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Irritating deceptive address
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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 12:46 am    Post subject: Irritating deceptive address Reply with quote

Hello folks! Brand new here but been using CE for a very long time now.

I'm currently trying to well, I'm not sure. The game is Halo 2 and I've located the address for Active Camouflage, however upon reaching a checkpoint the address seems to jump to an address I cannot track or find again.

I'm only able to find the cooldown timer to freeze it or leave myself permantly camouflaged indefinitely, but this does not help me the slightest as the address changes, so I'm assuming it's not the base address?

Any help or suggestions? I've been trying to figure this out for about 3 weeks Razz.
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OldCheatEngineUser
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PostPosted: Sat Jun 24, 2017 1:07 am    Post subject: Reply with quote

well, of course not base address.
why not pointer scan that address, or if u want a better way use aob script.

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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 1:55 am    Post subject: Reply with quote

None to familiar with pointer scan unforunately, guess I better learn.

The address I have doesn't change even if restarted, I just cannot find it's base address.

Thanks though!
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OldCheatEngineUser
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PostPosted: Sat Jun 24, 2017 2:27 am    Post subject: Reply with quote

and why you cant find it? "the base address"
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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 2:52 am    Post subject: Reply with quote

My attempts at finding the base address result in, nothing. Or maybe I'm doing something completely wrong haha.

I'll have another crack at it using pointerscan right now. Basically when I edit the 'base address' that I find, it still undoes itself when the game loads the next checkpoint.

When I debug to find out accesses/writes to the opcode I found, I run a scan on the 'base address' or pointer it finds and it just redirects me to the address that I am currently editing.
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OldCheatEngineUser
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PostPosted: Sat Jun 24, 2017 3:22 am    Post subject: Reply with quote

Rtas Vadumee wrote:

I'll have another crack at it using pointerscan right now. Basically when I edit the 'base address' that I find, it still undoes itself when the game loads the next checkpoint.


so you mean for example everytime you reach a check point the value of that address reset to zero? or random number.
what do you do once it changes? im trying to understand you tho.
Rtas Vadumee wrote:

When I debug to find out accesses/writes to the opcode I found, I run a scan on the 'base address' or pointer it finds and it just redirects me to the address that I am currently editing.


maybe a screenshot will clear out lot of things?
i feel like theres a bug between your words something isnt clear enough.



EDIT: you said undoes itself, so it return back to as it was.
is it online game? if its then you are at the wrong place

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HitIer
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PostPosted: Sat Jun 24, 2017 4:44 am    Post subject: Reply with quote

He has not said that it was an online game, so let's not rush to conclusions.

I agree with OldCheatEngineUser, your wording is very vague. Can you tell us exactly what you are doing?

It might help to do the pointer scan portion of the Cheat Engine tutorial. Are you familiar with pointers?
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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 6:48 am    Post subject: Reply with quote

Not online no, the Halo 2 servers have been shutdown for a while. I have no interest in hacking online games.

I am not familiar with pointers sorry.

It's like this is the base address for Checkpoint 0 and theres base addresses for checkpoint X to Y to Z that I have to find, it feels like theres no global address.

And this is embarassing, I just realised I've been searching the wrong values, I want to reduce the battery recharge to instant instead of having to wait 15 seconds for it to recharge.

Hope I explained it a little better, it's a very strange circumstance which I cannot understand or word properly myself.

EDIT : Found a GREEN address for the battery recharge, however changing the value or freezing it does nothing at all.

The attachment shows the address I found which was green, changing it or freezing it does nothing, seeing what writes/accesses it produces unmanageable results.



1.jpg
 Description:
Cooldown timer address
 Filesize:  117.68 KB
 Viewed:  7452 Time(s)

1.jpg


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STN
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PostPosted: Sat Jun 24, 2017 11:41 am    Post subject: Reply with quote

Halo 1 had static addresses, probably same in Halo 2. But use code injection if the code is accessing your camouflage or battery recharge.

You don't need pointers. In case of static addresses, that is the base.

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OldCheatEngineUser
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PostPosted: Sat Jun 24, 2017 11:48 am    Post subject: Reply with quote

is it freeware game?
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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 5:13 pm    Post subject: Reply with quote

Paid game, I bought it a very long time ago.

If i'm to understand, the green codes are static addresses right?

Code injection? Sounds like I have so much more to learn haha.
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OldCheatEngineUser
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PostPosted: Sat Jun 24, 2017 5:44 pm    Post subject: Reply with quote

yes green are static, in 99.99(infinite line of nines) its static.
unless if game developer managed to place a new value at some point then restore it i dont know.

EDIT: NOTE:
static addresses (green) can represent the display value too, so keep in mind too.

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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 6:16 pm    Post subject: Reply with quote

This green address I have and a different address which isn't green is representing the recharge timer, however changing both of those have no effect what so ever.

It doesn't matter how many searches I do, I always come back to this Green and Grey address.
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OldCheatEngineUser
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PostPosted: Sat Jun 24, 2017 6:25 pm    Post subject: Reply with quote

so there gotta be something checking the value and comparing it and doing some calculation.

see what writes to them (both) lets hope you end with the same instruction.

disassemble that instruction and go couple bytes above that instruction, check if theres compares "CMP" or "TEST", sometimes its not cmp or test.

sometimes it can be "XOR" instruction. it really depends on the game. i faced this problem couple times in many offline games.

also i want to mention in some cases all this wont work or help, you must break and trace to the root. (only in some cases).

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Rtas Vadumee
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PostPosted: Sat Jun 24, 2017 6:43 pm    Post subject: Reply with quote

I have two TEST right above and a XOR above that.

If I NOP all three of them, the entire cooldown/recharge state is disabled.
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