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Filipe_Br Master Cheater Reputation: 3
Joined: 07 Jan 2016 Posts: 272 Location: My house
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Posted: Tue Jul 11, 2017 7:23 am Post subject: Is it possible to disable interaction with a window? |
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My question is kind of strange, but I need to do this.
I want the window of my form to have no interaction with the user.
Example if the user clicks the form, the form should not overlap the other windows, and the window at the top should continue at the top.
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
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Posted: Tue Jul 11, 2017 9:23 am Post subject: |
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i have no idea on how to do it, but there is some programs that will allow you to drop windows in background.
and your question isnt strange.
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I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
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Filipe_Br Master Cheater Reputation: 3
Joined: 07 Jan 2016 Posts: 272 Location: My house
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Posted: Tue Jul 11, 2017 10:02 am Post subject: |
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I did an external custom crosshair with the CE, but as the mouse in the games are in the middle of the screen, and my form also, when you try to shoot the form is activated.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Jul 11, 2017 3:35 pm Post subject: |
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Assuming that you are not writing your own program and are limited in that regard, there are ways to disable focus and even mouse clicks for a program. I would look at ultimap for this.
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Filipe_Br Master Cheater Reputation: 3
Joined: 07 Jan 2016 Posts: 272 Location: My house
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Posted: Tue Jul 11, 2017 5:42 pm Post subject: |
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Ultimap does not work on my PC.
Do you know if it's possible to do this in C / C ++?
Because if possible, I could do some assembly code.
After all, part of my script I had to do in assembly, due to CE limitations.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Jul 11, 2017 6:07 pm Post subject: |
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FYI, there is an alternative to ultimap called CDA - Code Dynamic Analysis. It is limited to 32bit targets, however.
Regarding C/C++, I do not see why not. I am not a programmer, but I would assume that basic calls are used in windows for those things. It would just be a matter of identifying them so that you can control them or cancel them out within your program. You can use Ollydbg or x64dbg for this.
That said, there may be a better way.
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Filipe_Br Master Cheater Reputation: 3
Joined: 07 Jan 2016 Posts: 272 Location: My house
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Posted: Sun Jul 16, 2017 6:54 pm Post subject: |
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I've figured out a way to do what I want.
Code: | autoAssemble([[
alloc(mem, 100)
createthread(mem)
label(name_window)
mem:
push esi
push name_window
push 00
call USER32.FindWindowA
mov esi,eax
push -14
push esi
call USER32.GetWindowLongA
push 00080020
push -14
push esi
call USER32.SetWindowLongA
pop esi
ret
name_window:
db 'form',0
]], true) |
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