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How to make a auto assemble script activate when I togglebox

 
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The Dab
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Reputation: 0

Joined: 22 May 2017
Posts: 27

PostPosted: Tue Jul 11, 2017 1:44 pm    Post subject: How to make a auto assemble script activate when I togglebox Reply with quote

Been having problems with this recently. The script works when I toggle it from the cheat table. However then when I use something like this it does not work,

Code:

form_show(UDF1)
getAutoAttachList().add("Pinball.exe")

function CloseClick()
  closeCE()
  return caFree
end

UDF1.OnClose = CloseClick

addresslist=getAddressList()

function CEToggleBox1Change(sender)
  if (checkbox_getState(UDF1.CEToggleBox1) == 1) then
autoAssemble([[
aobscan(ball,83 86 74 01 00 00 01) // should be unique
alloc(newmem,$1000,7FF9C417C783)

label(code)
label(return)

newmem:

code:
  //add dword ptr [rsi+00000174],01
  jmp return

ball:
  jmp newmem
  nop
  nop
return:
registersymbol(ball)
]])
  else
autoAssemble([[
ball:
  db 83 86 74 01 00 00 01

unregistersymbol(ball)
dealloc(newmem)

]])
  end
end


This script should make the value of "balls" to freeze, however it does not do that. Is there anything wrong with this script that I am missing?
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KalasWD
Master Cheater
Reputation: 0

Joined: 29 May 2016
Posts: 300

PostPosted: Tue Jul 11, 2017 3:00 pm    Post subject: Reply with quote

I use this actually:

local tag = sender.Tag;
if (tag == 0) then
sender.Tag = 1;
autoAssemble([[//enable script]])
else
sender.Tag = 0
autoAssemble([[//disable script]])
end

Code:
local tag = sender.Tag;
   if (tag == 0) then
      sender.Tag = 1;
      autoAssemble([[
         aobscan(ball,83 86 74 01 00 00 01) // should be unique
alloc(newmem,$1000,7FF9C417C783)

label(code)
label(return)

newmem:

code:
  //add dword ptr [rsi+00000174],01
  jmp return

ball:
  jmp newmem
  nop
  nop
return:
registersymbol(ball)
]])
   else
      sender.Tag = 0
      autoAssemble([[
         ball:
  db 83 86 74 01 00 00 01

unregistersymbol(ball)
dealloc(newmem)
]])
   end
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