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grattania How do I cheat? Reputation: 0
Joined: 29 Nov 2017 Posts: 2
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Posted: Wed Nov 29, 2017 7:07 am Post subject: Address location changes at respawn |
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Hello,
I'd like to edit the value inside an address. At the moment I can manually find that address by checking the addresses accessed by an instruction.
The problem is that most of the times after a respawn the address is moved to another location and I have to check again what addresses the instruction accesses to find the address again.
Moreover, I have to do it by finding a pointer to that address because the use of auto assembler brings the game to crash.
Pointer scan returns no results with "low" settings, but if I increase max offset and level all the results are anyway wrong since none of them points to the right address once this one is moved to a new location.
Do you have some hints?
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
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Posted: Wed Nov 29, 2017 7:26 am Post subject: |
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what dark byte's usually say about people who get wrong results or no results of pointer scan is:
did you terminated the scan?
another thing is if the game if 64-bit then disable addresses must be 32-bit aligned (even tho sometimes it work fine) just in case disable it and keep the default offset value and offset level.
otherways?
yes, use a script to load the address into userdefinedsymbol.
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grattania How do I cheat? Reputation: 0
Joined: 29 Nov 2017 Posts: 2
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Posted: Wed Nov 29, 2017 8:16 am Post subject: |
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Thanks for your reply.
The game is in 32-bit. Scannings up to max offset 8191 and level 6 were complete, while yeah after some hours I've stopped the scanning attempts with higher max values. The fact is: let's say I wait till the end of a scan with offset 8191 and level 7, how much is the risk that I don't find a good pointer yet?
Edit:
I opened the memory viewer at the address I'm interested in, and it seems that it is inside a structure of my player. So I browsed up till I found a huge amount of addresses all with zero value. So I took the first address which was having something inside and now I'm performing the pointer scan on it. I'm getting stable results even with low max offset/level Let's hope
(I don't know why it is working and if what I did makes sense, though)
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