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Dissect Data Structures Problem -- String Comparisons?

 
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3bitbrain
How do I cheat?
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Joined: 10 May 2016
Posts: 4
Location: TX, USA

PostPosted: Tue Jan 09, 2018 10:10 pm    Post subject: Dissect Data Structures Problem -- String Comparisons? Reply with quote

This is a problem I haven't been able to figure out.

In the "Dissect Data Structures" tool, only one line shows as usable.
This is a "weapon targeted at" record / offset.
Multiple weapons at multiple locations ( variable ), for every in-game object.
One "target ID / shoot at" line per weapon.
I am guessing that means the offset will NOT remain constant.
( If I had somewhere on the net to store an image I would post a screenshot. Sorry. )

Sample Line :
Code:
-0208 String 59E43FE0 : [email protected] 59E3D9E0 : -Blank-

[email protected] is an AI targeting the Player
-Blank- is Player targeting an AI

The damage code is shared ( both Player and AI ) :
Code:
Part 1
sub [ebx+000000D4],eax
Part 2
sub [esi+000000D4],eax


Can a string comparison be done?
Is it possible to set up a "variable / on-the-fly" offset?
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OldCheatEngineUser
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PostPosted: Tue Jan 09, 2018 10:19 pm    Post subject: Reply with quote

3bitbrain wrote:
Can a string comparison be done?

convert to hex, and compare as hex.

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3bitbrain
How do I cheat?
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Joined: 10 May 2016
Posts: 4
Location: TX, USA

PostPosted: Wed Jan 10, 2018 12:12 pm    Post subject: Thanks for the hint Reply with quote

Will try that conversion.

Will I have to make a list of "offsets" to perform compares on?
In other words, cover all possible "offsets"?
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