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AutoAssemble help (ASM help in general)

 
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efjay
Newbie cheater
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Joined: 17 Apr 2014
Posts: 12

PostPosted: Mon May 08, 2017 5:29 pm    Post subject: AutoAssemble help (ASM help in general) Reply with quote

Hello all, I've been trying to figure out hacking past locking values, and have started to try to learn about ASM/dissembler.

I've put breakpoints on values and found functions which are called with them on the stack, and now I'm hoping to see if I can possibly either

a. call the function from AA? Or lua? Not sure
b. Modify one of the parameters on the stack everytime the game calls it
c. possibly call it from an injected dll written in C++, or modify paramaters when it is called.

what i've done so far to try and do b.
did AOB Injection on the start of the function where I got this


esp+4 holds a pointer to a string that I want to change


Code:


random:
db '0D 00 C1 00 1E CE FF 20 20 10 00 A1 A0'

newmem:
mov ebp, random

code:
push ebp
//mov ebp, esp
sub esp,24
jmp return

INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)



What I'm trying to do is instead of using the pointer on the stack, to use my pointer...? I think this is wrong in so many ways though and I can't figure it out.

I'm just trying to do b. at the moment, but if you guys have any advice about a. and c., I'd be happy to hear it. (especially calling it with my own parameters, can that be done with cheat table?)
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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Mon May 08, 2017 7:19 pm    Post subject: Reply with quote

Not sure what your bytes are supposed to represent.
Code:
random:
db 'This is my string',0
newmem:
mov [esp+4],random
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