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Need help with animation adresses in MK games (Dolphin emu)

 
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pechenko_121
How do I cheat?
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Joined: 06 Nov 2015
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PostPosted: Fri Nov 06, 2015 2:26 am    Post subject: Need help with animation adresses in MK games (Dolphin emu) Reply with quote

Hello guys. I'm newbie here Smile
So, as title says, i need help with animations. I wanted to rip models from for example Mortal KOmbat Armageddon or Mortal Kombat Deadly Alliance (both uses Render Ware engine). I'm using Dolphin emulator, but unfortunately Ninja ripper don't rip models in T Pose. So i heared that it is possible to put any model into binding pose using cheat engine and i decided to try this out. But unfortunately i didn't mind ANYTHING in codding and stuff, i was trying to do this by myself for about 2 weeks, but...
So, can anyone help me please? I would appreciate it. Thanks in advance!
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Rydian
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PostPosted: Fri Nov 06, 2015 9:04 am    Post subject: Reply with quote

Well, you could try searching for an unknown initial value and then changed/unchanged as they go through different animations in order to find the ID or data for which animation they load, then change it to something that doesn't exist so they load up the t-pose by default?
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pechenko_121
How do I cheat?
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PostPosted: Fri Nov 06, 2015 9:26 am    Post subject: Reply with quote

Rydian wrote:
Well, you could try searching for an unknown initial value and then changed/unchanged as they go through different animations in order to find the ID or data for which animation they load, then change it to something that doesn't exist so they load up the t-pose by default?


Thank you for reply, i tried this, i searched for unknow initial value, with value type 4 byte, scan gave me a lot of results (about 150 million), then i jumped or changed character stance, scanned for changed value and got about from 10 to 2 millions results wit insta changing values, i tried to edit some of them and it didn;t give me anything, sometimes it just crash my game. Maybe i did something wrong?
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Rydian
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PostPosted: Fri Nov 06, 2015 6:45 pm    Post subject: Reply with quote

You'll want to do "next scan" over and over and over until you have a tiny number of values to work on.
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pechenko_121
How do I cheat?
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PostPosted: Sat Nov 07, 2015 2:22 am    Post subject: Reply with quote

Rydian wrote:
You'll want to do "next scan" over and over and over until you have a tiny number of values to work on.


Still no result, again i changed some adress and game crashed
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Rydian
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PostPosted: Sat Nov 07, 2015 1:12 pm    Post subject: Reply with quote

How many addresses did you end up with, what did the addresses look like, what were some example values during different animations?

Make sure to do unchanged value now and then to filter out other things.

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pechenko_121
How do I cheat?
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PostPosted: Sat Nov 07, 2015 1:29 pm    Post subject: Reply with quote

Rydian wrote:
How many addresses did you end up with, what did the addresses look like, what were some example values during different animations?

Make sure to do unchanged value now and then to filter out other things.


last time i've got for about 9k adresses, they all looks like this:
http ://puu.sh/lcWIf/602992a818.jpg

and they're changing every time.

(remove space after http)

also when changing animations values dosent change
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Rydian
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PostPosted: Sat Nov 07, 2015 2:59 pm    Post subject: Reply with quote

Definitely need to filter it way on down, I'm talking to like, 20 or less addresses usually is where you can start poking around sucessfully for something like this.

Do unchanged when the animation is still the same. Like throw a punch and do changed, and while the punch is still going on do unchanged. Then do changed again when the character returns to normal stance.

(Hotkeys to pause and resume emulation will help.)

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pechenko_121
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PostPosted: Thu Nov 12, 2015 1:47 pm    Post subject: Reply with quote

meh, still no result. I was trying my best but still unlucky. ope that someone skilled can check this game.

UPD
never mind, found other way of breaking animations:
start dolphin;
launch game, start cheat engine;
next start arcade game, play one match, while in cheatengine search for character name (i tested on blaze, which called in game files torch);
add all adresses and edit value by simple clearing the text;
on next fight your character will have t pose.
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amr
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PostPosted: Mon Nov 16, 2015 3:28 pm    Post subject: Reply with quote

pechenko_121 wrote:
meh, still no result. I was trying my best but still unlucky. ope that someone skilled can check this game.

UPD
never mind, found other way of breaking animations:
start dolphin;
launch game, start cheat engine;
next start arcade game, play one match, while in cheatengine search for character name (i tested on blaze, which called in game files torch);
add all adresses and edit value by simple clearing the text;
on next fight your character will have t pose.


I tried this before on another fighting game and doesnt work
the model or the texture dissapear

Noping value or changing it to 0 doest work too

i create topics asking help but nothing helpful
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larryeedwards
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PostPosted: Sat Jul 08, 2017 7:27 pm    Post subject: Try using Dolphin in Debug mode Reply with quote

You can remove some animations In Dolphin's debug mode. Some results may depend. Models may appear in a T-pose or their default pose...
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