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KalasDev Master Cheater Reputation: 1
Joined: 29 May 2016 Posts: 311
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Posted: Thu Aug 31, 2017 8:04 am Post subject: Need Help |
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Quote: | { Game : ShooterGame.exe
Version:
Date : 2017-08-31
Author : Kalas
This script does blah blah blah
}
[ENABLE]
aobscanmodule(MeleeDamageAOB,ShooterGame.exe,F3 41 0F 10 84 9E 08 01 00 00)
alloc(newmem,$100,MeleeDamageAOB)
//
alloc(MeleeDamageFlag,0
alloc(SpeedFlag,0
alloc(CraftingSkillFlag,0
//
label(code)
label(return)
//
label(1_MeleeDamageFlag)
label(2_SpeedFlag)
label(3_CraftingSkillFlag)
//
label(MeleeDamage)
label(Speed)
label(CraftingSkill)
//
registersymbol(MeleeDamageFlag)
registersymbol(SpeedFlag)
registersymbol(CraftingSkillFlag)
MeleeDamageFlag:
dd 0
SpeedFlag:
dd 0
CraftingSkillFlag:
dd 0
newmem:
cmp rbx,0000000000000008 // Melee Damage
je 1_MeleeDamageFlag
//
cmp rbx,0000000000000009 // Speed
je 2_SpeedFlag
//
cmp rbx,000000000000000B // Crafting Skill
je 3_CraftingSkillFlag
1_MeleeDamageFlag:
cmp dword ptr [MeleeDamageFlag],1
je MeleeDamage
jmp code
2_SpeedFlag:
cmp dword ptr [SpeedFlag],1
je Speed
jmp code
3_CraftingSkillFlag:
cmp dword ptr [CraftingSkillFlag],1
je CraftingSkill
code:
movss xmm0,[r14+rbx*4+00000108]
jmp return
MeleeDamage:
mov [r14+rbx*4+00000108],(float)10
movss xmm0,[r14+rbx*4+00000108]
jmp return
Speed:
mov [r14+rbx*4+00000108],(float)10
movss xmm0,[r14+rbx*4+00000108]
jmp return
CraftingSkill:
mov [r14+rbx*4+00000108],(float)10
movss xmm0,[r14+rbx*4+00000108]
jmp return
MeleeDamageAOB:
jmp newmem
nop
nop
nop
nop
nop
return:
registersymbol(MeleeDamageAOB)
[DISABLE]
MeleeDamageAOB:
db F3 41 0F 10 84 9E 08 01 00 00
unregistersymbol(MeleeDamageAOB)
unregistersymbol(MeleeDamageFlag)
unregistersymbol(CraftingSkillFlag)
unregistersymbol(SpeedFlag)
dealloc(newmem)
dealloc(MeleeDamageFlag)
dealloc(CraftingSkillFlag)
dealloc(SpeedFlag) |
What's wrong here, I'm not usually dealing with this kind of stuff so I'm not sure where I did wrong, thanks for anyone help
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Thu Aug 31, 2017 8:29 am Post subject: |
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what is the error ?
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KalasDev Master Cheater Reputation: 1
Joined: 29 May 2016 Posts: 311
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Posted: Thu Aug 31, 2017 8:35 am Post subject: |
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Well after I add an address manually and put MeleeDamageFlag, I see 0, I change it to 1 It doesn't do anything, when It supposed to move 10 there.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
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Posted: Thu Aug 31, 2017 10:14 am Post subject: |
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Code: | MeleeDamageFlag:
dd 0
SpeedFlag:
dd 0
CraftingSkillFlag:
dd 0 |
try placing them anywhere under newmem, sometimes it works.
unless you will create a label and allocate memory for that label and placing them under the new label.
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About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
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KalasDev Master Cheater Reputation: 1
Joined: 29 May 2016 Posts: 311
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Posted: Thu Aug 31, 2017 10:42 am Post subject: |
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It works, weird thank you
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
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Posted: Thu Aug 31, 2017 12:09 pm Post subject: |
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nothing weird, all allocated memory is under newmem.
as i said, unless you will create and allocate new memory and label for them...then you can put them above newmem which is under the new allocated memory.
got it?
_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
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