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Problems locking down a value.

 
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AdreanKael
How do I cheat?
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Joined: 18 Feb 2015
Posts: 6

PostPosted: Thu Aug 24, 2017 7:04 am    Post subject: Problems locking down a value. Reply with quote

Ok so far while trying to lock down stat values in Tales of Symphonia I've gotten no where. I can find a value, it's 2bytes, it changes the strength that is displayed but in combat it has no effect and even after freezing it after I leave combat it changes back. Thinking this is only a display number I've created a pointer to EVERY address that writes to that value trying to figure out what is changing it to find the real strength value and nothing I change is making any difference. I've even tried replacing the opcode with something that does nothing and no joy. NOTHING else I change, even after doing a increase/decrease search and changing those values, makes any permanent difference. It always reverts. Does this mean the value in encrypted? If so how do you find an encrypted value? Are they're values that cannot be changed?

3 days and my head hurts after learning all this stuff and I'm still stuck so any help would be appreciated.
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cooleko
Grandmaster Cheater
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Joined: 04 May 2016
Posts: 717

PostPosted: Fri Aug 25, 2017 3:12 am    Post subject: Reply with quote

I dont have tales of symphonia so cant give you explicit advice, but in some of the final fantasy rpg series, stats are stored per character, per level, so you have to find the block the stats are actually stored in to make the changes there.

Because it most likely is the case that your real stats are hidden somewhere, you just need to start searching the code that writes your values to find a compare or load. once you find a compare, you can see what they do to unencrypt the other value in the compare, which will allow you to either search for the encrypted value or simply edit it at the read.

If the values are never compared and simply written (similar to some ff examples i have seen in the past), then just find where the source is for the write.

To make things more simple for you, just pick the first instruction that writes your value and start looking there for a cmp or mov to see where the original value comes from.
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