Joined: 30 Dec 2016 Posts: 2 Location: 12212121211
Posted: Thu Jan 05, 2017 7:05 am Post subject: Why cheatengine is not able to read modulebase using Extra
Hi i am trying to make UCE that can be used in protected game (obregistercallbacks)
But I have little problem about modulebase (something like veryimportant.dll+17FA )
The game is protected very powerfully, hence I cannot access game process without special things or work so I access gameprocess with Driver and RPM and WPM was
worked fine but Cannot read modulebase
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
Posted: Thu Jan 05, 2017 7:21 am Post subject:
symbolhandler loadmodulelist
it uses createtoolhelp32/module32first/module32next to fill the modulelist with information about the modules.
If that is blocked, use something else (e.g psapi version, or manually walk through the memory of the target process for MZ/PE headers) to fill that list with the info it needs _________________
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