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Auto find address in lua ?

 
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Sting9x
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PostPosted: Thu Jul 06, 2017 2:30 am    Post subject: Auto find address in lua ? Reply with quote

Hello. I have a question
I have the address like this: 1A 4B 8C 9A 4e
I will edit it to 1A 4B 8C 9A 4d
But I can't pointer that address
Everytime when I start game. I must scan it again and again
So my question is: Is there any way when I start the button START HACK, the address would be auto scan?
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Sting9x
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PostPosted: Fri Jul 07, 2017 6:16 am    Post subject: Reply with quote

up . . . help me please Very Happy
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OldCheatEngineUser
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PostPosted: Fri Jul 07, 2017 6:42 am    Post subject: Reply with quote

this seems to be a data not code
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Dark Byte
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PostPosted: Fri Jul 07, 2017 7:34 am    Post subject: Reply with quote

have you tried pointerscan ?
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Sting9x
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PostPosted: Fri Jul 07, 2017 7:47 am    Post subject: Reply with quote

Dark Byte wrote:
have you tried pointerscan ?

I used and the results are not complete.
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mindoff
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PostPosted: Sun Jul 09, 2017 8:14 pm    Post subject: Reply with quote

Like the first floor says,it seems to be data,and depend on which language it compiled,

If it is C++,you may just use full injection.

If it is C#,you may want to use AOB.
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OldCheatEngineUser
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PostPosted: Sun Jul 09, 2017 11:27 pm    Post subject: Reply with quote

OldCheatEngineUser wrote:
this seems to be a data not code


in case this is a code
i copied that array of byte you gave, and pasted in my new allocated memory. it showed me a 'SBB' instruction.

is it true? sbb?
or it might be a combination of 2 instruction then you can find them, for example using aob script.
and most of the time you will end up with 0 results if you ptr scan an instruction. and sometimes 1-5



in case this array of byte you gave is a data, then you must end up tons of results when you ptr scan it.

and if you want to change it in a aob script then its not going to work.

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