Yavkata How do I cheat? Reputation: 0
Joined: 09 Feb 2018 Posts: 1
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Posted: Fri Feb 09, 2018 4:52 pm Post subject: [HELP] Removing collisions,objects from map |
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Hi everyone
Thats my first post here,i hope someone can help me out
So i have a game where i want to make perfect wallhack.
Lets say i have base address of a map area,which is the first town in the game.
Game - Cabal Online EU
I have this lua script:
start=readInteger("CabalMain.exe+B868C8")+0x40814
for i=0,0x3fffc,4 do
writeBytes(start+i,0)
end
B868C8 is my base address,0x40814 is the number which is doing the problems. Can someone help me with that?
Someone told me that the map arra adress is 4000 addresses,but friend told me its more when he was trying to do it.
I need to find the pointer when i collide with a wall and from there i can work my way around it.
Quote from the thread where it says how to find the map area address
Quote: | "After 0x40000 bytes of map data and visual elements you'll find another 0x40000 bytes of collision map. If you clear the complete collision map (fill with zeros) you'll have a perfectly nice wallhack" |
I dont understand how to clear the complete collision map.
Again if someone could help will be very appreciated.
P.s im noob in CE so pls no bully |
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