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How to scan value that does not change

 
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RanOutOfGoodName
How do I cheat?
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Joined: 15 Apr 2017
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PostPosted: Sat Apr 15, 2017 9:57 pm    Post subject: How to scan value that does not change Reply with quote

I hit level cap on a game and I want to change my level back so that I can get the benefits from leveling up again. But since I hit the level cap, I cant do next scan because the level will not change anymore.
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rog9001
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PostPosted: Sun Apr 16, 2017 8:30 am    Post subject: Reply with quote

Try finding something else related to the player:

- ammo

- health

- stats (strength, mana, stamina, etc.)

- or something else

and then use "dissect data structure" and look around the thing you found for your level.
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FreeER
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PostPosted: Sun Apr 16, 2017 3:34 pm    Post subject: Reply with quote

Alternative to finding related information you can start a new game (back up your save if the game limits you to one or would otherwise overwrite it) and find a pointer or create a script that will let you change your level, then reload your original save and change your level.

Of course you can do the same with a save editor if you can find one.

It's also, theoretically, possible to remove the level cap, though that can be more difficult. The basic idea is that there's a cmp somewhere checking your level and the the code branches depending on if your level is above the cap or not; If you haven't done scripts before then this is probably beyond your capabilities at this point.
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crashoverride93
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PostPosted: Fri Apr 28, 2017 3:16 am    Post subject: Reply with quote

FreeER wrote:
Alternative to finding related information you can start a new game (back up your save if the game limits you to one or would otherwise overwrite it) and find a pointer or create a script that will let you change your level, then reload your original save and change your level.

Of course you can do the same with a save editor if you can find one.

It's also, theoretically, possible to remove the level cap, though that can be more difficult. The basic idea is that there's a cmp somewhere checking your level and the the code branches depending on if your level is above the cap or not; If you haven't done scripts before then this is probably beyond your capabilities at this point.


Just saying here but wouldn't you be able to just find the cmp and then just nop it out
Or better yet just change the cmp to a higher level.

If you nopped the cmp you would likely have to change the jump right after to eaither always jump or never jump

With eaither nop or jmp.
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FreeER
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PostPosted: Fri Apr 28, 2017 9:39 am    Post subject: Reply with quote

crashoverride93 wrote:
Just saying here but wouldn't you be able to just find the cmp and then just nop it out
That's what I meant about removing the level cap, though typically you wouldn't nop the cmp itself but rather change the jump (nop to never take or jmp to always take) since just noping the cmp wouldn't guarantee you getting the result you want because then the jump would be based on what an unrelated instruction set flags to before the nopped cmp. Or, as you mentioned, you could change the value it compares it to, but then you're not removing the level cap, simply extending it (or even setting it to something lower to make the game harder).

However in some cases you'll find there are a lot of compares being done and you may not want to change all of them if you can achieve your goal with less work.

But having said that, you usually have to first find your level to find what instructions/cmps are accessing it which is what the original question was about, how to find an address that does not change (in this case because it's maxed out already).
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