Posted: Sat Aug 05, 2017 12:12 am Post subject: Lua Scripting ReadPointer of 32 bit game.
Hi guys. So far I've been breezing through reading / writing to static addresses but I've now gotten to that point we all get to where we must read / write to pointer scan addresses. I've tried a few things I've read on the forums and none of them seem to work.
[img]
I went ahead and took an SS of the pointer scan I want to read using Lua. If anyone can help me with this. I'd really appreciate it. Thank you. [/img]
Edit: Yayyyyyy I think I've figured it out. Since this is a forum I'll post what worked for me below
DemonStrike = 65576
local Value = readInteger("[[[[[game.exe + 01F5AA0C] + 8] + 4] + 8] + 10] + 274")
if (Value == 0) then
writeInteger("0x221101e",DemonStrike)
end
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