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Surgeon Simulator Anniversary Edition help required
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Cake-san
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Joined: 18 Dec 2014
Posts: 541
Location: Semenanjung

PostPosted: Mon Mar 27, 2017 12:25 am    Post subject: Reply with quote

Well, it's a Unity/mono game,so it's kind of pointless on using pointerscan because the base address is dynamic...

Use mono features instead...

Here's a script that scan for GameManager address:
Code:

[ENABLE]
aobscan(HandMovementUpdate,8B 05 * * * * 0F B6 40 4D 85 C0)
label(_game)
HandMovementUpdate+2:
_game:
registersymbol(_game)
[DISABLE]
unregistersymbol(_game)

When the script had activate,
[[_game]]+40 is bloodLevel address

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pferreira
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Joined: 05 Nov 2014
Posts: 67
Location: United Kingdom

PostPosted: Sun Apr 02, 2017 4:49 pm    Post subject: Reply with quote

Cake-san wrote:
Well, it's a Unity/mono game,so it's kind of pointless on using pointerscan because the base address is dynamic...

Use mono features instead...

Here's a script that scan for GameManager address:
Code:

[ENABLE]
aobscan(HandMovementUpdate,8B 05 * * * * 0F B6 40 4D 85 C0)
label(_game)
HandMovementUpdate+2:
_game:
registersymbol(_game)
[DISABLE]
unregistersymbol(_game)

When the script had activate,
[[_game]]+40 is bloodLevel address
Do you know how I can use this to locate the changing value? So my previous 2000+ pointer results come up with triggers to do stuff in game but I need to find the one that freezes the heart so there's no blood loss. I originally tried one of those pointers as I said it in about five seconds brought my blood loss from 5400 to zero, killing my patient and crashing my game. If it was a static value it would be easier I guess to find but because of the nature of health in the game it's difficult for this newbie to find.
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Cake-san
Grandmaster Cheater
Reputation: 8

Joined: 18 Dec 2014
Posts: 541
Location: Semenanjung

PostPosted: Mon Apr 03, 2017 11:15 pm    Post subject: Reply with quote

pferreira wrote:
Do you know how I can use this to locate the changing value? So my previous 2000+ pointer results come up with triggers to do stuff in game but I need to find the one that freezes the heart so there's no blood loss. I originally tried one of those pointers as I said it in about five seconds brought my blood loss from 5400 to zero, killing my patient and crashing my game. If it was a static value it would be easier I guess to find but because of the nature of health in the game it's difficult for this newbie to find.

Don't use pointer scan for this kind of game...

Use Mono features(CE) + Mono Decompiler(eg: .Net Reflector/ILSpy) to ease on memory editing in this game...

loseBloodSpeed/lose Rate ? it's +8 from bloodLevel variable which if you activate the script that I had given,the address will be : [[_game]]+48

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pferreira
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Joined: 05 Nov 2014
Posts: 67
Location: United Kingdom

PostPosted: Wed Apr 12, 2017 7:28 am    Post subject: Reply with quote

Cake-san wrote:
Use Mono features(CE) + Mono Decompiler(eg: .Net Reflector/ILSpy) to ease on memory editing in this game...

loseBloodSpeed/lose Rate ? it's +8 from bloodLevel variable which if you activate the script that I had given,the address will be : [[_game]]+48
So that script can stop the blood loss? Any chance you could guide me through this via bullet points?
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pferreira
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Joined: 05 Nov 2014
Posts: 67
Location: United Kingdom

PostPosted: Wed May 24, 2017 5:24 am    Post subject: Reply with quote

I know I'm a bit late answering this but would it be possible to get a list of bullet points as to how to find a changing value in this game?
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