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How to look up mono function with name like A+B:FunctionC?

 
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mindoff
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PostPosted: Sat Mar 18, 2017 10:33 pm    Post subject: How to look up mono function with name like A+B:FunctionC? Reply with quote

I found some function need to modify in Mono dissector dispayed as
SuffocationMonitor+Instance >> methods >> IsFullBreath

The function displayed in Memory Viewer is
Instance:IsFullBreath

So I'm trying to lookup like
Code:

{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("Instance:IsFullBreath")

not working,won't compile the lua

then I try to call like this

Code:

{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("SuffocationMonitor:Instance:IsFullBreath")


and

Code:

{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("SuffocationMonitor+Instance:IsFullBreath")


Still not working,can't compile lua

So how can I lookup function like this struct correctly?
Any example?

And by the way,the game name is Oxygen Not Included

The full AA I'm trying to write is like
Code:

{$lua}
LaunchMonoDataCollector()
mono_symbolLookupCallback("SuffocationMonitor+Instance:IsFullBreath")

{$asm}
define(InfBreath_Entry, "SuffocationMonitor+Instance:IsFullBreath"+13)
define(InfBreath_bytes, F3 0F 10 40 48)

[ENABLE]
assert(InfBreath_Entry, InfBreath_bytes)
globalalloc(InfBreath_Code,0x1000)

InfBreath_Code:
mov [rax+48], (float)100.0
movss xmm0,[rax+48]

jmp InfBreath_Exit

InfBreath_Entry:
jmp InfBreath_Code

InfBreath_Exit:

[DISABLE]
InfBreath_Entry:
db InfBreath_bytes
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Dark Byte
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PostPosted: Sun Mar 19, 2017 3:23 am    Post subject: Reply with quote

could be a parser issue or even deeper.
see if you can find it with the lower level mono api's. (check monoscript. lua for those functions)
mainly get the class, and then search the method inside the class. (and in worst case scenario jusy enumerate all classes till you find SuffocationMonitor+Instance or whatever it's real name is

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mindoff
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Joined: 12 Jun 2016
Posts: 96

PostPosted: Sun Mar 19, 2017 4:11 am    Post subject: Reply with quote

I think the name is OK,but I don't know how lua compile with it.
The code I found can be presented as C# like this.

Code:

public class SuffocationMonitor : GameStateMachine<SuffocationMonitor, SuffocationMonitor.Instance>
{
   public new class Instance : GameStateMachine<SuffocationMonitor, SuffocationMonitor.Instance, IStateMachineTarget>.GameInstance
   {
      public bool IsFullBreath()
      {
         return this.breath.value == this.breath.GetMax();
      }
   }
}


And the new keyword means hiding some method

http://stackoverflow.com/questions/1014295/new-keyword-in-method-signature
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Dark Byte
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PostPosted: Sun Mar 19, 2017 8:49 pm    Post subject: Reply with quote

I'm talking about monoscript.lua

it has some functions you can use to enumerate the classes
Code:

mono_enumAssemblies()
mono_getImageFromAssembly(assembly)
mono_image_enumClasses(image)
mono_class_enumMethods(class)


just look at monoscript.lua on how to use these.

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mindoff
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Posts: 96

PostPosted: Mon Mar 20, 2017 8:51 pm    Post subject: Reply with quote

OK,solved,rock and roll now,Thanks,CE is the best!!!! Very Happy
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