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Script that only run after the address been generated?

 
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ColonelRVH
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Joined: 22 Jan 2015
Posts: 59
Location: VN

PostPosted: Sat Mar 18, 2017 9:19 am    Post subject: Script that only run after the address been generated? Reply with quote

I got a problem. There's an instruction that changes the health value, the problem is its group different is seem to be generated AFTER the health.

Which mean, if I put a comparison script for it, the game will crash when it allocates the new addresses for new units.

Been stuck with this for a while. Any suggestion?

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