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Tsum Tsum Locations (Match 3 Game, Android, Bluestacks)

 
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Travistyse
How do I cheat?
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Joined: 07 Dec 2015
Posts: 5

PostPosted: Fri Jan 19, 2018 12:52 am    Post subject: Tsum Tsum Locations (Match 3 Game, Android, Bluestacks) Reply with quote

I'm attacking a problem from multiple angles to see what shakes out. I've been trying to use OpenCV but not a ton of progress there; taking a moment to see if shader hijacking (to render the characters as solid but separate colors) or memory reading (just grab the ID and location data) are easier avenues for identification.

/watch?v=SxTDST3LFbk

I don't want to modify anything in memory - especially because the devs added in hack prevention / memory hack detection after a particularly nasty hack was made which granted a very large sum of coins (and a hefty ban >-> ). Instead, I want to simply hook into Bluestacks via CE, grab the values, and send them over to a C++ program (or Python, C#.. anything that can hook into OpenCL or at the very least send ADB commands for touch input)

In any other game I've used CE on characters are persistent, the hack only needed to last for the level / session, ect. But for this, the sessions are absurdly short, the characters disappear immediately (and barely move), and (I think) as soon as the match ends I have to start from scratch. Even if I found an array with all of the objects in it I wouldn't know what to do with it. Even if I could make it persistent between matches (or, preferably, Bluestacks restarts..) I'll still need to resolve how to "export" that data quickly enough to play the game in realtime.

Anyone interested in tossing a few pointers (heh)? I've got 3 possible avenues to go down and this one's the most promising (best performing by far) but least accessible.
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