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Scroll box and button face
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Corroder
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PostPosted: Tue Feb 21, 2017 10:29 pm    Post subject: Scroll box and button face Reply with quote

Hi there,

1. Is there any samples how to use scroll box in CE 6.6 ?

2. Is it possible to adding picture as button face ?. Maybe something similar like we can do in VB. Instead make a 'picture box' as a button in CE.

Thanks and BR.. Smile
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akumakuja28
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PostPosted: Wed Feb 22, 2017 8:05 pm    Post subject: Reply with quote

I doubt you will find any "hand written" references to scrollbox.

createScrollBox() does not work in the Lua Engine

Idk about button image.

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Corroder
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PostPosted: Wed Feb 22, 2017 8:47 pm    Post subject: Reply with quote

akumakuja28 :
Quote:
createScrollBox() does not work in the Lua Engine


Yes, that not work using lua engine (lua script), it must be arrange using form designer. And for button face I am not find other way except use panel and add image to the panel and setting for bavel to get it look like a button, but I don't know yet how to make "selection effect" according to mouse movement from one panel to other panel and then click it if want to open a process related to shown image on the panel.

Selection effect which mentioned, mean, something like, example : panel color change if cursor on there, etc and also use cursor type crHandPoint.

What I am trying to do is making "Menu Slider With Image", referenced by your AdvanceCE video. Something like a Game Launcher Pad, which I did already using VB Net. Now I try make it in CE like yours.

Regards



Capture.JPG
 Description:
My VB - Game Launcher Pad
 Filesize:  98.07 KB
 Viewed:  10566 Time(s)

Capture.JPG


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akumakuja28
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PostPosted: Thu Feb 23, 2017 12:10 pm    Post subject: Reply with quote

I am sorry corroder I prolly misunderstood you. So I wrote this up to explain mouse events.

Also there is an explanation of how to scroll inside the table


As far AdvancedCE's game launcher. Tht thing is alot more complicated now.











Table Download is HERE

Table was to big to Upload. Whatever



Game Launcher Basic With Mouse Event.jpg
 Description:
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 Viewed:  10520 Time(s)

Game Launcher Basic With Mouse Event.jpg



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Corroder
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PostPosted: Thu Feb 23, 2017 6:19 pm    Post subject: Reply with quote

akumakuja28

Wow..thank so much for table. This is really I need. This (your) template for game launcher pad using CE is enough and I can learn from it also try to developing as I could.

Thank you and regards
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akumakuja28
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PostPosted: Thu Feb 23, 2017 7:24 pm    Post subject: Reply with quote

Corroder wrote:
akumakuja28

Wow..thank so much for table. This is really I need. This (your) template for game launcher pad using CE is enough and I can learn from it also try to developing as I could.

Thank you and regards


You saying thank you is the only reason why I take time to write examples for you. Feel free to ask questions anytime. Wink

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Corroder
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PostPosted: Thu Feb 23, 2017 11:07 pm    Post subject: Reply with quote

akumakuja28

Sure, really you are very nice guy. Once again thank so much for all good kinds you did for me.
Very Happy

Regards
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DaSpamer
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PostPosted: Tue Feb 28, 2017 5:16 am    Post subject: Reply with quote

Never liked built in scrollbar component, as it's quite limited and it doesn't fit my design.

About face buttons, it's quite easy as you can hook up any mouse event.
Code:

onMouseDown -- hold/click
onMouseUp -- unhold/click ended
onEnter -- mouse Entering
onExit -- mouse left

You may hook any of these methods and call createButton with your desired style and parameters (look at the example)


Everything can be done via a single image object.
I prefer drawining UI as its simple ( using pen and brushes ) but gives modern look and less performance penality.

Here's an example for some colorful button click event, corners are rounded and simple color transition from background to button's color.
Code:
f = createForm();
f.width = 300;
f.height = 300;
i = createImage(f);
i.Align = 'alClient'
local ic = i.Canvas
local b = ic.Brush;
ic.clear();
b.Color = 0x202020;
ic.clear();

