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Pointer address value

 
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Johnden
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PostPosted: Sat Feb 17, 2018 9:30 am    Post subject: Pointer address value Reply with quote

When a pointer address can't find any dynamic address or isn't in use, it displays value=??
Is it possible to detect this value using If Statement?
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FreeER
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PostPosted: Sat Feb 17, 2018 10:23 am    Post subject: Reply with quote

The Value property is a string so you can just compare with
if ...Value = '??' then ... end

The CurrentAddress property will also be 0 and the AddressString will be 'P->????????' (this will not be true for static addresses that aren't pointers however, their AddressString will be the same as their Address property but with ()s around it).

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Johnden
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PostPosted: Sat Feb 17, 2018 10:43 am    Post subject: Reply with quote

I tried it in this code but it remained still in false
Code:

function CETimer47Timer(sender)
local memrec=getAddressList().getMemoryRecordByDescription("Achievement12")

if tonumber(memrec.value)>=15 then
   CETrainer_CEImage12.Visible=false
elseif tonumber(memrec.value)=='??' then
       CETrainer_CEImage12.Visible=true
else CETrainer_CEImage12.Visible=true
end
end
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TheyCallMeTim13
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PostPosted: Sat Feb 17, 2018 11:43 am    Post subject: Reply with quote

Johnden wrote:
I tried it in this code but it remained still in false
Code:

function CETimer47Timer(sender)
local memrec=getAddressList().getMemoryRecordByDescription("Achievement12")

if tonumber(memrec.value)>=15 then
   CETrainer_CEImage12.Visible=false
elseif tonumber(memrec.value)=='??' then
       CETrainer_CEImage12.Visible=true
else CETrainer_CEImage12.Visible=true
end
end


You're comparing a string and a number, that's why it's false. Any number will never equal a string value of '??'.

Try "if memrec.value == '??' then"

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Johnden
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PostPosted: Sat Feb 17, 2018 12:04 pm    Post subject: Reply with quote

Weird that this works:
Code:

if memrec.value=="??" then
   CETrainer_CEImage12.Visible=true
elseif tonumber(memrec.value)>=15 then
       CETrainer_CEImage12.Visible=false
else CETrainer_CEImage12.Visible=true
end

But this doesn't:
Code:

if tonumber(memrec.value)>=15 then
   CETrainer_CEImage12.Visible=false
elseif memrec.value=="??" then
       CETrainer_CEImage12.Visible=true
else CETrainer_CEImage12.Visible=true
end

Either way Thank You!
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TheyCallMeTim13
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PostPosted: Sat Feb 17, 2018 12:26 pm    Post subject: Reply with quote

Johnden wrote:
Weird that this works:
Code:

if memrec.value=="??" then
   CETrainer_CEImage12.Visible=true
elseif tonumber(memrec.value)>=15 then
       CETrainer_CEImage12.Visible=false
else CETrainer_CEImage12.Visible=true
end

But this doesn't:
Code:

if tonumber(memrec.value)>=15 then
   CETrainer_CEImage12.Visible=false
elseif memrec.value=="??" then
       CETrainer_CEImage12.Visible=true
else CETrainer_CEImage12.Visible=true
end

Either way Thank You!


No it's not weird, that's what is expected. NIL doesn't equal any number.

Try "print(type(tonumber('??')))" in the Lua engine window to see that it's nil.

EDIT: Sorry, read it better, and yeah that's weird. You should be getting an error message about math with a nil value (on the second one).

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