte
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PostPosted: Tue Sep 21, 2004 5:48 pm    Post subject: Reply with quote

in scan-settings enable the option that says "Don't scan memory that is protected with the no cache protection"
Some systems have a weird bug (propably graphics card device driver) that crash when such memory is accessed.

It might be you had that enabled in the previous versions, but the new cheat engine stores it's settings in the current user registry, instead of the system registry

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Big Pimpin Baller
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PostPosted: Thu Sep 23, 2004 4:22 pm    Post subject: Reply with quote

Thanks for u admins that worked together to produce ce 4.4 my hats is off to you
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emperor
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PostPosted: Tue Sep 28, 2004 11:57 am    Post subject: Reply with quote

something strange happened to me.. if i select allow increase (yeah i even set the language back to english to confirm that I didn't translate it incorrect) at a trainer then at the list x+ appeares, however the finished trainer allows only decrease but no increase (lol i just died 2 time in row from that).
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