Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Cheat Engine with Signature/Pattern Scanning

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine
View previous topic :: View next topic  
Author Message
cascraft
Cheater
Reputation: 0

Joined: 17 Jul 2015
Posts: 40

PostPosted: Wed Dec 27, 2017 6:54 pm    Post subject: Cheat Engine with Signature/Pattern Scanning Reply with quote

Hello,

is there any way to bring Cheat Engine with Signature/Pattern Scanning?


[/img]


Embarassed
Back to top
View user's profile Send private message
OldCheatEngineUser
Whateven rank
Reputation: 20

Joined: 01 Feb 2016
Posts: 1586

PostPosted: Wed Dec 27, 2017 8:52 pm    Post subject: Reply with quote

CE -> Memory View -> Search -> Find Assembly Code

or

change Value Type instead of 4 byte by default to Array Of Byte.

_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote:
i am a sweetheart.
Back to top
View user's profile Send private message Visit poster's website
FreeER
Grandmaster Cheater Supreme
Reputation: 53

Joined: 09 Aug 2013
Posts: 1091

PostPosted: Wed Dec 27, 2017 9:54 pm    Post subject: Reply with quote

There's the AAMaker lua plugin that adds a context menu option to "get signature info" (98% sure that's what that option does, I don't have the plugin myself though), and another C++ one I compiled based on some of SEGnosis's code that I found and modified to use Capstone (dll, src, though it occasionally had issues with x64 code), and numerous external tools (like AoBSigmaker) that let you copy and paste various versions of the bytes and it'll generate an AOB for you but personally I've just been using the AOB template (from the disassembler/memory view: ctrl+a, ctrl+shift+a) which fills in an AOB for you.

I'm comfortable enough with looking at instructions and realizing that eg. "mov [0335FA03], eax" in a mono game is going to have the bytes of the address in the instruction as 03 FA 35 03 and they'll need to be changed to wildcards (because the address will be different each time the code is jitted/compiled).
Back to top
View user's profile Send private message
cascraft
Cheater
Reputation: 0

Joined: 17 Jul 2015
Posts: 40

PostPosted: Wed Dec 27, 2017 11:47 pm    Post subject: Reply with quote

OldCheatEngineUser wrote:
CE -> Memory View -> Search -> Find Assembly Code

or

change Value Type instead of 4 byte by default to Array Of Byte.



1# Find Assembly Code does't work for me, it just disappears.
2# Array Of Byte is not exactly what im looking for, i want signature the previous instruction also.


FreeER wrote:
There's the AAMaker lua plugin that adds a context menu option to "get signature info" (98% sure that's what that option does, I don't have the plugin myself though), and another C++ one I compiled based on some of SEGnosis's code that I found and modified to use Capstone (dll, src, though it occasionally had issues with x64 code), and numerous external tools (like AoBSigmaker) that let you copy and paste various versions of the bytes and it'll generate an AOB for you but personally I've just been using the AOB template (from the disassembler/memory view: ctrl+a, ctrl+shift+a) which fills in an AOB for you.

I'm comfortable enough with looking at instructions and realizing that eg. "mov [0335FA03], eax" in a mono game is going to have the bytes of the address in the instruction as 03 FA 35 03 and they'll need to be changed to wildcards (because the address will be different each time the code is jitted/compiled).



Thanks, AAMaker helped me alot Smile
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites