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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Feb 13, 2013 10:06 am Post subject: |
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unknown_k wrote: | Code: | 75: machinetype:=IMAGE_FILE_MACHINE_I386;
79: machinetype:=IMAGE_FILE_MACHINE_AMD64; |
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Yes, there must be ";"
Code: | {$ifdef cpu32}
instruction;
{$else}
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But, no semicolon before "normal else"
Code: | if condition then
instruction
else |
Only line 75 was wrong.
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unknown_k Expert Cheater Reputation: 5
Joined: 24 May 2011 Posts: 211
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Posted: Wed Feb 13, 2013 10:06 pm Post subject: |
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@mgr.inz.Player
ah, you are right. some-random-times i mix up pascal with c.
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Mon May 06, 2013 3:30 am Post subject: |
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rev1795
MemoryBrowserFormUnit.pas(2813,3) Fatal: Syntax error, ";" expected but "IF" found
Code: |
...
procedure TMemoryBrowser.Assemblycode1Click(Sender: TObject);
var
fromaddress: ptruint;
toaddress: ptruint;
f: TfrmAssemblyScan;
begin
f:=tfrmassemblyscan.create(self);
f.edtFrom.text:=inttohex(disassemblerview.TopAddress,8);
if processhandler.is64Bit then
f.edtTo.text:='FFFFFFFFFFFFFFFF'
else
f.edtTo.text:='FFFFFFFF' // <---- MISSED ";" for x86
if f.ShowModal=mrok then
begin
...
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Tue May 14, 2013 4:57 pm Post subject: |
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dbk.sys doesn't compile
I use WinXP SP3 (x86) on VMware for this.
Code: | OACR monitor running already
C:\WinDDK\7600.16385.1>cd C:\CE\DBKKernel
C:\CE\DBKKernel>ce.bat
changing to dos-16 file structure
Скопировано файлов: 1.
BUILD: Compile and Link for x86
BUILD: Start time: Wed May 15 00:08:07 2013
BUILD: Examining c:\ce\dbkker~1 directory for files to compile.
c:\ce\dbkker~1 Invalidating OACR warning log for 'root:x86fre'
BUILD: Compiling and Linking c:\ce\dbkker~1 directory
Configuring OACR for 'root:x86fre' - <OACR on>
_NT_TARGET_VERSION SET TO WINXP
Compiling - dbkdrvr.c
Compiling - dbkfunc.c
Compiling - iopldispatcher.c
1>errors in directory c:\ce\dbkker~1
1>c:\ce\dbkkernel\iopldispatcher.c(700) : error C2220: warning treated as error
- no 'object' file generated
Compiling - memscan.c
Compiling - threads.c
Compiling - processlist.c
Compiling - vmxhelper.c
Compiling - interrupthook.c
Compiling - debugger.c
1>c:\ce\dbkkernel\debugger.c(351) : error C2220: warning treated as error - no '
object' file generated
Compiling - vmxoffload.c
Compiling - deepkernel.c
Compiling - ultimap.c
1>c:\ce\dbkkernel\ultimap.c(178) : error C2220: warning treated as error - no 'o
bject' file generated
Compiling - generating code...
Linking Executable - objfre_wxp_x86\i386\dbk.sys
1>link : error LNK1181: cannot open input file 'c:\ce\dbkker~1\objfre_wxp_x86\i3
86\iopldispatcher.obj'
BUILD: Finish time: Wed May 15 00:08:10 2013
BUILD: Done
14 files compiled - 9 Warnings - 3 Errors
1 executable built - 1 Error
error. Check the compile log
C:\CE\DBKKER~1> |
And one more question.
How to compile dbvm ?
Thanks!
Last edited by SER[G]ANT on Wed May 15, 2013 3:26 am; edited 1 time in total |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Tue May 14, 2013 6:23 pm Post subject: |
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Build using the checked build env for now. It'll work
For dbvm you must compile in 64-bit linux with yasm and nasm installed ( I myself use linux mint with Cinnamon desktop)
Then to build it type "make clean install" to build the image
"make clean install disk" will write it to a floppy disk at /dev/fd0
The dbvm disk image that comes with ce may also work with vmware (or you may first have to raw write it to a vmware disk)
Tip:run linux in vmware and compile dbvm to a shared floppy. The one running dbvm just has to open it in as readonly
I myself use linux mint with Cinnamon desktop
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Wed May 15, 2013 5:03 pm Post subject: |
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Thx!
dbk.sys is compiled with "x86 Checked Build Environment"
And dbwm.
