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List of Cheat Engine 6.7 problems by karaulov

 
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karaulov
Advanced Cheater
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Joined: 12 Aug 2013
Posts: 65
Location: Belarus

PostPosted: Wed Aug 30, 2017 10:43 pm    Post subject: List of Cheat Engine 6.7 problems by karaulov Reply with quote

1. Cheat Engine in 90% cases still remains in the processes after the close window.(Need attach to process, use Memory view, close attached process, and try to close Cheat Engine window)
2. Cheat Engine does not remove garbage. (Use .pdb and dll handles after close debugging process, and this files not avaiabled) (For example in Visual Studio i got error: 1>LINK : fatal error LNK1201:)
3. Cheat engine freezes if try to add address with not exists module name, for example: "613BC + NonExistsModuleName.dll".
4. In some cases breakpoint cause freezes. (as in 3., gui freezes and CE use 100% of CPU )
5. Structures in 80% cases not showing if using default size. (4096?) this very bad if local structures have size 100, i can't see it. If possible fix this problem (autodetect structure size, show available memory without skip structure if size of structure less than the selected memory size)


Cheat Engine 6.7
Windows 7 SP1 x64
Avast Antivirus



Only I have these problems? If not, please fix all!
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Dark Byte
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Joined: 09 May 2003
Posts: 25262
Location: The netherlands

PostPosted: Thu Aug 31, 2017 3:13 am    Post subject: Reply with quote

1: Can't reproduce
2: Can't reproduce. CE closes the files after using them (if it's a REALLY big target, wait a few seconds for ce to finish reading the symbols)
3: Can't reproduce
4: Sometimes happens on a breakpoint that runs too quickly. Check settings->debugger options->"Wait after gui updates"
5: so 80% of your cases you're dissecting a structure at the very end of an allocated block ? Fixed in next version though

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