|
Cheat Engine The Official Site of Cheat Engine
|
View previous topic :: View next topic |
Author |
Message |
rog9001 Expert Cheater Reputation: 2
Joined: 22 Dec 2015 Posts: 214 Location: Jupiter
|
Posted: Wed May 24, 2017 2:17 pm Post subject: How do you do this? |
|
|
So I felt like making a trainer for a game which has 2 processes (game.exe & game_DRMoff.exe) and wanted to do something along the lines of
Code: | function Toggle1Change(sender)
if(checkbox_getState(TestTrainer.Toggle1)==1) then
PL = createStringlist()
function Process()
getProcesslist(PL)
for i=0,PL.count-1 do
if PL[i]:find("game") then
autoAssemble([[
]])
elseif PL[i]:find("game_DRMoff") then
autoAssemble([[
]])
else
PL.clear()
autoAssemble([[
]])
end
end
end
end |
but I don't think this will work. Anyone know how to make something like this or something that will have the same effect?
In words it would be:
Code: |
If Toggle1 is 1 then
check process list for game / check if game is open
if its there, assemble THIS_1
else check process list for game_DRMoff / check if game_DRMoff is open
if its there, assemble THIS_2
else assemble THIS_3
|
|
|
Back to top |
|
|
panraven Grandmaster Cheater Reputation: 55
Joined: 01 Oct 2008 Posts: 942
|
Posted: Wed May 24, 2017 5:17 pm Post subject: |
|
|
Hi,
If the process is already opened by CE, the process name can be check in Lua string type variable process (ce 6.5+ ?).
Then it may activate cheats according to this variable.
Don't need to check GetProcessList() this case.
If it is for some kind like auto attach process list, but trigger by some ui.
Then it is to looking for the right process, then OpenProcess (CE function) the right process, then apply cheats.
To looking into the processes using GetProcessList, there is another variant without the StringList parameter (ce 6.6+?), which already split the pid, and its name, it may be more handy in this case.
eg.
Code: |
for pid, name in pairs(GetProcessList()) do
if name == "game.exe" or name == "game_DRMoff.exe" then
-- do OpenProcess(pid), apply cheats according to name
end
end
|
the process need to OpenProcess by CE before applying cheats, in some case it may also need to wait for the symbol ready during process opening. May check reinitializeSymbolhandler in main.lua or celua.txt
...
If I'm not misunderstood, that there are actually 2 process exist during the game running, and you want to apply cheats on one process then apply another cheats to another process, that they are some kind related?
Then it may make some variable, say Stage which 0 init.
Then if Stage == 0, looking for process #1 and apply cheats #1,
if everything ok, set Stage = 1
Then if Stage == 1, looking for process #2 and apply cheats #2,
if everything ok, set Stage = 2
Note that CE can only handle 1 process in a time, symbol in process #1 should be lost when OpenProcess process #2
There may be some function to reset Stage.
Something like that~
bye~
_________________
- Retarded. |
|
Back to top |
|
|
Zanzer I post too much Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
|
Posted: Wed May 24, 2017 5:19 pm Post subject: |
|
|
Code: | if readInteger("game.exe") then
-- blah blah
elseif readInteger("game_DRMoff.exe") then
-- blah blah
end |
|
|
Back to top |
|
|
rog9001 Expert Cheater Reputation: 2
Joined: 22 Dec 2015 Posts: 214 Location: Jupiter
|
Posted: Thu May 25, 2017 6:30 am Post subject: |
|
|
Thank you both for your replies
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|