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Cheat Engine feature wishlist!
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Dark Byte
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PostPosted: Fri May 21, 2004 5:39 am    Post subject: Reply with quote

You CAN access the xbox after the game has started with EvolutionX
It is true that the xbox can only run 1 process at a time but it CAN run multiple threads at a time. So if you manage to create a thread that gives access when the game gets started (or even reprogram a bit of the game so the game creates that thread) then it is possible. (The directX-mess function does that, it creates a thread in the game to handle keys and stuff, allowing you to close Cheat engine after it has started, making it VERY hard to detect)

oh yes, evulutionX also has commands to search the memory for a specific value, allows you to put breakpoints, and overwrite some memory. (Someone that had a modded xbox showed me)

And it's true that xbox live doesn't support modded xboxes. (But still usefull in single player)

Quote:
By the way, did you get that Chess program I sent you?

If that question is directed to me: No. (If it was between 10 and 80 KB I've propably deleted the file without even watching the subject or sendername)
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emperor
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Joined: 16 May 2003
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Location: Germany

PostPosted: Fri May 21, 2004 5:31 pm    Post subject: Reply with quote

I see....(damn i was sooo misinformed and I thought I'd know something better once in my life! geez).
(Oh yeah and who'd send an executeable using email without telling the person beforehand? Stuff like that isn't likely to ever get read)
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emperor
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PostPosted: Sat May 22, 2004 12:37 pm    Post subject: Reply with quote

There's one feature I'd love to see...being able to activate speedhack using server/client version. (but only if it's not too much work).
edit: i was wondering if it was possible to prevent a game from noticing CE. There is a game that does not launch when CE is running (even when not attached to the game at all!) but when running the server version it will start...maybe it's because they have a special cheat engine detection? Because cheat engine is soooo great and dangerous.
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the_brilliance
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PostPosted: Tue May 25, 2004 1:18 am    Post subject: Reply with quote

Other than EvolutionX, no moding in fact, do you see a way to run/utilize multiple threads using CE, supposing I made the thread(s).


http://www.pawnchess.com/
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Dark Byte
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PostPosted: Tue May 25, 2004 2:50 am    Post subject: Reply with quote

emperor wrote:
There's one feature I'd love to see...being able to activate speedhack using server/client version. (but only if it's not too much work).

I'm working on it.

emperor wrote:

edit: i was wondering if it was possible to prevent a game from noticing CE. There is a game that does not launch when CE is running (even when not attached to the game at all!) but when running the server version it will start...maybe it's because they have a special cheat engine detection? Because cheat engine is soooo great and dangerous.


woohoo, finally a game that detects cheat engine. I'll try to add some stuff to prevent detection. (What is the name of that game so I can check out what it's looking for)
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Dark Byte
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PostPosted: Tue May 25, 2004 3:20 am    Post subject: Reply with quote

the_brilliance wrote:
Other than EvolutionX, no moding in fact, do you see a way to run/utilize multiple threads using CE, supposing I made the thread(s).

I don't understand what you mean with this. Are you talking about CE making threads inside the xbox ? (impossible) Or are you asking if it's possible if you provide a dll with your code in it I could let CE execute that code in the targets process as a seperate thread, on the pc? (thats possible, with some minor modifications)
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the_brilliance
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PostPosted: Wed May 26, 2004 12:10 am    Post subject: Reply with quote

Dark Byte wrote:

Or are you asking if it's possible if you provide a dll with your code in it I could let CE execute that code in the targets process as a seperate thread, on the pc? (thats possible, with some minor modifications)


Not exactly my dll, but you get the idea.
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emperor
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PostPosted: Thu May 27, 2004 1:38 pm    Post subject: Reply with quote

The game is called phantasy star online blue burst.
When i start the selection by creating the prozess with CE and then click on start the game nothing will come up,nothing at all (except for the window asking me if i want to attach CE to that new process...if i click yes still nothing happens.)
Oh yeah the game is japanese only and is in beta.
After some testing i am not sure if it detects CE especially or if it just does not like being created attached to a process. It is japanese but i made sure to run CE with japanese region settings so there should be no conflicts... and i can cheat it with the server vers btw.
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the_brilliance
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PostPosted: Fri May 28, 2004 6:50 pm    Post subject: Reply with quote

Phantasy Star Online: Blue Burst is an online-only edition of PSO Episode I & II for the PC. Aside from upgraded graphics and a number of other tweaks, the biggest difference PSOBB has from earlier releases of PSO Episode I & II is that the user's saved data is stored on the server side, meaning that the game and its services will be less prone to cheats.
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Snow1337
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Joined: 12 Oct 2004
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PostPosted: Thu Oct 28, 2004 12:54 pm    Post subject: Reply with quote

I would like if a easy write type function would be added to CE.. l

Like translate assembly into address and pokes for example

offset 0x45250
asc "my text"
hex 00

goes to

Poke 45250 6D 79 20 74 65 78 74 00

This way I wouldn't have to switch back and forth to Tsearch to do this o.0

*If this is already a feature tell me*
I mightof overlooked it..

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Dark Byte
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PostPosted: Thu Oct 28, 2004 2:34 pm    Post subject: Reply with quote

you could use the autoassemble option (memoryview->extra->auto assemble)

The equivalent of
Poke 45250 6D 79 20 74 65 78 74 00

would be
45250:
db 6d 79 20 74 65 78 74 00

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oscardrew
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Joined: 10 Aug 2004
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PostPosted: Sun Oct 31, 2004 11:18 pm    Post subject: Reply with quote

I'm not sure if this is how CE works, but it doen't hide it self from getproclist (something like that). couldn't you use something like fu_rootkit mod the source a little, to do that?
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Dark Byte
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PostPosted: Sun Oct 31, 2004 11:40 pm    Post subject: Reply with quote

Have you tried enabling both stealthmode options? (When enabling stealthmode(kernelmode) let the program run)
usermode will get rid of some pesky windows
kernelmode will get rid of the process list (and do some other stuff)

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Like my help? Join me on Patreon so i can keep helping
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diamondjo
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Joined: 19 Apr 2004
Posts: 11
Location: Australia

PostPosted: Sun Nov 14, 2004 3:25 am    Post subject: Reply with quote

I would like to see Cheat Engine with a Dark Byte designed packet editor with some good tuts. It is nearly Christmas. Razz
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shootbird
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Joined: 20 Oct 2004
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PostPosted: Wed Nov 24, 2004 7:43 am    Post subject: Reply with quote

Disable Nprotect thats my wish for CE

:)
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