math.rnd = function (input) if(not type(input)=='number') then return nil; end; local a = math; local b,c = a.floor(input),a.ceil(input) return (input >= b+0.5 and c or b) end;
function DiffColors(c1,c2,ratio)
   if (type(c1) == 'number' and type(c2) == 'number') then
      local swapped = false;
      if (c1 < c2) then
         c2,c1 = c1,c2;
         swapped = true;
      end
      ratio = (tonumber(ratio) and (ratio > 1 and ratio) or 1)
      local d1 = math.floor(((c1 & 0xFF0000) - (c2 & 0xFF0000)) * (ratio / 100))& 0xFF0000;
      local d2 = math.floor(((c1 & 0xFF00) - (c2 & 0xFF00)) * (ratio / 100))& 0xFF00;
      local d3 = math.floor(((c1 & 0xFF) - (c2 & 0xFF)) * (ratio / 100))& 0xFF;
      local d4 = d1 | d2 | d3;
      return (swapped and c2 + d4 or c1 - d4),true;
   end
   return false;
end
function pr(n)
   print(("%x"):format(n))
end
function createButton(t,x,y,width,height,text,color)
   x,y,width,height = x or 0, y or 0, width or 50, height or 25;
   if (t and type(t) == 'userdata' and t.Brush) then
      local _w,tw,_h,th
      if (text and type(text) == 'string') then
         local f = t.Font;
         f.Height = 17;
         f.Style = '[]';
         tw = t.getTextWidth(text);
         th = t.getTextHeight(text);
         _w = math.rnd((tw + 10)/10) * 10;
         _h = math.rnd((th + 4)/3) * 3;
         width = (width > _w and width or _w);
         height = (height > _h and height or _h);
      end
      local _cx,_cy = 2,2; -- corner area ...
      local bgrclr = t.getPixel(x,y)
      local b,p,l,sp = t.Brush,t.Pen,t.line,t.setPixel
      local line,client = 0xC0B4AD,0xE4E4E4;
      local aa1,aa2,aa3 = 0x7d6a5f, 0xA99284, 0x533B2B;
      if (color) then
         client = color;
         local destc = color <= 0x7FFFFF and 0 or 0xFFFFFF;
         line = DiffColors(client,destc,(destc == 0 and 26 or 55));
         aa2 = DiffColors(line,bgrclr,16); -- based on background where we going to draw...
         aa1 = DiffColors(line,bgrclr,29);
         aa3 = DiffColors(line,bgrclr,66);
         if (not(line and aa2 and aa1 and aa3)) then
            error("no colors")
         end;
      end
      ex,ey = x+width, y+height;
      -- background white..ish or depends on user
      b.Color = client;
      t.fillRect(x,y,ex,ey) -- replace with image if you want, use draw method or copyRect
      -- box boundries
      p.Color = line;
      p.Width = 1;
      l(x+_cx,y,ex-_cx,y);l(x+_cx,ey,ex-_cx,ey);l(x,y+_cy,x,ey-_cy);l(ex,y+_cy,ex,ey-_cy);
      -- line colored sqaure before corner part..
      sp(x+1,y+1,line);sp(x+1,ey-1,line);sp(ex-1,y+1,line);sp(ex-1,ey-1,line);
      -- round corner ...
      p.Color = aa1;
      l(x,y+_cy-1,x+_cx,y);sp(x,y+_cy,aa2);sp(x+_cx,y,aa2);
      l(ex-_cx+1,y,ex+1,y+_cy);sp(ex-_cx,y,aa2);sp(ex,y+_cy,aa2);
      l(ex-_cx+1,ey,ex+1,ey-_cy);sp(ex-_cx,ey,aa2);sp(ex,ey-_cy,aa2);
      l(x,ey-_cy+1,x+_cx,ey+1);sp(x,ey-_cy,aa2);sp(x+_cx,ey,aa2);
      
      sp(x,y,aa3);sp(x,ey,aa3);sp(ex,y,aa3);sp(ex,ey,aa3);
      if (text and tw and th) then
         local _wx = math.ceil((width - tw)/2);
         local _hx = math.floor((height - th)/2);
         b.Style = 1;
         t.textOut(x+1+_wx,y+_hx,text);
      end
   end
end
local lastx,lasty,lastcolor
i.onMouseUp = function (sender,button,x,y)
   generateFakeButton(lastx,lasty,DiffColors(lastcolor,0,40));
end
i.onMouseDown = function (sender,button,x,y)
   lastcolor = generateFakeButton(x,y);
   lastx,lasty = x,y;
end


local tc,sf,mr = table.concat,string.format,math.random
function generateFakeButton(x,y,color)
   local _clr = color or (tc({'0x',sf("%x",mr(0,255)),sf("%x",mr(0,255)),sf("%x",mr(0,255))}))+0;
   createButton(ic,x,y,75,25,"TESTING",_clr)
   return _clr
end
-- local sts = getMicroTime();
-- for i=1,100 do
   -- createButton(ic,10,10,150,25,"TESTING",0x123456)
   -- createButton(ic,10,50,150,25,"TESTING",0x654321)
   -- createButton(ic,10,90,150,25,"TESTING",0xAAEE99)
-- end
-- print("Took total time of ", getMicroTime()-sts); -- 0.059667999999988;
-- f.destroy();


