As above I have several addresses with have specific consistant offsets from each other (I just get the skill point address and go from there). Normally in this situation I'd find what writes to the address to find the base address then find the pointer for that but the game crashes when attaching a debugger.
To solve this I wanted to make it so I can just input one of the addresses and the others would automatically update. I think it's possible as i'm sure I saw a cheat table do it once
use veh debugger, goto settings > debugger options > use veh debugger
NOTE: you cant change the debugging method while attached, so you need to close CE.
Turkeychopio wrote:
To solve this I wanted to make it so I can just input one of the addresses and the others would automatically update.
i didnt try it yet, recalculating the address should solve this.
old address vs new address. _________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
I think I've found the base address for the values but how do I make it so where the address is I can just put the pointer and the offset so I dont need to keep changing it.
I've seen cheat tables that'd say like Grim-Dawn.exe pointer 13DFA01+12 or something
Or in the case of what you said what do you mean by recalculating addresses? Just doing it manually?
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