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KalasDev
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Joined: 29 May 2016
Posts: 311

PostPosted: Mon Aug 14, 2017 1:06 pm    Post subject: Flag Question Reply with quote

Code:
{ Game   : PE_Client.exe
  Version:
  Date   : 2017-08-13
  Author : Kalas

  This script does blah blah blah
}

[ENABLE]

aobscan(HealthAOB,F3 0F 11 28 48 83 C4 18 E9)
alloc(newmem,$100,HealthAOB)

label(code)
label(return)
label(InstatKill)
label(OneHitKill)

newmem:
  // cmp [rax+90],(float)2 // Player
  //cmp [rax+40],(float)1 // Player
  //cmp [rax+98],(float)1 // PLayer
  cmp [rax+98],(float)0 // Enemy
  je code
  mov [rax],(float)500
  add rsp,18
  jmp return

OneHitKill:
  dd 0

code:
  cmp [OneHitKill],1
  je InstantKill
  movss [rax],xmm5
  add rsp,18
  jmp return

InstantKill:
  mov [rax],(float)
  add rsp,18
  jmp return

HealthAOB:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(HealthAOB)
registersymbol(OneHitKill)

[DISABLE]

HealthAOB:
  db F3 0F 11 28 48 83 C4 18

unregistersymbol(HealthAOB)
unregistersymbol(OneHitKill)
dealloc(newmem)


I wanted to know how exactly can I use this Script which in general gives the player Infinite Health and a flag where I turn on by changing the value to 1 for One Hit Kill, I wanted to know If I can make it work as another script for a Trainer form, or can I make a button where It basically allows me by clicking the button to change the value to 1 and 0.
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OldCheatEngineUser
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Reputation: 20

Joined: 01 Feb 2016
Posts: 1587

PostPosted: Mon Aug 14, 2017 1:56 pm    Post subject: Reply with quote

Code:
{ Game   : PE_Client.exe
  Version:
  Date   : 2017-08-13
  Author : Kalas

  This script does blah blah blah
}

[ENABLE]

aobscan(HealthAOB,F3 0F 11 28 48 83 C4 18 E9)
alloc(newmem,$100,HealthAOB)
alloc(OneHitKill,08)
{ goto add address manually and enter OneHitKill as an address we are allocating memory for that address, 8 bytes because its 64bit game }

label(code)
label(return)
label(InstatKill)
label(OneHitKill)

newmem:
  // cmp [rax+90],(float)2 // Player
  //cmp [rax+40],(float)1 // Player
  //cmp [rax+98],(float)1 // PLayer
  cmp [rax+98],(float)0 // Enemy
  je code
  mov [rax],(float)500
  add rsp,18
  jmp return

OneHitKill:
  dd 0

code:
  cmp [OneHitKill],1
  je InstantKill
  movss [rax],xmm5
  add rsp,18
  jmp return

InstantKill:
  mov [rax],(float)0.0 // there is other ways to do this, and this is the easiest way even tho i dont use this way.
{ here you can mov float 0 or float -1, that depends on the game. some games you die when your health is 0 and some less than 0. i would prefer for testing '0' }
  add rsp,18
  jmp return

HealthAOB:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(HealthAOB)
registersymbol(OneHitKill)

[DISABLE]

HealthAOB:
  db F3 0F 11 28 48 83 C4 18

unregistersymbol(HealthAOB)
unregistersymbol(OneHitKill)
dealloc(OneHitKill)
dealloc(newmem)

_________________
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I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote:
i am a sweetheart.
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KalasDev
Master Cheater
Reputation: 1

Joined: 29 May 2016
Posts: 311

PostPosted: Mon Aug 14, 2017 2:05 pm    Post subject: Reply with quote

OldCheatEngineUser wrote:
Code:
{ Game   : PE_Client.exe
  Version:
  Date   : 2017-08-13
  Author : Kalas

  This script does blah blah blah
}

[ENABLE]

aobscan(HealthAOB,F3 0F 11 28 48 83 C4 18 E9)
alloc(newmem,$100,HealthAOB)
alloc(OneHitKill,08)
{ goto add address manually and enter OneHitKill as an address we are allocating memory for that address, 8 bytes because its 64bit game }

label(code)
label(return)
label(InstatKill)
label(OneHitKill)

newmem:
  // cmp [rax+90],(float)2 // Player
  //cmp [rax+40],(float)1 // Player
  //cmp [rax+98],(float)1 // PLayer
  cmp [rax+98],(float)0 // Enemy
  je code
  mov [rax],(float)500
  add rsp,18
  jmp return

OneHitKill:
  dd 0

code:
  cmp [OneHitKill],1
  je InstantKill
  movss [rax],xmm5
  add rsp,18
  jmp return

InstantKill:
  mov [rax],(float)0.0 // there is other ways to do this, and this is the easiest way even tho i dont use this way.
{ here you can mov float 0 or float -1, that depends on the game. some games you die when your health is 0 and some less than 0. i would prefer for testing '0' }
  add rsp,18
  jmp return

HealthAOB:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(HealthAOB)
registersymbol(OneHitKill)

[DISABLE]

HealthAOB:
  db F3 0F 11 28 48 83 C4 18

unregistersymbol(HealthAOB)
unregistersymbol(OneHitKill)
dealloc(OneHitKill)
dealloc(newmem)


Oh thanks for the improvements, but I was asking about a Trainer, but I guess I could do an Hotkey for One hit Kill to change dd to 1 or 0, just when Infinite Health is on, but thanks for the reply Very Happy
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OldCheatEngineUser
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Reputation: 20

Joined: 01 Feb 2016
Posts: 1587

PostPosted: Mon Aug 14, 2017 2:09 pm    Post subject: Reply with quote

i apologize, i dont know nothing about trainers and lua.
yes you might assign a hotkey, please one note:
that you registered onehitkill symbol under return, im not sure if it cause issues.
if so, then place it anywhere else.
maybe under alloc onehitkill.

_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote:
i am a sweetheart.
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KalasDev
Master Cheater
Reputation: 1

Joined: 29 May 2016
Posts: 311

PostPosted: Mon Aug 14, 2017 2:14 pm    Post subject: Reply with quote

Actually the script won't activate, probably because of that, I'm not sure tho ill try but thanks for the heads up Smile
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OldCheatEngineUser
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Reputation: 20

Joined: 01 Feb 2016
Posts: 1587

PostPosted: Mon Aug 14, 2017 2:19 pm    Post subject: Reply with quote

empty post, just in case you want to post again if it didnt activate.
_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote:
i am a sweetheart.
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KalasDev
Master Cheater
Reputation: 1

Joined: 29 May 2016
Posts: 311

PostPosted: Mon Aug 14, 2017 2:20 pm    Post subject: Reply with quote

It didn't but no worries most likely the AOB is not unique, thanks for the replies though Smile
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OldCheatEngineUser
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Reputation: 20

Joined: 01 Feb 2016
Posts: 1587

PostPosted: Mon Aug 14, 2017 2:31 pm    Post subject: Reply with quote

KalasWD wrote:
thanks for the replies though

pleasure

_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote:
i am a sweetheart.
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