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hupfer How do I cheat? Reputation: 0
Joined: 29 Mar 2020 Posts: 1
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Posted: Mon Mar 30, 2020 12:04 am Post subject: How to find xp value for a game? |
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Hey, so I've searched for this feature on the internet but couldn't find none, so I decided to do it myself. I'm pretty new to cheating and memory editing and have only basic knowledge in coding (mainly python and php)
I want to edit the xp value of weapons on World of War Z. How can I find these values without having to go in game every time?
There are several weapons and the game doesn't let you level up more than once before spending the points on the next level. So scanning every single time would take ages. Is there a faster way to do it? If so, could someone just show me the way?
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HalfWolf Newbie cheater Reputation: 0
Joined: 03 Jan 2023 Posts: 12
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Posted: Thu Jan 05, 2023 9:20 pm Post subject: Re: How to find xp value for a game? |
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[quote="hupfer"]Hey, so I've searched for this feature on the internet but couldn't find none, so I decided to do it myself. I'm pretty new to cheating and memory editing and have only basic knowledge in coding (mainly python and php)
I want to edit the xp value of weapons on World of War Z. How can I find these values without having to go in game every time?
There are several weapons and the game doesn't let you level up more than once before spending the points on the next level. So scanning every single time would take ages. Is there a faster way to do it? If so, could someone just show me the way?[/quote]
First and foremost, welcome to OSR! Opinions differ, but the emphasis on Loot for XP is to demonstrate that if something other than combat is rewarded, play changes significantly. The general idea is to use XP as a "carrot," rewarding the desired type of play. You can give XP triggers like "When diffusing a situation, changing someone's mind, successfully riling someone up, or successfully flirting, earn XP" to reward social encounters or RP. You'd have to figure out a difficulty scale and how much XP you'd give for it.
If, on the other hand, you make the game about dungeons and looting, then not rewarding successful social encounters sends the message that if you succeed, you will be rewarded.
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