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A windows store game..

 
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Blacklite
How do I cheat?
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PostPosted: Fri Aug 25, 2017 4:54 pm    Post subject: A windows store game.. Reply with quote

Look. Every and each single game on the windows/play stores are hackable. Believe it or not...

My problem is... I really someone to help me with this...

I've pointer-scanned the value of a 'resource'.. ok? It was like 13210930912 addresses at first scan... but after the fifth pointerscan.. I end up with ~51 addresses...

Logically, those addresses are the base addresses of the resource. But none of them works when it gets modified. Th value still gets back to its origin. That means there's another hidden address, probably.. but can you help me, please?
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Dark Byte
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PostPosted: Fri Aug 25, 2017 5:04 pm    Post subject: Reply with quote

before using the pointerscan you must find the address that will effectively change it in the game, else you'll have billions of addresses all pointing to the same useless address
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Blacklite
How do I cheat?
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PostPosted: Fri Aug 25, 2017 5:13 pm    Post subject: Reply with quote

Yes or no...

But..

Umm.. I've found that "screen" dynamic address. You got me? When you change its value, it returns back to its origin. What if their pointers do the same thing too? That means two things...

Either there are hidden BASE addresses which we can try to look into through the memory viewer which I don't prefer its PRACTICAL way because I prefer going THEORICAL.

Or there are no BASE addresses at all which is not logic. An address has pointed at some address with some value that means we've reached the summit of the addresses by getting into the pointers. You've everything but you cannot get effectively the true value which will helps you CHANGING effectively your value.


Something I don't like often about games are the "display" addresses. Change it or no. There are millions of pointers that controls it. But the question here... is what if THOSE pointers are not effectively doing something.. when you gets their values modified..? You got me..?
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OldCheatEngineUser
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PostPosted: Fri Aug 25, 2017 11:57 pm    Post subject: Reply with quote

instead of working and wasting time on pointers, why you dont see what writes to that address?

NOT every game accept modifying the value from NOWHERE.

NOTE:
some games have their display value as "25" for example, but the actual value can be higher than "25" or sometimes below that number.

also keep in mind that some games also have couple of instructions accessing and monitoring your value, and doing such complex mathematics and compares.
some of them might be easy to reverse, and some require ages to reverse.

ALSO BIG NOTE:
32bit asm have the arguments/parameters, some other things as well on the the stack, while 64bit asm have them in a register.
thats why we have lot of register in 64bit asm.
and reason for this, because cpu access registers much faster than stack.

so keep in mind if you wanna reverse such complex compares and mathematics in 64bit asm instruction, take a look at their registers.

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STN
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PostPosted: Sat Aug 26, 2017 7:21 am    Post subject: Reply with quote

which game?
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Blacklite
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PostPosted: Sun Aug 27, 2017 7:47 am    Post subject: Reply with quote

Kings of The Realm
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STN
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PostPosted: Sun Aug 27, 2017 11:19 am    Post subject: Reply with quote

Hmm probably because the values are server-sided?
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Blacklite
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PostPosted: Sun Aug 27, 2017 11:31 am    Post subject: Reply with quote

I don't they're server-sided at all.. It is kinda hackable, I think I'm sure of it...
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OldCheatEngineUser
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PostPosted: Sun Aug 27, 2017 12:11 pm    Post subject: Reply with quote

disconnect from internet and see if you can play, if not then its server sided.

and this forum doesnt support online/multiplayer game hacking.

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