If you wish to show a static button on an exisiting image then you have to save button's properties such as: x,y,width,height
then assign an onMouseMove event to your object/image, checking mouse cords to see if it's in buttons boundaries, based on result you can display "onHover" and such button images/effects and such.

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Corroder
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PostPosted: Tue Feb 28, 2017 9:09 pm    Post subject: Reply with quote

Thanks DaSpammer,

I have tested your script. I hope I can use your script for buttons face in other project in the future. Btw, I have made a game launcher pad with use some images as button and added a function for scrolling game icons image (icon slider) and this is what I need for this time. [credit to : akumakuja28].

Here is sample script, where is need adding images by own self.

Code:
local LcWindow = createForm()
 LcWindow.Height = 500
 LcWindow.Width = 580
 LcWindow.Caption = 'Game Launcher Pad + Hacks'
 ---LcWindow.Color = '0x99999999'
 LcWindow.Position = 'poScreenCenter'
 LcWindow.BorderStyle = 'bsSingle'
 LcWindow.Name = 'LcWindow'

 PnWindow = createPanel(LcWindow)
 PnWindow.Left = 130
 PnWindow.Height = 380
 PnWindow.Width = 450

 Op_Process = createImage(LcWindow)
 Op_Process.Picture.loadFromStream(findTableFile('Btn_StartProcess.png').Stream)
 Op_Process.Left = 10
 Op_Process.Top = 20
 Op_Process.Height = 28
 Op_Process.Width = 110
 Op_Process.Stretch = true
 Op_Process.Visible = false

 Btn_Hack1 = createImage(LcWindow)
 Btn_Hack1.Picture.loadFromStream(findTableFile('Btn_GOW_Hack1.png').Stream)
 Btn_Hack1.Left = 10
 Btn_Hack1.Top = 150
 Btn_Hack1.Height = 28
 Btn_Hack1.Width = 110
 Btn_Hack1.Stretch = true
 Btn_Hack1.Visible = false

 Btn_Hack2 = createImage(LcWindow)
 Btn_Hack2.Picture.loadFromStream(findTableFile('Btn_GOW_Hack2.png').Stream)
 Btn_Hack2.Left = 10
 Btn_Hack2.Top = Btn_Hack1.Top + 35
 Btn_Hack2.Height = 28
 Btn_Hack2.Width = 110
 Btn_Hack2.Stretch = true
 Btn_Hack2.Visible = false

 local BgImg = createImage(PnWindow)
 BgImg.Picture.loadFromStream(findTableFile('Main.jpg').Stream)
 --BgImg.Proportional = true
 BgImg.Height = PnWindow.Height
 BgImg.Width = PnWindow.Width
 BgImg.Stretch = true
 BgImg.Name = "BgImg"

 local Row1 = 330
 local Space = 20
 local SelectionSize = 30
 local BaseHeight = 210
 local BaseWidth = math.floor(BaseHeight*0.80922)

-- Game Icon
 local GameIcon_1 = createImage(LcWindow)
 GameIcon_1.Picture.loadFromStream(findTableFile('Btn_GOW_Icon1.png').Stream)
 GameIcon_1.Proportional = true
 GameIcon_1.Top = LcWindow.Height - 100
 GameIcon_1.Left = LcWindow.Width - 100
 GameIcon_1.Height = 75
 GameIcon_1.Width = 75
 GameIcon_1.Stretch = true
 GameIcon_1.Transparent = true
 GameIcon_1.Name = "GameIcon_1"

 local GameIcon_2 = createImage(LcWindow)
 GameIcon_2.Picture.loadFromStream(findTableFile('Btn_WD_Icon2.png').Stream)
 GameIcon_2.Proportional = true
 GameIcon_2.Top = LcWindow.Height - 100
 GameIcon_2.Left = GameIcon_1.Left - 85
 GameIcon_2.Height = 75
 GameIcon_2.Width = 75
 GameIcon_2.Stretch = true
 GameIcon_2.Transparent = true
 GameIcon_2.Name = "GameIcon_2"

 local GameIcon_3 = createImage(LcWindow)
 GameIcon_3.Picture.loadFromStream(findTableFile('Btn_HF_Icon3.png').Stream)
 GameIcon_3.Proportional = true
 GameIcon_3.Top = LcWindow.Height - 100
 GameIcon_3.Left = GameIcon_2.Left - 85
 GameIcon_3.Height = 75
 GameIcon_3.Width = 75
 GameIcon_3.Stretch = true
 GameIcon_3.Transparent = true
 GameIcon_3.Name = "GameIcon_3"

