Dereta How do I cheat? Reputation: 0
Joined: 21 Aug 2016 Posts: 9
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Posted: Thu Mar 23, 2017 8:44 pm Post subject: Make Mob Aggro to Player |
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Hey Everyone
I have a "little" Problem...
I try to find a way to make Mobs in a Game aggro to me. So they attack me.
I don't know how to find it a think like this.
When Mobs can go aggro:
- If i Attack them
- If i Near them (if they are a Special Type! Not every mob is)
After i kill them, they will respawn after small time. Maybe i can set their aggro. But also don't find the "Spawn" function <.<...
I was thinking about i get the adress after i attack them or go near them. But dosen't find anything to to this so... (sry bad english i know^^)
Maybe some Ideas how i can realize that? It is also maybe possible to "loop" trough all mobs? so i can make that all are aggro to me with a script/hotkey?
Thanks for any awnser! <3
#EDIT
atm i try to get a functionaly "mobLock" values/functions are found.. but when i try to write the coordinates to the mobs with AutoAssemble all will be set to an extrem high number.
here's my code form Auto Assemble (just the important part)
Code: | pusha
mov eax, [game76.exe+5DAEF8]
mov eax, [eax+C]
push eax // Save Pointer in Stack
lea eax, [eax+770]
mov [esi+00000484], eax
pop eax // Get Pointer from Stack
lea eax, [eax+774]
mov [esi+00000488], eax
popa
jmp return |
Adresses are Correct.
My Pos values are also okay. But if i activate the Script all Monsters will go to Position for example: "4.874307343E-18" instead of like "48400".
Does someone know why this happens? have this something to do with float variables? because position are saved as Floats
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