I installed Linux Mint x64, yasm and nasm but floppy... I don't have it for a long time and emulated floppy in vmware doesn't work
So... I simply run "Makefile" in terminal and got the following files in the same directory
It's done?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed May 15, 2013 5:42 pm Post subject: |
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That is the vmdisk that comes with ce yes. Just be sure that the debug defines are commented out in common.h in the vmm dir else it will be waiting for a keypress from the serial port, and pause at each vmexit
Also, you can make a virtual floppy image with vmware you can write to. That image file can be used with other vmware machines (to write to floppy use "sudo make clean install disk" )
Just make sure it is "connected"
And if you have mkisofs installed you can make an iso with "make clean install cdimage"
If you have a portable flash drive at /dev/sdb you can write to there as well (ONLY IF YOU HAVE IT AT /dev/sdb) with "sudo make clean install usb" (it will destroy all data on that disk and windows will think it's unformatted)
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Sun Sep 22, 2013 4:57 am Post subject: |
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Hello. I have one more question.
How to compile ceserver?
As I understand I need linux, g++ and eclipse. I installed all of this and tried to compile ceserver using eclipse but failed.
Maybe need to install something else or?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Sun Sep 22, 2013 5:21 am Post subject: |
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For what target are you building? And what errors do you get?
right now there are 3. Debug-Linux, Release-Linux and Release-Android
Release-Linux didn't work because I never compile that and didn't set the libs to include, but if you get the latest svn snapshot it will work
If you mean Release-Android then you must install the ndk toolkit and make a standalone build snapshot (on my build system it's in /android-build/ and the project makes use of that specific path)
Easiest way to make a standalone toolchain is using make-standalone-toolchain.sh that comes with the ndk build tools:
From the path with the ndk type:
Code: |
./build/tools/make-standalone-toolchain.sh --platform=android-9 --system=linux-x86_64 --install-dir=/android-build/
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(I'm assuning you're on 64-bit linux, else linux-x86)
If you mean compiling for normal linux, then just compiling debug-linux should be enough
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Do not ask me about online cheats. I don't know any and wont help finding them.
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Tue Nov 19, 2013 4:05 am Post subject: |
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rev2228 (32-bit)
Code: | Free Pascal Compiler version 2.6.1 [2013/02/24] for i386
Copyright (c) 1993-2012 by Florian Klaempfl and others
Filehandler.pas(61,16) Error: Unknown identifier "RAX"
Filehandler.pas(61,16) Error: Assembler syntax error
Filehandler.pas(62,18) Error: Unknown identifier "RAX"
Filehandler.pas(62,19) Error: Unknown identifier "RAX"
Filehandler.pas(62,19) Error: Assembler syntax error
Filehandler.pas(62,19) Error: Assembler syntax error
Filehandler.pas(66,15) Error: Unknown identifier "RAX"
Filehandler.pas(66,15) Error: Assembler syntax error
Filehandler.pas(128) Fatal: There were 8 errors compiling module, stopping |
FIXED
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Thu Feb 13, 2014 6:37 am Post subject: |
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Quote: | rev2380
Missed "Sounds.RC"
and
Code: | DissectCodeunit.pas(65,6) Fatal: Can not find unit frmReferencedFunctionsUnit used by DissectCodeunit.
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Fixed
But now:
Code: | cheatengine.lpr(205,1) Error: Error while compiling resources. Compile with -vd for more details. Check for duplicates.
cheatengine.lpr(205,1) Fatal: There were 1 errors compiling module, stopping
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(I reinstalled Windows and now I have Lazarus-1.1-40379-fpc-2.6.1-20130224-win32.exe)
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Thu Feb 13, 2014 11:42 am Post subject: |
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edit Sounds.RC file:
BUILDIN_ACTIVATE RCDATA ".\\sounds\\tick1.wav"
BUILDIN_DEACTIVATE RCDATA ".\\sounds\\tick2.wav"
(btw. I'm using Lazarus 1.0.14 FPC 2.6.2)
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SER[G]ANT Expert Cheater Reputation: 10
Joined: 29 Dec 2005 Posts: 215 Location: Russia
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Posted: Thu Feb 13, 2014 12:48 pm Post subject: |
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mgr.inz.Player
Thx!
"Lazarus 1.0.14 FPC 2.6.2" + edited "sounds.rc" hepled me
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angxa How do I cheat? Reputation: 0
Joined: 21 Apr 2011 Posts: 5
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Posted: Tue Mar 04, 2014 7:03 am Post subject: Error After Compiling |
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Can someone help me with this error ?
i got all file after compiling but when i want test there error reading open button.
thanks for ur help
Description: |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Tue Mar 04, 2014 7:07 am Post subject: |
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undo the last change you did till the point where it does work, and then fix that problem (tip: Never ever ever ever ever ever ever ever use automatic replace tools)
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