-- Show Game Image Preview + Hack Buttons
 local function M_Enter_GOW(sender)
 sender.Height = sender.Height + SelectionSize
 sender.Width = sender.Width + SelectionSize
 sender.Left = sender.Left - SelectionSize/2
 sender.Top = sender.Top - SelectionSize/2
 BgImg.Picture.loadFromStream(findTableFile('Main_GOW.jpg').Stream)
 -- UDF1.CEPanel1.Color = 0x00FFDBB7
 Btn_Hack1.Picture.loadFromStream(findTableFile('Btn_GOW_Hack1.png').Stream)
 Btn_Hack2.Picture.loadFromStream(findTableFile('Btn_GOW_Hack2.png').Stream)
 Btn_Hack1.Visible = true
 Btn_Hack2.Visible = true
 Op_Process.Visible = true
 end

 local function M_Enter_WD(sender)
 sender.Height = sender.Height + SelectionSize
 sender.Width = sender.Width + SelectionSize
 sender.Left = sender.Left - SelectionSize/2
 sender.Top = sender.Top - SelectionSize/2
 BgImg.Picture.loadFromStream(findTableFile('Main_WD.jpg').Stream)
 -- UDF1.CEPanel1.Color = 0x00FFDBB7
 Btn_Hack1.Picture.loadFromStream(findTableFile('Btn_WD_Hack1.png').Stream)
 Btn_Hack2.Picture.loadFromStream(findTableFile('Btn_WD_Hack2.png').Stream)
 Btn_Hack1.Visible = true
 Btn_Hack2.Visible = true
 Op_Process.Visible = true
 end

 local function M_Enter_HF(sender)
 sender.Height = sender.Height + SelectionSize
 sender.Width = sender.Width + SelectionSize
 sender.Left = sender.Left - SelectionSize/2
 sender.Top = sender.Top - SelectionSize/2
 BgImg.Picture.loadFromStream(findTableFile('Main_HF.jpg').Stream)
 -- UDF1.CEPanel1.Color = 0x00FFDBB7
 Btn_Hack1.Picture.loadFromStream(findTableFile('Btn_HF_Hack1.png').Stream)
 Btn_Hack2.Picture.loadFromStream(findTableFile('Btn_HF_Hack2.png').Stream)
 Btn_Hack1.Visible = true
 Btn_Hack2.Visible = true
 Op_Process.Visible = true
 end

 local function M_Leave(sender)
 sender.Height = sender.Height - SelectionSize
 sender.Width = sender.Width - SelectionSize
 sender.Left = sender.Left + SelectionSize/2
 sender.Top = sender.Top + SelectionSize/2
 BgImg.Picture.loadFromStream(findTableFile('Main.jpg').Stream)
 Btn_Hack1.Visible = false
 Btn_Hack2.Visible = false
 Op_Process.Visible = false
 end

 local function scroll(sender)
  if sender.Name == 'LeftBtnImage'
  then
  Speed = -10
  else
  Speed = 10
  end
   for x=1, LcWindow.getComponentCount()-1-2 do
   LcWindow.Component[x].Left = LcWindow.Component[x].Left+Speed
  end
 end

 local b = createImage(LcWindow)
 b.Picture.loadFromStream(findTableFile('Btn_Left.PNG').Stream)
 b.Stretch = true
 b.Left = 120
 b.Top = LcWindow.Height - 40
 b.Width = 40
 b.Height = 40
 b.OnMouseDown = scroll
 b.Name = 'LeftBtnImage'
 local b2 = createImage(LcWindow)
 b2.Picture.loadFromStream(findTableFile('Btn_right.png').Stream)
 b2.Stretch = true
 b2.Left = 540
 b2.Top = LcWindow.Height - 40
 b2.Width = 40
 b2.Height = 40
 b2.OnMouseDown = scroll


 -- provide for hacks
 function hack1()
  Btn_Hack1.Visible = true
  Btn_Hack2.Visible = true
  Op_Process.Visible = true
  -- Make new event
  -- show hack controller on other form, etc
  -- including attach process handler
 end

 -- function hack2
 -- function hack3

 function GameOpen1()
  shellExecute("notepad.exe")
  hack1()
 end

 function GameOpen2()
  shellExecute("calc.exe")
 end

 function GameOpen3()
  shellExecute("notepad.exe")
 end

 GameIcon_1.OnMouseEnter = M_Enter_GOW
 GameIcon_1.OnMouseLeave = M_Leave
 GameIcon_1.OnClick = GameOpen1
 GameIcon_2.OnMouseEnter = M_Enter_WD
 GameIcon_2.OnMouseLeave = M_Leave
 GameIcon_2.OnClick = GameOpen2
 GameIcon_3.OnMouseEnter = M_Enter_HF
 GameIcon_3.OnMouseLeave = M_Leave
 GameIcon_2.OnClick = GameOpen3

 LcWindow.show()


Regards



Capture.JPG
 Description:
Sample Game Launcher Pad (Tested)
 Filesize:  99.55 KB
 Viewed:  10129 Time(s)

Capture.JPG


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akumakuja28
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PostPosted: Tue Feb 28, 2017 10:14 pm    Post subject: Reply with quote

Very cool.
1st. I wanna know how your playing GOW 3 on PC.

Second can you up the tablefile with all the Images so we can test it out.

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DaSpamer
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PostPosted: Tue Feb 28, 2017 10:22 pm    Post subject: Reply with quote

Sure use it, that's the point Smile).
It's quite simple to use image in the script

replace
Code:
t.fillRect(x,y,ex,ey)

with
Code:
t.copyRect(x,y,ex,ey,thumb.Bitmap.Canvas,0,0,thumb.Bitmap.Canvas.width,thumb.Bitmap.Canvas.height)


Your trainer seems pretty awesome, I'd shorten the script itself (actions that you repeat should be placed inside a function), and the scroll function, I would modify to move if you hold,and to move faster the longer you hold, or replace it with a single click and use timer to fade or something.

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Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

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akumakuja28
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PostPosted: Tue Feb 28, 2017 10:43 pm    Post subject: Reply with quote

@DaSpammer.

Is there any good examples for canvas draw? I remeber spending a couple hours trying to create a gradient.

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DaSpamer
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PostPosted: Tue Feb 28, 2017 10:46 pm    Post subject: Reply with quote

akumakuja28 wrote:
@DaSpammer.

Is there any good examples for canvas draw? I remeber spending a couple hours trying to create a gradient.


Start a new thread with example script or more specific information, will help you out Smile

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Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy! Very Happy

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Corroder
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PostPosted: Wed Mar 01, 2017 12:44 am    Post subject: Reply with quote

akumakuja28

1. The icon games on the trainer (sample) mentioned about, it just a sample.
Btw, since 2016 I think there are already PS3 emulator (ECXPS3 emulator).
and to install GOW 3 on PC here is reference link :

https://www.youtube.com/watch?v=IT0AFseEtKU

2. Table for sample trainer too big to attach
download :
https://mega.nz/#!ugE2UZiD!Pny8kfrh2XcmncKlFAvuc24QzV0BJWH0oMrYKwdNU0A


DaSpamer
Yes we could shorten
Quote:
(actions that you repeat should be placed inside a function)
, example :

from akumakuja28 script

Code:
//... create main form here

local Row1 = 330
 local Space = 20
 local SelectionSize = 30
 local BaseHeight = 210
 local BaseWidth = math.floor(BaseHeight*0.80922

local function M_Enter(sender)
 sender.Height = sender.Height + SelectionSize
 sender.Width = sender.Width + SelectionSize
 sender.Left = sender.Left - SelectionSize/2
 sender.Top = sender.Top - SelectionSize/2
 -- BackgroundImage.Picture.loadFromStream(findTableFile(sender.Name..'Wall.jpg').Stream)  -- As Template Image...
end

local function M_Leave(sender)
 sender.Height = sender.Height - SelectionSize
 sender.Width = sender.Width - SelectionSize
 sender.Left = sender.Left + SelectionSize/2
 sender.Top = sender.Top + SelectionSize/2
 BackgroundImage.Picture.loadFromStream(findTableFile('Base.jpg').Stream)
end


local GameName = {}
 local GameLoc = {}
 GameName[1] = 'GOW3'
 GameLoc[1] = [[  string Location of game      ]]
 GameName[2] = 'WD2'
 GameLoc[2] = [[notepad.exe]]   ---sample
 GameName[3] = HF'
 GameLoc[3] = [[calc.exe]]

local function OpenGame(sender)
    for x = 1, #GameName do
   if sender.name == GameName[x]
   then
    shellExecute(GameLoc[x])
   end
   end
end

local GameIcon = createImage(LauncherWindow)   --- for GOW
 GameIcon.Name = 'GOW3' 
 GameIcon.Height = BaseHeight
 GameIcon.Width = BaseWidth
 GameIcon.Picture.loadFromStream(findTableFile(GameIcon.Name..'GOW3.jpg').Stream);  -- WTF
 GameIcon.Proportional = true
 GameIcon.Left = Space
 GameIcon.Top = Row1
 GameIcon.OnMouseEnter = M_Enter
 GameIcon.OnMouseLeave = M_Leave
 GameIcon.OnClick = OpenGame

// ... Make next game icon as reference above



Other problem :
1. By using createImage() can't make overlapped images between icons, buttons overlap to main image, which we can easy do overlapped images by using form designer using send object "Send to back" or "Bring to front".

2. Need considering make new form to show hacks available and start attach process,etc when a game icon has clicked to open a game. Can't use buttons hack visible true/false according to mouse event enter/leave a game icon, because function M_Leave also make all buttons hack visible = false.

Also thanks for addition script for adding image as button face.

Edit :
DaSpammer
Quote:
the scroll function, I would modify to move if you hold,and to move faster the longer you hold, or replace it with a single click and use timer to fade or something


Would you post modified script table for scroll function if you done ?. Mean while I am also try to modify it as mentioned. Thank you



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DaSpamer
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PostPosted: Wed Mar 01, 2017 1:21 am    Post subject: Reply with quote

1. To send back or bring to front objects we probably need make a small modification to C.E, but that's a minor issue, basically remember the order that you create your objects.

For example lets say you want background, and over background you want the trainer area, create first the background image and then create the trainer area, there is no need to send back or front.
but if you really need, you can:
    switch between objects (img1 = img2 and img2 = img1)

    handle everything offscreen and draw your desired info on image


2. Not quite sure if understood what you meant, But I assume that you're hiding some object, therefore mouse events and such do not work?
Here's an example of how I would code an Image based button.

Code:
f = createForm();
f.width = 300;
f.height = 300;
i = createImage(f);
i.Align = 'alClient'
local ic = i.Canvas
local b,p = ic.Brush,ic.Pen;
ic.clear();
clrs = {0xFF0000,0xFF00AF,0xFF00FF,0x00FFFF}
b.Color = clrs[3];
ic.rect(50,50,150,100)
local waspressed = false; -- flag.. Down X,Y ~= Up X,Y

i.onMouseMove = function(sender,x,y)
   if (waspressed) then -- user currently holds down a mouse click
      return
   end
   if ( ( x >= 50 and x <=150) and (y >= 50 and y <= 100)) then
      if (sender.Canvas.Brush.Color ~= clrs[2]) then
         sender.Canvas.Brush.Color = clrs[2]; -- purple
         sender.Canvas.rect(50,50,150,100)
        end
    else -- we dont need to draw this rect EVERYTIME, only when there was some changes...
      if (sender.Canvas.Brush.Color ~= clrs[3]) then
         sender.Canvas.Brush.Color = clrs[3]; -- lite pink
         sender.Canvas.rect(50,50,150,100)
        end
   end
end
i.onMouseDown = function(sender,button,x,y)
   if ( ( x >= 50 and x <=150) and (y >= 50 and y <= 100)) then
      sender.Canvas.Brush.Color = clrs[4]; -- yellllowww
      sender.Canvas.rect(50,50,150,100)
      waspressed = true;
   end
end

i.onMouseUp = function(sender,button,x,y)
   -- if user clicks on x=0,y=0 and holds the mouse
   -- releases on 50 < x < 150 and 50 < y < 100, he would trigger this event
   -- but if we know he pressed on button (same x,y range), we may allow him also release it
   if ( waspressed and ( x >= 50 and x <=150) and (y >= 50 and y <= 100)) then
      sender.Canvas.Brush.Color = clrs[1]; -- blue
      sender.Canvas.rect(50,50,150,100)
      waspressed = false;
   end
end





After I learnt to love bitmaps and canvases, I do eveything with these controls, rarely using any other control.

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